- Minnor case first on variables ej: canShoot bool
- isName == Conditions
- About**FuncName == To distinguish what that function is about ej: CombatPunch()
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LV_ == LEVEL
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BP_ == BLUEPRINT
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BP_PARENT CLASS == BLUEPRINT WITCH PARENT IS A CUSTOM CLASS
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ENUM_ == ENUMARATOR
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STRUCT_ == ESTROCUTRA
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WBP_ == WIDGET BLUEPRINT
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F_ == TEXT FONT
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M_ == MATERIAL
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MI_ == MATERIAL INSTANCE
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SM_ == STATIC MESH
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PS_ == PARTICLE SYSTEM
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BT_ == BEHAIVOUR TREE
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BB_ == BLACKBOARD
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SC_ == SOUND CUE
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WBP == Widget Blueprint