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RogueLiteProceduralRepo

STYLE SHEET

BLUEPRINT/C

  • Minnor case first on variables ej: canShoot bool
  • isName == Conditions
  • About**FuncName == To distinguish what that function is about ej: CombatPunch()

UE4

  • LV_ == LEVEL

  • BP_ == BLUEPRINT

  • BP_PARENT CLASS == BLUEPRINT WITCH PARENT IS A CUSTOM CLASS

  • ENUM_ == ENUMARATOR

  • STRUCT_ == ESTROCUTRA

  • WBP_ == WIDGET BLUEPRINT

  • F_ == TEXT FONT

  • M_ == MATERIAL

  • MI_ == MATERIAL INSTANCE

  • SM_ == STATIC MESH

  • PS_ == PARTICLE SYSTEM

  • BT_ == BEHAIVOUR TREE

  • BB_ == BLACKBOARD

  • SC_ == SOUND CUE

  • WBP == Widget Blueprint