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Showing results

Heroes Charge client and server

Lua 64 76 Updated Apr 27, 2021

AE_Skill_Editor的Plus版本

C# 107 23 Updated Jul 7, 2024

F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。

C# 398 61 Updated Sep 27, 2024

a runtime virtural texture terrain for unity 5.6

C# 5 Updated May 24, 2024

计算机自学指南

HTML 56,182 6,774 Updated Sep 13, 2024

A MMOG engine of server.

C 5,489 2,327 Updated Dec 13, 2022

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

C# 845 189 Updated Mar 23, 2020

Unity HTFramework, a rapid development framework of client based on Unity.

C# 675 107 Updated Sep 24, 2024

ToonRenderPipeline Unity6 RayTracing

C# 339 53 Updated Sep 14, 2024

这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。

C# 484 128 Updated Jun 18, 2019

Using Zygisk to dump il2cpp data at runtime

C 2,305 5,978 Updated Aug 9, 2024

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。

C# 1,070 233 Updated Sep 20, 2024

ET hybridlcr YooAsset luban FGUI NKGMoba UniTask

355 79 Updated Jan 27, 2023

为xLua集成几个常用库,方便使用

C 592 237 Updated Aug 31, 2023

Unity UGUI editor tools,improve the efficiency of ui development.

C# 842 185 Updated Jul 25, 2019

基于GameFramework框架衍生的一个Wolong (huatuo)热更框架,接入luban配表工具,项目里包含例子工程,可直接写项目!

C# 452 114 Updated Oct 18, 2023

A local chatbot fine-tuned by bilibili user comments.

Python 3,096 356 Updated May 15, 2024

MLX: An array framework for Apple silicon

C 16,567 947 Updated Sep 28, 2024

【Unity杂货铺】unity大杂烩~

C# 7,517 1,948 Updated Sep 11, 2024

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

C# 1,964 331 Updated Jun 11, 2024

Readme and Website for Needle Mirror. Open an issue here for feature requests or issues

CSS 45 6 Updated Aug 28, 2024

一些对UnityGameFramework的扩展

C# 349 62 Updated Sep 26, 2024

基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…

C# 788 222 Updated Jul 3, 2022

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

C# 1,943 463 Updated Sep 29, 2024

Gameplay-Ability-System For Unity

C# 339 59 Updated Sep 23, 2024

Crossous's unity tools,currently contains shader variant stripper tools

C# 162 33 Updated Feb 1, 2024
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