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This is an enhanced GPU MPM framework with explicit solver
Differentiable solver for time-dependent deformation problems with contact
Differentiable simulation for system identification and visuomotor control
Massively parallel rigidbody physics simulation on accelerator hardware.
Tiny Differentiable Simulator is a header-only C and CUDA physics library for reinforcement learning and robotics with zero dependencies.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
📚 Modern C Tutorial: C 11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
Open3D: A Modern Library for 3D Data Processing
A C & Python viewer for 3D data like meshes and point clouds
C Library Manager for Windows, Linux, and MacOS
Rendering glTF scenes with ray tracer and raster (Vulkan)
A Blender add-on for importing a sequence of OBJ meshes as frames
3D Renderer Engine builds with Vulkan and C 20
Stark is a C and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.
ZiXuanVickyLu / arcsim-0.3.1
Forked from Wajov/arcsim-0.3.1A modified version of ARCSim-0.3.1 that is easier to compile.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
The GitHub Action to setup vcpkg for your C based projects. Stores built ports using Binary Caching backed onto GH Cache.