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@Monsters-RPG-game

Monsters RPG game

Grouped "monsters" game services

Monsters RPG game

Welcome to the RPG Backend Organization!

1. Overview

Our organization is dedicated to providing robust, scalable, and open-source backend solutions for RPGs. We leverage Service-Oriented Architecture (SOA) principles and Node.js technology to empower game developers with flexible and efficient backend systems. Most of our projects are still WIP.

2. Features

  • SOA Architecture: Our backend is designed using Service-Oriented Architecture, promoting modularity, scalability, and maintainability.
  • Node.js Powered: Built with Node.js.
  • Open Source: All our projects are open-source, fostering collaboration and community-driven development.
  • Scalable: Our solutions are designed to scale effortlessly to accommodate the needs for all players.
  • Flexible: With modular components, developers can easily customize and extend the backend to suit their specific game requirements.

3 Projects

Here are the projects currently available in our organization:

Gateway is service created with express.js. It controlls authenitcation, data caching and user's requests. Its main point of this project, managing every other service involved.

3.2 Users

Users is another part of this project, managing user's accounts, in-game characters, inventories and user statistics.

Messages communication system created to consume user messages and live chat.

3.4 Fights

Fights is one of most important parts of this application. Its job is to manage battles, handle user's stats based on equimpent, rase and skill points.

3.5 Maps

Maps is movment controller, managing where each user is located and how each field should look like

In currect state our project has only 1 client which is written in Vite with React, styled with tailwind. This client is text-based. In the future, we are planning on making desktop client or mobile client.

3.7 Docs

Gateway, as main point of entry includes swagger documentation. You can also find website with deeper explanantion of how things work, including UML diagrams.

3.8 Head

Head is simple project, containing scripts and settings to autmate preparing whole backend infrastructure. It includes docker configs, k8s configs and shell scripts to fasten whole process.

3.9 Story

Story as the name implies, is microservice, which manages in game story. From what npc says, to what "narrator".

3.10 CDN

CDN is serivice, which manages images, files and other types of "dynamic" data.

Getting Started

To get started with our backend solutions, follow these steps:

  • Clone the Repository If you want to include every service, clone Head project and foolow instructions in readme.md. If you want only 1 service:

  • Clone the repository

git clone <repository-url>
  • Install dependencies
cd <project-directory>
npm install / yarn
  • Configure the config files. Each service includes information about it in readme.md

  • Start coding

npm start:dev / yarn start:dev

4. Contributing

We welcome contributions from the community! Whether it's bug fixes, feature enhancements, or documentation improvements, your contributions are valuable to us. To contribute, follow these steps:

  • Fork the repository.
  • Create a new branch for your feature or bug fix.
  • Create new issue with proper description of what would you like to contribute
  • Make your changes and commit them with #taskNumber and descriptive messages.
  • Push your changes to your fork.
  • Submit a pull request to the development repository ( in most cases dev ), explaining the purpose of your changes.
  • For more details, please refer to the Contribution Guidelines.

5. License

All backend services are currently licenced under Apache 2.0 licence.

6. Live examples

  • You can find docs website here

6.1 Production env

  • Client is currectly deployed here
  • Backend is currectly deployed here
  • You can find swagger docs in here

6.2 Development / Test env

Test env does not include client and it is open for our developers to work with clients on their machines. This env might include changes, which will break something.

  • Backend is currectly deployed here
  • You can find swagger docs in here

Popular repositories Loading

  1. Users Users Public

    Users service for monsters game

    TypeScript

  2. Gateway Gateway Public

    Gateway service for monsters game

    TypeScript

  3. Head Head Public

    Head project for monsters game, containing configs for services

    Shell

  4. Messages Messages Public

    Messages service for monsters game

    TypeScript

  5. WebClient WebClient Public

    Simple web based client for monsters game.

    TypeScript

  6. Fights Fights Public

    Fights service for monsters game

    TypeScript

Repositories

Showing 10 of 13 repositories
  • Fights Public

    Fights service for monsters game

    Monsters-RPG-game/Fights’s past year of commit activity
    TypeScript 0 Apache-2.0 0 12 5 Updated Nov 4, 2024
  • Gateway Public

    Gateway service for monsters game

    Monsters-RPG-game/Gateway’s past year of commit activity
    TypeScript 0 Apache-2.0 0 18 9 Updated Nov 4, 2024
  • CDN Public

    Cdn system for monsters. This is my attempt in DDD

    Monsters-RPG-game/CDN’s past year of commit activity
    TypeScript 0 Apache-2.0 0 8 8 Updated Nov 4, 2024
  • Maps Public

    Maps service for monsters game

    Monsters-RPG-game/Maps’s past year of commit activity
    TypeScript 0 Apache-2.0 0 12 6 Updated Nov 4, 2024
  • Users Public

    Users service for monsters game

    Monsters-RPG-game/Users’s past year of commit activity
    TypeScript 0 Apache-2.0 0 15 5 Updated Nov 4, 2024
  • Messages Public

    Messages service for monsters game

    Monsters-RPG-game/Messages’s past year of commit activity
    TypeScript 0 Apache-2.0 0 7 5 Updated Nov 4, 2024
  • WebClient Public

    Simple web based client for monsters game.

    Monsters-RPG-game/WebClient’s past year of commit activity
    TypeScript 0 0 12 5 Updated Oct 7, 2024
  • Godot-Client Public

    Monsters client made in godot

    Monsters-RPG-game/Godot-Client’s past year of commit activity
    GDScript 0 0 0 0 Updated Sep 4, 2024
  • Story Public

    Monsters game microservice for managing in game story

    Monsters-RPG-game/Story’s past year of commit activity
    TypeScript 0 Apache-2.0 0 6 0 Updated Aug 15, 2024
  • Admin-Panel Public

    Admin panel for 'monsters' game

    Monsters-RPG-game/Admin-Panel’s past year of commit activity
    TypeScript 0 Apache-2.0 0 0 5 Updated Jul 22, 2024

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