This repository contains the documentation for MonoGame.
The MonoGame website is built using the .NET tool DocFX to generate the base MonoGame documentation and the API reference documentation. This means you will need the following prerequisites to build locally from source
- .NET SDK version 6.0 or higher installed (download) (recommended 8.0 )
With your environment setup properly, the following explains how to build from source
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Clone this repository
git clone https://github.com/MonoGame/monogame.github.io.git
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Install DotNet dependencies
dotnet tool restore
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Optional Steps
If you want to generate the API Reference documentation locally, you will need to ensure that the MonoGame submodule has been initialized by running
git submodule update --init --recursive
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Run a local build and serve it. The site is full DocFX now so a single build command will do:
dotnet docfx docfx.json --serve
Note
Docfx hosting does not support hot reload, so to refresh the hosted site you will need to stop the agent (ctrl-c) and run the above command again to refresh pages
The use of DocFX with the updated MonoGame docs site has afforded the use of some custom stylings to improve consistency and more stylized docs:
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Document Frontmatter now drives the Title, Description and whether or not a MS license statement is needed in the document.
--- title: How to create a Render Target description: Demonstrates how to create a render target using a RenderTarget2D. requireMSLicense: true ---
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DocFX admonitions are supported for adding Notes, Info Panels etc, for more details see the MS docs on DocFX markdown:
As an example of a document written using the above notes, please refer to the HowTo: Create a Render Target tutorial
Tip
No additional text is needed at the bottom of document pages as the licenses and requirements are automatically added by the DocFX build system
The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE file for more details.