-
Notifications
You must be signed in to change notification settings - Fork 396
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix team visibility #2186
Merged
Merged
fix team visibility #2186
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
iam4722202468
force-pushed
the
fix-player-team
branch
from
September 6, 2024 03:11
53e8af4
to
5236425
Compare
7 tasks
theEvilReaper
added a commit
to OneLiteFeatherNET/Microtus
that referenced
this pull request
Sep 9, 2024
* Fix entity position desync when spawned in an 8 block radius from world center (0,0,0) (Minestom#2299) * fix: entity spawn pos desync * Fix tests * Update API for swept entity <-> entity collisions (Minestom#2343) * Update API for swept entity <-> entity collisions * Move EntityCollisionResult to its own class (Minestom#2345) * Move EntityCollisionResult to its own class * Return directional information from entity collision (Minestom#2346) * fix entity collisions (Minestom#2348) * Ability to get collision shape position from PhysicsResult (Minestom#2355) * ability to get collision shape position from PhysicsResult * Coordinate limit to prevent potential overflow * fix some jcstress files * clear remaining hephaistos usage * Make BoundingBox/ShapeImpl records (Minestom#2371) * Use a single int for all block states (Minestom#2373) * Light cleanup (Minestom#2372) * record namespace (Minestom#2374) * Add EquipmentSlot.BODY (Minestom#2325) * Add EquipmentSlot.BODY * EntityEquipmentPacket should now have 7 entries * Simplify isHand check * Fix tests --------- Co-authored-by: Matt Worzala <35708499 [email protected]> * unused cache * Implement Graph Cache in CommandManager (Minestom#2360) * update dependencies * Remove caffeine dependency from EventNode (Minestom#2375) * Remove mojang utils cache * fix team visibility (Minestom#2186) * Fix chunks not being refreshed when view distance updates (Minestom#2197) * Fix chunks not being refreshed when view distance updates * give more control of collisions to the entities colliding (Minestom#2350) * give more control of collisions to the entities colliding * Playsound exclude (Minestom#2381) * Add Instance::playSoundExcept * Uh... * fix: saturation not working in food item component (Minestom#2382) * fix missing inversion in DataComponentMap#diff handling for removed entries (Minestom#2359) * More Vec operator, more min/max methods * Remove no longer exists methods * Disable failed test * Improve AtomicReference handling * Fix test execution when loading chunk outside of the main thread * Improve AtomicReference handling in some tests --------- Co-authored-by: Am Gone <67794767 [email protected]> Co-authored-by: iam <[email protected]> Co-authored-by: Lorenz Wrobel <43410952 [email protected]> Co-authored-by: themode <[email protected]> Co-authored-by: TogAr2 <86321074 [email protected]> Co-authored-by: Matt Worzala <35708499 [email protected]> Co-authored-by: Kerman <46640204 [email protected]> Co-authored-by: bea4dev <34712108 [email protected]> Co-authored-by: GreatWyrm <[email protected]> Co-authored-by: Samuel <[email protected]> Co-authored-by: SLH <114884726 [email protected]> Co-authored-by: Floweynt <50057682 [email protected]> Co-authored-by: theEvilReaper <[email protected]>
TheMeinerLP
added a commit
to OneLiteFeatherNET/Microtus
that referenced
this pull request
Oct 31, 2024
* Fix entity position desync when spawned in an 8 block radius from world center (0,0,0) (Minestom#2299) * fix: entity spawn pos desync * Fix tests * Update API for swept entity <-> entity collisions (Minestom#2343) * Update API for swept entity <-> entity collisions * Move EntityCollisionResult to its own class (Minestom#2345) * Move EntityCollisionResult to its own class * Return directional information from entity collision (Minestom#2346) * fix entity collisions (Minestom#2348) * Ability to get collision shape position from PhysicsResult (Minestom#2355) * ability to get collision shape position from PhysicsResult * Coordinate limit to prevent potential overflow * fix some jcstress files * clear remaining hephaistos usage * Make BoundingBox/ShapeImpl records (Minestom#2371) * Use a single int for all block states (Minestom#2373) * Light cleanup (Minestom#2372) * record namespace (Minestom#2374) * Add EquipmentSlot.BODY (Minestom#2325) * Add EquipmentSlot.BODY * EntityEquipmentPacket should now have 7 entries * Simplify isHand check * Fix tests --------- Co-authored-by: Matt Worzala <35708499 [email protected]> * unused cache * Implement Graph Cache in CommandManager (Minestom#2360) * update dependencies * Remove caffeine dependency from EventNode (Minestom#2375) * Remove mojang utils cache * fix team visibility (Minestom#2186) * Fix chunks not being refreshed when view distance updates (Minestom#2197) * Fix chunks not being refreshed when view distance updates * give more control of collisions to the entities colliding (Minestom#2350) * give more control of collisions to the entities colliding * Playsound exclude (Minestom#2381) * Add Instance::playSoundExcept * Uh... * fix: saturation not working in food item component (Minestom#2382) * fix missing inversion in DataComponentMap#diff handling for removed entries (Minestom#2359) * More Vec operator, more min/max methods * Remove no longer exists methods * Disable failed test * Improve AtomicReference handling * Fix test execution when loading chunk outside of the main thread * Improve AtomicReference handling in some tests --------- Co-authored-by: Am Gone <67794767 [email protected]> Co-authored-by: iam <[email protected]> Co-authored-by: Lorenz Wrobel <43410952 [email protected]> Co-authored-by: themode <[email protected]> Co-authored-by: TogAr2 <86321074 [email protected]> Co-authored-by: Matt Worzala <35708499 [email protected]> Co-authored-by: Kerman <46640204 [email protected]> Co-authored-by: bea4dev <34712108 [email protected]> Co-authored-by: GreatWyrm <[email protected]> Co-authored-by: Samuel <[email protected]> Co-authored-by: SLH <114884726 [email protected]> Co-authored-by: Floweynt <50057682 [email protected]> Co-authored-by: theEvilReaper <[email protected]>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixed an issue that caused teams to become invisible when using TeamManager.
With this fix applied, player team will remain visible to other teams even after being untracked.