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BlackTopp Studios Inc.
- Omaha, NE, USA
- www.blacktoppstudios.com
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A Curated List of Multiplayer Game Network Programming Resources
Static reflection for C 17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).
Procedural tree generator written with JavaScript and Three.js
Stable Diffusion web UI
A Gradio web UI for Large Language Models.
🔊 Text-Prompted Generative Audio Model
Bringing Characters to Life with Computer Brains in Unity
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern open source rendering engine for animation and visual effects
Static reflection for enums (to string, from string, iteration) for modern C , work with any enum type without any macro or boilerplate code
A collection of local filesystem access and query utilities.
A collection of streams and stream support utilities used for I/O throughout the Mezzanine.
Foundational Data types that enforce no opinions on how to build games and provide many facilities that complex games need. This largely avoids graphics and physics, but provides tools like the Sor…
All of the parts of the Mezzanine that need to be handled prior to the real build, like compiler options and platform detection.
Flexible, extensible, and scalable video game matchmaking.
c toolkit for rapid development of live graphical apps and games
High-performance C library for multiphysics and multibody dynamics simulations
Newton Dynamics is an integrated solution for real time simulation of physics environments.
Open source C physics engine library in 3D
A C library for reading and writing Zip files using streams.
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Collection of cross-platform one-file C/C libraries with no dependencies, primarily used for games