Overworking of the great script of Ingo Karstein with GUI support. The GUI output and input is activated with one switch, real windows executables are generated. With Powershell 5.x support and graphical front end.
Module version.
You find the script based version here (https://github.com/MScholtes/TechNet-Gallery) and here: PS2EXE-GUI: "Convert" PowerShell Scripts to EXE Files with GUI.
Author: Markus Scholtes
Version: 1.0.13
Date: 2023-09-26
PS C:\> Install-Module ps2exe
(on Powershell V4 you may have to install PowershellGet before) or download from here: https://www.powershellgallery.com/packages/ps2exe/.
Invoke-ps2exe .\source.ps1 .\target.exe
or
ps2exe .\source.ps1 .\target.exe
compiles "source.ps1" into the executable target.exe (if ".\target.exe" is omitted, output is written to ".\source.exe").
or start Win-PS2EXE for a graphical front end with
Win-PS2EXE
ps2exe [-inputFile] '<file_name>' [[-outputFile] '<file_name>']
[-prepareDebug] [-x86|-x64] [-lcid <id>] [-STA|-MTA] [-noConsole] [-UNICODEEncoding]
[-credentialGUI] [-iconFile '<filename>'] [-title '<title>'] [-description '<description>']
[-company '<company>'] [-product '<product>'] [-copyright '<copyright>'] [-trademark '<trademark>']
[-version '<version>'] [-configFile] [-noOutput] [-noError] [-noVisualStyles] [-exitOnCancel]
[-DPIAware] [-requireAdmin] [-supportOS] [-virtualize] [-longPaths]
inputFile = Powershell script that you want to convert to executable (file has to be UTF8 or UTF16 encoded)
outputFile = destination executable file name or folder, defaults to inputFile with extension '.exe'
prepareDebug = create helpful information for debugging
x86 or x64 = compile for 32-bit or 64-bit runtime only
lcid = location ID for the compiled executable. Current user culture if not specified
STA or MTA = 'Single Thread Apartment' or 'Multi Thread Apartment' mode
noConsole = the resulting executable will be a Windows Forms app without a console window
UNICODEEncoding = encode output as UNICODE in console mode
credentialGUI = use GUI for prompting credentials in console mode
iconFile = icon file name for the compiled executable
title = title information (displayed in details tab of Windows Explorer's properties dialog)
description = description information (not displayed, but embedded in executable)
company = company information (not displayed, but embedded in executable)
product = product information (displayed in details tab of Windows Explorer's properties dialog)
copyright = copyright information (displayed in details tab of Windows Explorer's properties dialog)
trademark = trademark information (displayed in details tab of Windows Explorer's properties dialog)
version = version information (displayed in details tab of Windows Explorer's properties dialog)
configFile = write config file (<outputfile>.exe.config)
noOutput = the resulting executable will generate no standard output (includes verbose and information channel)
noError = the resulting executable will generate no error output (includes warning and debug channel)
noVisualStyles = disable visual styles for a generated windows GUI application (only with -noConsole)
exitOnCancel = exits program when Cancel or "X" is selected in a Read-Host input box (only with -noConsole)
DPIAware = if display scaling is activated, GUI controls will be scaled if possible (only with -noConsole)
requireAdmin = if UAC is enabled, compiled executable run only in elevated context (UAC dialog appears if required)
supportOS = use functions of newest Windows versions (execute [Environment]::OSVersion to see the difference)
virtualize = application virtualization is activated (forcing x86 runtime)
longPaths = enable long paths ( > 260 characters) if enabled on OS (works only with Windows 10)
A generated executable has the following reserved parameters:
-debug Forces the executable to be debugged. It calls "System.Diagnostics.Debugger.Launch()".
-extract:<FILENAME> Extracts the powerShell script inside the executable and saves it as FILENAME.
The script will not be executed.
-wait At the end of the script execution it writes "Hit any key to exit..." and waits for a key to be pressed.
-end All following options will be passed to the script inside the executable.
All preceding options are used by the executable itself and will not be passed to the script.
Since Powershell Core does not include a compiler, PS2EXE does not work in Powershell Core. If you install the PS2EXE module in the underlying Windows Powershell you are able to call PS2EXE directly from Powershell Core. You might do this the following way (here executed in a Powershell Core session):
powershell
Install-Module ps2exe
exit
Beginning with the next start of Powershell Core you can just call ps2exe, ps2exe.ps1 or Invoke-PS2EXE to execute PS2EXE (you can add further parameters to Install-Module accoding to your requirements).
But remember, you can only compile scripts that are compatible to Powershell 5!
The basic input/output commands had to be rewritten in C# for PS2EXE. Not implemented are Write-Progress in console mode (too much work) and Start-Transcript/Stop-Transcript (no proper reference implementation by Microsoft).
Per default in powershell outputs of commandlets are formatted line per line (as an array of strings). When your command generates 10 lines of output and you use GUI output, 10 message boxes will appear each awaiting for an OK. To prevent this pipe your commandto the comandlet Out-String. This will convert the output to one string array with 10 lines, all output will be shown in one message box (for example: dir C:\ | Out-String).
PS2EXE can create config files with the name of the generated executable ".config". In most cases those config files are not necessary, they are a manifest that tells which .Net Framework version should be used. As you will usually use the actual .Net Framework, try running your excutable without the config file.
Compiled scripts process parameters like the original script does. One restriction comes from the Windows environment: for all executables all parameters have the type STRING, if there is no implicit conversion for your parameter type you have to convert explicitly in your script. You can even pipe content to the executable with the same restriction (all piped values have the type STRING).
Never store passwords in your compiled script! One can simply decompile the script with the parameter -extract. For example
Output.exe -extract:C:\Output.ps1
will decompile the script stored in Output.exe.
Since PS2EXE converts a script to an executable, script related variables are not available anymore. Especially the variable $PSScriptRoot is empty.
The variable $MyInvocation is set to other values than in a script.
You can retrieve the script/executable path independant of compiled/not compiled with the following code (thanks to JacquesFS):
if ($MyInvocation.MyCommand.CommandType -eq "ExternalScript")
{ $ScriptPath = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition }
else
{ $ScriptPath = Split-Path -Parent -Path ([Environment]::GetCommandLineArgs()[0])
if (!$ScriptPath){ $ScriptPath = "." } }
When an external window is opened in a script with -noConsole mode (i.e. for Get-Credential or for a command that needs a cmd.exe shell) the next window is opened in the background.
The reason for this is that on closing the external window windows tries to activate the parent window. Since the compiled script has no window, the parent window of the compiled script is activated instead, normally the window of Explorer or Powershell.
To work around this, $Host.UI.RawUI.FlushInputBuffer() opens an invisible window that can be activated. The following call of $Host.UI.RawUI.FlushInputBuffer() closes this window (and so on).
The following example will not open a window in the background anymore as a single call of "ipconfig | Out-String" will do:
$Host.UI.RawUI.FlushInputBuffer()
ipconfig | Out-String
$Host.UI.RawUI.FlushInputBuffer()
- now [ and ] are supported in directory name of script
- source file might be larger than 16 MB (for whoever that needs)
- new addtional parameter text field in Win-PS2EXE
- new parameter -winFormsDPIAware to support scaling for WinForms in noConsole mode (only Windows 10 or up)
- fixed password longer than 24 characters error
- new parameter -DPIAware to support scaling in noConsole mode
- new parameter -exitOnCancel to stop program execution on cancel in input boxes (only in noConsole mode)
- parameter outputFile now accepts a target folder (without filename)
- new parameter UNICODEEncoding to output as UNICODE
- changed parameter debug to prepareDebug
- finally dared to use advanced parameters
- refactored
- bug fix for simultanous progress bars in one pipeline
- prompt for choice behaves like Powershell now (console mode only)
- (limited) support for Powershell Core (starts Windows Powershell in the background)
- fixed processing of negative parameter values
- support for animated progress bars (noConsole mode only)
- support for nested progress bars (noConsole mode only)
- Application.EnableVisualStyles() as default for GUI applications, new parameter -noVisualStyles to prevent this
-
converted files from UTF-16 to UTF-8 to allow git diff
-
ignore control keys in secure string request in console mode
- added examples to github
- fixed "unlimited window width for GUI windows" issue in ps2exe.ps1 and Win-PS2EXE
- first stable module version
- experimental