Non profit game. For fans, by fans.
All rights to the Pokemon Company. Pokemon Auto Chess can stop at any time, whenever The Pokemon Company wants.
Play: https://pokemon-auto-chess.com
Support: https://en.tipeee.com/pokemon-auto-chess
Discord: https://discord.com/invite/6JMS7tr
Source: https://github.com/keldaanCommunity/pokemonAutoChess
Install Node LTS.
Main libs used
Pokemon Auto Chess use mongoDB to store its data and Firebase for authentication. Those 2 dependencies requires credentials to use. Credentials will be stored in a .env
at the root of the repository.
You can either setup using the cloud based MongoDB Atlas or using the local installation.
In order to play against bots, you will need to load bots data into your newly created database.
In both cases, create a database named dev
with an empty collection named botV2
. Then retrieve de URI connection.
- A cloud uri will look like smth
mongodb srv://admin:<password>@<cluster>.mongodb.net/dev?retryWrites=true&w=majority
. - The local uri will look smth like
mongodb://localhost:27017/dev
.
In MongoDB Compass, import bots data (./db-commmands/botv2.json
) in the botV2
empty collection.
In the .env
at the root repository, add the mongoDB URI:
MONGO_URI=mongodb://localhost:27017/dev
Pokemon Auto Chess use the Firebase authentication module to connect to the game.
First create an account and a firebase project at https://console.firebase.google.com/.
Inside the firebase project, create a web app called for example pokemon-auto-chess-test
.
Add your newly created firebase config in .env
. All those credentials should be available in the "Configure SDK" section.
FIREBASE_API_KEY=<firebase_api_key>
FIREBASE_AUTH_DOMAIN=<firebase_auth_domain>
FIREBASE_PROJECT_ID=<firebase_project_id>
FIREBASE_STORAGE_BUCKET=<firebase_storage_bucket>
FIREBASE_MESSAGING_SENDER_ID=<firebase_messaging_sender_id>
FIREBASE_APP_ID=<firebase_app_id>
Then setup the authentication module. In sign in methods, only choose mail/password and anonymous.
You need to generate a SDK Admin Firebase private key for the server to be able to connect as administrator of the firebase project.
This option is available in parameters project / service account
The private key is a json that contain those informations:
{
"type": "<type>",
"project_id": "<project_id>",
"private_key_id": "<private_key_id>",
"private_key": "<private_key>",
"client_email": "<client_email>",
"client_id": "<client_id>",
"auth_uri": "<auth_uri>",
"token_uri": "<token_uri>",
"auth_provider_x509_cert_url": "<auth_provider_x509_cert_url>",
"client_x509_cert_url": "<client_x509_cert_url>",
"universe_domain": "<universe_domain>"
}
Add those informations to the .env
FIREBASE_CLIENT_EMAIL=<client_email>
FIREBASE_PRIVATE_KEY=<private_key>
And you are done for the configuration part.
To start the development,
npm install
npm run dev
Game runs locally on port http://localhost:9500/
You might want to have full access right on your local version. To do so, you can set your role to ADMIN
by editing your player rights in the usermetadatas
table.
With VS Code, use Prettier, Eslint, Inlang.
- Assets are automatically packed from
public/src/assets
topublic/dist/client/assets
with assetpack:npm run assetpack
; You will need to run assetpack everytime you change the assets - The game use precomputed data stored in
app/models/precomputed
folder ; You will need to runnpm run precompute
everytime you change pokemon or synergy data
- In VSCode, use the inlang (i18n) extension
- Bind the Inlang: Extract Message on a keyboard touch, for example (²)
- Select the string you want to translate. Press ², a prompt will ask the id you want for this string. It'll add the corresponding entry in the english translation file.
- Once you are finished, you can run npm run translate to machine translate the missing translations
Please note that we only support the english language. Other languages are managed by the community.