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Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C .
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Procedural Noise Shader Routines compatible with WebGL
A blazing fast, low footprint pixel art editor built with raylib, featuring a customizable canvas, multiple color palettes, and frame management for animations.
A real-time global illumination implementation using voxel cone tracing. Implemented in C and GLSL.
Reaction-Diffusion simulation using the Gray-Scott model, available in both C and web versions. It visualizes various patterns that emerge from the interaction of two virtual chemicals in a 2D grid.
Fast Portable Noise Library - C# C C Java HLSL GLSL JavaScript Rust Go
Lighthouse 2 framework for real-time ray tracing
An OpenGL 4 and C program which renders a procedural scene.
A single-header ANSI C immediate mode cross-platform GUI library
A refreshingly simple data-driven game engine built in Rust
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
An easy to use, versatile Save/Load System for Godot 4 inspired by the simplicity of Unity's PlayerPrefs. Supports nested variables, Resources, Arrays and encryption.
Godot - Realistic Water Shader
🎧 Open source Spotify client that doesn't require Premium nor uses Electron! Available for both desktop & mobile!
Magnificent app which corrects your previous console command.