This document details more advanced options for developing in this codebase. It is not quite necessary to follow it, but it is likely that you'll find something you'll need from here.
The compiler is documented in docs. This is essential reading.
We recommend the following overall workflow when developing for this repository:
- Fork this repository
- Always work in your fork
- Always keep your fork up to date
Before updating your fork, run this command:
git remote add upstream https://github.com/dotnet/fsharp.git
This will make management of multiple forks and your own work easier over time.
We recommend the following commands to update your fork:
git checkout main
git clean -xdf
git fetch upstream
git rebase upstream/main
git push
Or more succinctly:
git checkout main && git clean -xdf && git fetch upstream && git rebase upstream/main && git push
This will update your fork with the latest from dotnet/fsharp
on your machine and push those updates to your remote fork.
Install the latest released Visual Studio preview, as that is what the main
branch's tools are synced with. Select the following workloads:
- .NET desktop development (also check F# desktop support, as this will install some legacy templates)
- Visual Studio extension development
You will also need .NET SDK installed from here, exact version can be found in the global.json file in the root of the repository.
Building is simple:
build.cmd
Desktop tests can be run with:
build.cmd -test -c Release
After you build the first time you can open and use this solution in Visual Studio:
.\VisualFSharp.sln
If you don't have everything installed yet, you'll get prompted by Visual Studio to install a few more things. This is because we use a .vsconfig
file that specifies all our dependencies.
If you are just developing the core compiler and library then building FSharp.sln
will be enough.
We recommend installing the latest Visual Studio preview and using that if you are on Windows. However, if you prefer not to do that, you will need to install the following:
- .NET Framework 4.7.2
- .NET SDK (see exact version in global.json file in the repository root).
You'll need to pass an additional flag to the build script:
build.cmd -noVisualStudio
You can open FSharp.sln
in your editor of choice.
For Linux/Mac:
./build.sh
Running tests:
./build.sh --test
You can then open FSharp.sln
in your editor of choice.
You can find all test options as separate flags. For example build -testAll
:
-testAll Run all tests
-testAllButIntegration Run all but integration tests
-testCambridge Run Cambridge tests
-testCompiler Run FSharpCompiler unit tests
-testCompilerService Run FSharpCompilerService unit tests
-testDesktop Run tests against full .NET Framework
-testCoreClr Run tests against CoreCLR
-testFSharpCore Run FSharpCore unit tests
-testFSharpQA Run F# Cambridge tests
-testScripting Run Scripting tests
-testVs Run F# editor unit tests
Running any of the above will build the latest changes and run tests against them.
By removing all the subfolders called Proto
under artifacts
and running the build
script again, the proto compiler will include your changes.
Once the "proto" compiler is built, it won't be built again, so you may want to perform those steps again to ensure your changes don't break building the compiler itself.
Building the compiler using build.cmd
or build.sh
will output artifacts in artifacts\bin
.
To use your custom build of Fsc
, add the DotnetFscCompilerPath
property to your project's .fsproj
file, adjusted to point at your local build directory, build configuration, and target framework as appropriate:
<PropertyGroup>
<DotnetFscCompilerPath>D:\Git\fsharp\artifacts\bin\fsc\Debug\net8.0\fsc.dll</DotnetFscCompilerPath>
</PropertyGroup>
The FSharp compiler uses an implicit FSharp.Core. This means that if you introduce changes to FSharp.Core and want to use it in a project, you need to disable the implicit version used by the compiler, and add a reference to your custom FSharp.Core dll. Both are done in the .fsproj
file of your project.
Disabling the implicit FSharp.Core is done with
<PropertyGroup>
<DisableImplicitFSharpCoreReference>true</DisableImplicitFSharpCoreReference>
</PropertyGroup>
and referencing your custom FSharp.Core, available after you build the compiler, is done with
<ItemGroup>
<Reference Include="FSharp.Core">
<HintPath>D:\Git\fsharp\artifacts\bin\FSharp.Core\Debug\netstandard2.1\FSharp.Core.dll<\HintPath>
</Reference>
</ItemGroup>
If your changes involve modifying the list of language keywords in any way, (e.g. when implementing a new keyword), the XLF localization files need to be synced with the corresponding resx files. This can be done automatically by running
dotnet build src\Compiler /t:UpdateXlf
If you are on a Mac, you can run this command from the root of the repository:
sh build.sh -c Release
Or if you are on Linux:
./build.sh -c Release
Some tests use "baseline" (.bsl) files. There is sometimes a way to update these baselines en-masse in your local build,
useful when some change affects many baselines. For example, in the fsharpqa
and FSharp.Compiler.ComponentTests
tests the baselines
are updated using scripts or utilities that allow the following environment variable to be set:
Windows:
CMD:
set TEST_UPDATE_BSL=1
PowerShell:
$env:TEST_UPDATE_BSL=1
Linux/macOS:
export TEST_UPDATE_BSL=1
Next, run a build script build (debug or release, desktop or coreclr, depending which baselines you need to update), and test as described above. For example:
./Build.cmd -c Release -testCoreClr
to update Release CoreCLR baselines.
or
./Build.cmd -c Release -testDesktop
to update Release .NET Framework baselines.
Note Please note, that by default, Release version of IL baseline tests will be running in CI, so when updating baseline (.bsl) files, make sure to add
-c Release
flag to the build command.
Some of the code in this repository is formatted automatically by Fantomas. To format all files use:
dotnet fantomas .
The formatting is checked automatically by CI:
dotnet fantomas . --check
At the time of writing only a subset of signature files (*.fsi
) are formatted. See the settings in .fantomasignore
and .editorconfig
.
As you would expect, doing this requires both Windows and Visual Studio are installed.
See Developing on Windows for instructions to install what is needed; it's the same prerequisites.
First, ensure that VisualFSharpDebug
is the startup project.
Then, use the f5 or ctrl f5 keyboard shortcuts to test your tooling changes. The former will debug a new instance of Visual Studio. The latter will launch a new instance of Visual Studio, but with your changes installed.
Alternatively, you can do this entirely via the command line if you prefer that:
devenv.exe /rootsuffix RoslynDev
If you'd like to "run with your changes", you can produce a VSIX and install it into your current Visual Studio instance.
For this, run the following using the VS Developer PowerShell from the repo root:
VSIXInstaller.exe /u:"VisualFSharp"
VSIXInstaller.exe artifacts\VSSetup\Release\VisualFSharpDebug.vsix
It's important to use Release
if you want to see if your changes have had a noticeable performance impact.
You may run into an issue with a somewhat difficult or cryptic error message, like:
error VSSDK1077: Unable to locate the extensions directory. "ExternalSettingsManager::GetScopePaths failed to initialize PkgDefManager for C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe".
Or hard crash on launch ("Unknown Error").
To fix this, delete these folders:
%localappdata%\Microsoft\VisualStudio\<version>_(some number here)RoslynDev
%localappdata%\Microsoft\VisualStudio\<version>_(some number here)
Where <version>
corresponds to the latest Visual Studio version on your machine.
-
Coding conventions vary from file to file
-
Format using the F# style guide
-
Avoid tick identifiers like
body'
. They are generally harder to read and can't be inspected in the debugger as things stand. Generally use R suffix instead, e.g.bodyR
. The R can stand for "rewritten" or "result" -
Avoid abbreviations like
bodyty
that are all lowercase. They are really hard to read for newcomers. UsebodyTy
instead. -
See the compiler docs for common abbreviations
-
Don't use
List.iter
andArray.iter
in the compiler, afor ... do ...
loop is simpler to read and debug
Use the Debug
configuration to test your changes locally. It is the default. Do not use the Release
configuration! Local development and testing of Visual Studio tooling is not designed for the Release
configuration.
Existing compiler benchmarks can be found in tests\benchmarks\
. The folder contains READMEs describing specific benchmark projects as well as guidelines for creating new benchmarks. There is also FSharp.Benchmarks.sln
solution containing all the benchmark project and their dependencies.
To exercise the benchmarking infrastructure locally, run:
(Windows)
build.cmd -configuration Release -testBenchmarks
(Linux/Mac)
./build.sh --configuration Release --testBenchmarks
This is executed in CI as well. It does the following:
- builds all the benchmarking projects
- does smoke testing for fast benchmarks (executes them once to check they don't fail in the runtime)
NOTE: When running benchmarks or profiling compiler, and comparing results with upstream version, make sure:
- Always build both versions of compiler/FCS from source and not use pre-built binaries from SDK (SDK binaries are crossgen'd, which can affect performance).
- To run
Release
build of compiler/FCS.
The primary technical guide to the core compiler code is The F# Compiler Technical Guide. Please read and contribute to that guide.
See the "Debugging The Compiler" section of this article for some examples.
If you are behind a proxy server, NuGet client tool must be configured to use it:
See the Nuget config file documention for use with a proxy server https://learn.microsoft.com/nuget/reference/nuget-config-file