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UnrealCV: Connecting Computer Vision to Unreal Engine
Simulate a DAVIS camera from synthetic Blender scenes
Multi-Joint dynamics with Contact. A general purpose physics simulator.
a program for computing voronoi diagrams and power diagrams
Make Zotero effective for us LaTeX holdouts
Material for cuda-mode lectures
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
Differentiable ODE solvers with full GPU support and O(1)-memory backpropagation.
A curated list of resources on holographic displays.
Fast, differentiable sorting and ranking in PyTorch
A set of reusable functions to integrate IPC into an existing simulation.
MD template and CSS to generate a literature not based on Zotero PDF annotations and notes
A Free-Space Diffraction BSDF - implementation and scenes
Open source version of the original ISET, a complement to ISETBIO
This project aim to reproduce Sora (Open AI T2V model), we wish the open source community contribute to this project.
Customizable automatic UML diagram generator for C based on Clang.
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
NanoRT, single header only modern ray tracing kernel.
Patcher to enable DTS, EAC3 and TrueHD support to Synology VideoStation (from DSM 6.2 to DSM 7.0 and above ; ffmpeg4, 5, 6 ready)
[Optica] Modeling Off-Axis Diffraction with Least-Sampling Angular Spectrum Method
Gaming meets modern C - a fast and reliable entity component system (ECS) and much more
OmniGibson: a platform for accelerating Embodied AI research built upon NVIDIA's Omniverse engine. Join our Discord for support: https://discord.gg/bccR5vGFEx
Specification and reference implementation for the OpenPBR Surface shading model