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This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
Project files for a Youtube tutorial series on coding a game like Minecraft in Unity.
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Mesh triangle reduction using quadrics
Put your favorite Desktop Window directly into any OpenVR game!
MeInGame: Create a Game Character Face from a Single Portrait, AAAI 2021
Non-blocking screen capture example with asynchronous GPU readback
Quick experiment in displaying the desktop as a texture in Unity. Very hacky.
MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative exper…
Unreal Engine 4 cloud rendering demo for NVIDIA Docker containers
Leak of CS:GO Source code, provided by yours truly so go rep me
Hybrid motion planner related to "Trajectory Planning for Quadrotor Swarms" and "Trajectory Planning for Heterogeneous Robot Teams" papers
Open-source C implementation of the recently proposed online active set strategy
Eigen interface for the OOQP solver library
Implementation of several multiagent trajectory generation algorithms
Code accompanying the RA-L / ICRA 2020 paper: "Online Trajectory Generation with Distributed Model Predictive Control for Multi-Robot Motion Planning"
Polynomial trajectory generation and optimization, especially for rotary-wing MAVs.
All papers and resources related to Quadrotor Research
constrained nonlinear optimization for scientific machine learning, UQ, and AI
A Python-embedded modeling language for convex optimization problems.
Unity C# reference source code.
CombineReality's open-source AR headset based on Leap Motion's Project North Star
asarkaya38 / Multi-Agent-Collision-Free-Quadrocopter-Trajectory-Generation-Using-Convex-Optimization
Source code for the paper "Fast generation of collision-free trajectories for robot swarms using GPU acceleration"
Offline trajectory planning for a swarm of UAVs using Boids model.