Thyseus is a DX & performance oriented archetypal Entity Component System (ECS) for Typescript. It provides an expressive, type-driven API so you can focus on how data moves through your app instead of worrying about how to manage it. Many features are included out of the box, including:
- Effortless integration with third-party libraries like three.js.
- Archetypal storage for lean memory use and cache-friendly iteration.
- Complex queries with filters like
Maybe
,And
,Or
,With
, andWithout
. - First class support for Resources (singletons) and Events.
- Boilerplate-free and safety-first worker thread support - no
eval()
! - Deeply customizable execution logic for easy handling of patterns like fixed updates.
Get started with the docs, or join us on the Web-ECS Discord!
# pnpm
pnpm add thyseus
# yarn
yarn add thyseus
# npm
npm i thyseus
If you're interested in contributing, please have a look at the code of conduct and the contributing guide first.
class Vec2 {
x: number;
y: number;
constructor(x = 0, y = 0) {
this.x = x;
this.y = y;
}
add(other: Vec2) {
this.x = other.x;
this.y = other.y;
}
}
export class Position extends Vec2 {}
export class Velocity extends Vec2 {}
import { Query } from 'thyseus'
import { Position, Velocity } from './components';
export function spawnEntities(commands: Commands) {
commands.spawn().add(new Position()).add(new Velocity(1, 2));
}
export function move(query: Query<[Position, Velocity]>) {
for (const [pos, vel] of query) {
pos.add(vel);
}
}
import { World, Schedule } from 'thyseus';
import { moveSystem, spawnEntitiesSystem } from './systems';
class SetupSchedule extends Schedule {}
export const myWorld = await new World()
.addEventListener('start', async world => {
await world.runSchedule(SetupSchedule);
function loop() {
await world.runSchedule(Schedule);
requestAnimationFrame(loop);
}
loop();
})
.addSystems(SetupSchedule, spawnEntities)
.addSystems(Schedule, move)
.prepare();
myWorld.start();