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Starred repositories
Fast, high-quality texture compression library for many formats
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
State of the art RDO BC1-7 GPU texture encoders
Simple extractor script for Diablo Immortal's .MPK files
A collection of microbenchmarks for various game- and graphics-centric vectormath libraries.
一个让 THREE 平台化的项目,目前已适配微信,淘宝,头条小程序,微信小游戏
A fork of Wraith Archon, the Call of Duty Asset Extractor
Mesh conversion tool including glTF/GLB support with Draco mesh compression
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
A multi core friendly rigid body physics and collision detection library. Written in C . Suitable for games and VR applications. Used by Horizon Forbidden West.
Experimental tools and libraries for reading and analyzing Unity data files.
Hengle / source-engine
Forked from nillerusr/source-engineModified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier
Hengle / URP-Atmosphere
Forked from sinnwrig/URP-AtmosphereImplementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering
TerraPrime is an advanced landscape automaterial and PCG toolkit for Unreal Engine 5.4 , designed to enhance terrain realism with seamless integration of Nanite and Lumen. It offers a variety of fe…
Open source C physics engine library in 3D
Editor toolset for Mass Effect Trilogy and Mass Effect Legendary Edition
An Efficient "Factory" to Build Multiple LoRA Adapters