/* EXAMPLE -> exports['skillchecks']:startAlphabetGame(gameTimeoutDuration, numKeys); */
/* EXAMPLE -> exports['skillchecks']:startDirectionGame(gameTimeoutDuration, requiredCorrectChoices, minGridSize, maxGridSize); */
/* EXAMPLE -> exports['skillchecks']:startFlipGame(gameTimeoutDuration, gridSize); */
/* EXAMPLE -> exports['skillchecks']:startLockpickingGame(gameTimeoutDuration, numLocks, numLevels); */
/* EXAMPLE -> exports['skillchecks']:startSameGame(gameTimeoutDuration, gridSizeX, gridSizeY); */
/* EXAMPLE -> exports['skillchecks']:startUntangleGame(gameTimeoutDuration, numPoints); */
/* EXAMPLE -> exports['skillchecks']:startWordsGame(gameTimeoutDuration, requiredCorrectChoices); */
/* EXAMPLE -> exports['skillchecks']:startFloodGame(gameTimeoutDuration, moveCountLeniency, gridSize); */
RegisterCommand('skillchecks:alphabet', function()
exports['skillchecks']:startAlphabetGame(10000, 20, function(success)
if success then
print("Success")
else
print("Failed")
end
end)
end)
- Hasib - Creator
- QBCore Devs - For making an awesome framework and enabling me to do this.
- QBCore Community - Thank you so much for everyone who's been testing this!