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Implement Bedrock player collision (pushing) #1357

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@Camotoy Camotoy commented Oct 3, 2020

This isn't perfect! Feel free to play around and critique the code. I'm no expert in collisions, however; I have to thank pokechu22 for giving me some excellent reference code to work with.

Unlike fishing rod pulling behavior that is calculated serverside on Bedrock and clientside on Java, Bedrock player "pushing" is nonexistent on Bedrock. This code checks to see if a Geyser player should be moved, and if so applies motion to the player which sends movement packets back.

This commit also cleans up the move relative code of villagers so they aren't always checking the chunk cache.

Unlike fishing rod pulling behavior that is calculated serverside on Bedrock and clientside on Java, Bedrock player "pushing" is nonexistent on Bedrock. This code checks to see if a Geyser player should be moved, and if so applies motion to the player which sends movement packets back.

This commit also cleans up the move relative code of villagers so they aren't always checking the chunk cache.
@Camotoy Camotoy changed the title Implement Bedrock player collision Implement Bedrock player collision (pushing) Oct 3, 2020
@Camotoy Camotoy marked this pull request as draft October 3, 2020 19:53
}

/**
* Teleports an entity to a new location. Used in JavaEntityTeleportTranslator.
* Teleports an entity to a new location. Used in {@link org.geysermc.connector.network.translators.java.entity.JavaEntityTeleportTranslator}.
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I would just import these, it’s much cleaner.

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For Javadocs?

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Yes, intellij should give you a context action to do if

@Camotoy Camotoy added PR: Feature When a PR implements a new feature Work in Progress The issue is currently being worked on. labels Oct 9, 2020
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