Starred repositories
A custom toon-lit render pipeline based on UnrealEngine5
A Project dedicated to making GPU Partitioning on Windows easier!
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
🗂️A file list/WebDAV program that supports multiple storages, powered by Gin and Solidjs. / 一个支持多存储的文件列表/WebDAV程序,使用 Gin 和 Solidjs。
A demo with rokid, using unity 2022.3.33f1c1 URP
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
fork from https://github.com/Razmoth/GenshinStudio.git
This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library topics may become public in the future. This project is mainl…
hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)
Blender Addons and Tools for streamlining the character model setup when using HoYoverse Shaders.
Json.NET is a popular high-performance JSON framework for .NET
Precomputed Radiance Transfer Global Illumination in Unity URP
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
Tutorials for OpenGL 3.3 and later
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
Unity BehaviorTree System(Editor/Runtime)
Automatic Unity Light Probe Generation.
Screen Space Reflection for Unity URP (Universal Render Pipeline).
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)