In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
Welcome to the most innovative networking solution (which works with the Unity game engine). Forge's network bandwidth is unbeatable, its performance outclasses other solutions, its flexibility is in a league of its own, and, as always, it has no CCU limits whatsoever. Forge Networking is an open source networking solution built in C#. It is completely multi-threaded and was designed to work both inside and outside of the Unity Game Engine but mainly in conjunction with Unity. To get started, check out the links listed below in this readme.
- Unity multiplayer games/applications
- Unity independent applications
- User hosted servers
- Run servers on Windows, OSX, Raspberry Pi, and/or Linux
- Developer hosted servers
- MMO, RTS, FPS, MOBA, you name it, Forge does it
- Master Servers, NAT Hole punching, Web Servers, Cache servers, all the servers!
- Server to server communication, yup
- Spin up servers on demand, check
- Tons of other stuff that I won't list otherwise I will go on forever, yes indeed
If you can name it, Forge most likely can do it :), it is built on some basic principles which makes any idea a possibility.
Use the links below to learn how to create your first project with Forge Alloy, and be sure to join our active Discord server to talk with other Forge users.
Discord - Join us and the growing community, for talking about Forge Networking as well as just networking in general. Even if you don't exactly use Forge Networking in your project you can get a ton of insight from this community :)
- Make pull requests :D
- Contribute to tutorials, documentation, and in the Discord community
- GitHub Sponsorship
This project exists thanks to all the people who contribute. [Contribute].