Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stingray Materials: add support for rgb-based opacity maps #18

Open
mistafunk opened this issue Aug 7, 2019 · 1 comment
Open

Stingray Materials: add support for rgb-based opacity maps #18

mistafunk opened this issue Aug 7, 2019 · 1 comment
Labels
enhancement New feature or request
Milestone

Comments

@mistafunk
Copy link
Collaborator

followup of #15

currently, the stingray shader only supports alpha-based opacity maps. add support for rgb-based opacity maps by adding a new shader parameter which tells the shader if the opacitymap has an alpha channel or not and then switch accordingly.

@mistafunk mistafunk added the enhancement New feature or request label Aug 7, 2019
@mistafunk mistafunk added this to the v1.2 milestone Jun 12, 2020
@mistafunk
Copy link
Collaborator Author

(internal ticket CE-6945)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant