Eric Hu is a game developer.
- Osaka, Japan.
- @TheRealEricHu
- https://erichu33.github.io/
Highlights
- Pro
Pinned Loading
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UnityGrassIndirectRenderingExample
UnityGrassIndirectRenderingExample PublicAn example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
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Examples-Job-System
Examples-Job-System PublicExample of using dfiffrent Job of Unity C# Job System
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AnimeShadingPlus-Anime-Toon-Shader
AnimeShadingPlus-Anime-Toon-Shader PublicUnity plugin aims to render high quality anime style character.
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FFT-Flipbook-Water-Shader-Unity
FFT-Flipbook-Water-Shader-Unity PublicExample of using flipbook motion to make water shader in unity
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