- Gameplay programming. I've been working on AAA-titles, which community consist of more than 400M players,
- Physics programming. I build PhysX/CUDA-based physics engine and open source library with Rigidbodies, Colliders, GPU physics, GPU Particles, GPU Clothing, Fluid Physics, Blast Physics Destructions, Ragdolls, Vehicles etc.
- Scripting Engine programming. I build .NET 8 and .NET 8 Native AOT scripting host for C engine,
- Graphics programming. I build DirectX 11/12 C graphics engine with Ray-tracing, GI, DLSS, FSR, multi-threaded rendering etc.
- Memory and Resource management. I have been working with custom linear/stack allocators, resource handles etc.
- .NET and Back-end programming. I have been working on Game servers, Desktop applications, Web-sites, Real-time applications,
- UI, Editor programming and Debugging. I have been working on ImGUI Editor with rich functionality, CPU/GPU Profiling, PhysX visual debugging etc.
- Multi-threaded programming. I build custom Job System and Thread pools with tasks, coroutines, async operation, priority management,
- 3D Math, Physics, Applied Math, Computer Science.
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