Highlights
- Pro
Stars
Vundle, the plug-in manager for Vim
Vim runtime files for OpenGL Shading Language
Utility for producing blue-noise dither mask tiles on the GPU
High performance physically based renderer in C 11
A Python package to effortlessly assemble images in comparison figures. Supports LaTeX, PPTX, and HTML.
Mono open source ECMA CLI, C# and .NET implementation.
Faster raytracing through importance sampling, rejection sampling, and variance reduction
A simple implementation of Apriori algorithm by Python.
⚡ A Fast, Extensible Progress Bar for Python and CLI
A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.
Python wrapper for tshark, allowing python packet parsing using wireshark dissectors
A Python Library for Outlier and Anomaly Detection, Integrating Classical and Deep Learning Techniques
Python Socket.IO server and client
A simple benchmark comparing various libraries for ply file i/o
A C header-only parser for the PLY file format. Parse .ply happily!
Rust port of the postcard-sized raytracer from Andrew Kensler
Python implementation of frequent subgraph mining algorithm gSpan. Directed graphs are supported.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
DEPRECATED — Head to the raytracing.github.io repo for the new home
Cute little deferred shading implementation.
A Non-Euclidean Rendering Engine for 3D scenes.