Lists (2)
Sort Name ascending (A-Z)
Stars
Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
An interactive environment to showcase, test, and benchmark a motion blur post process effect driven by the Jump Flood Algorithm in Godot 4.3 beta
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
Demo project for the large scale game component with CBTs
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
Vulkan compute tool for testing video memory stability
A cheatsheet of modern C language and library features.
A juicy feature-packed debug menu intended for games.
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
A program that peers into the PS1 Spyro games' data that converts it to easier viewing for analysis
Project in High Performance Computer Graphics (3rd place) at LTH by Theodor Lundqvist, Jiuming Zeng and Jintao Yu.
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu egui
Build your node graph applications in Rust, using egui
free and open source voxel art tools - editor, thumbnailer and format converter
Heightmap rendering using gl_VertexID magic
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Game physics in one weekend with bevy
Basic renderer to be used as a starting project for the game physics book series
A minimal self-contained Dear ImGui starter project for Windows, Linux and macOS.