There is no good reason why this exists. Another fun/joke project I picked up to learn me some more Dart. Did not mean to take it as far as it has gotten. But will probably not take this any further... 🙃 🤷 ☯
Seriously, ignore this. Look at this instead: https://charm.sh/libs/ Not Dart. But makes much more sense.
A very basic, limited, rudimentary, and weird "desktop windowing" system for the console/terminal. Currently tested only on my one linux machine. Will most probably not work on Windows or macOS. Feel free to test and report back.
And it is written in Dart. Because I'm currently learning Dart to get into Flutter (and Flutter Flame) at some point. I think. We'll see.
No, I'm sorry... 🤷
Screenshot of the example.dart
running:
Besides some obvious dart dependencies, these dependencies are used:
- https://pub.dev/packages/termlib for the terminal interaction
- https://pub.dev/packages/console for the
DrawingCanvas
using the Braille unicode character block - https://pub.dev/packages/dart_console for raw terminal access via some native code
- https://pub.dev/packages/rxdart for "throttleTime", so I don't have to implement this ^^
- https://pub.dev/packages/ansi for the ansi styling
This fun project would not exist without these dependencies!
Well, it works on my machine... 🙃
You can try the included example.dart
and see for yourself.
The basic idea is:
final desktop = Desktop(...);
desktop.onKey('k', () => doSomething());
final window = Window(
"some-id",
"Some Title",
size: WindowSize.defaultMinMax(Size(60, 40)),
position: RelativePosition.fromTopLeft(xOffset: 4, yOffset: 2),
redraw: () => "Hello, world!",
);
desktop.openWindow(window);
It does support a "braille" characters based "canvas". This way you can do something like the example.dart
.
Note that this canvas functionality comes from https://pub.dev/packages/console.
Example animated gif:
Here's an update with a quickly hacked together game skeleton:
The essentials I want to be done for a "Version 1":
- Basic dialog system
- Basic popup system
Some other things on my mind:
- MAYBE Taskbar showing all (including minimized) windows
- MAYBE Taskbar overflow with all remaining windows
- MAYBE Blink(?) active (move or resize) window title (or indicate somehow else for small windows especially)
- MAYBE Menubar system
- MAYBE Improve handling of terminal resize
- MAYBE Use the table/border functionality of the included dependencies
- MAYBE Make scroll view, border view, etc first class concepts to use "transparently" inside windows
- Draw windows
- Window title bar with controls
- Console input handling (keys only for now)
- Tab switching
- Console mouse input handling
- Minimize/maximize/close windows via key
- Nested key handling
- Move windows via key
- Resize window via keys
- Window hooks (state & size for now)
- Basic mouse actions (raise, minimize, maximize, close)
- Resize window with mouse
- Move window with mouse
- Help (?) button to show key configuration
- Add basic (vertical only) scrolled content
- MAJOR Moving window fast, then moving another window, moves the first one again.
- MAJOR Focus does not skip minimized windows properly.
- CRITICAL One off bug for resize control. Applies only for some
Position
type it seems? - MAJOR Titlebar controls do not respect window flags.
- Move overlay shown when window is too small.
- Drawing a buffer into a buffer breaks ansi in the replaced area.
Potential fix: collect ansi sequences being replaced and add to
Cell.after
of the last cell. Related: shouldCell.reset
happen beforeCell.after
? seems to make more sense now. - Related to the previous one: ansi sequences leak into the drawn parts.
- Moving window out left side breaks ansi. Potential fix: collect all ansi sequences cut off and combine into one. Placing this one into the first visible cell.