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Mesh-driven engine effect framework for Kerbal Space Program

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Waterfall

A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects.

Features

Waterfall is a mod for Kerbal Space Program that provides a cool new way to create and drive engine effects for smooth rocket plumes. It provides

  • Support for atmospheric expansion and all kinds of dynamic effects
  • Cross-compatible with SmokeScreen for adding smoke effects
  • Ingame editor to create and drive effects.
  • A set of template effects to use on your engines

This is a framework mod and does nothing by itself. Pick up a mod that supplies configs in order to have some effect on your game

Dependencies

Required

These components are required for the mod to function and are bundled as part of any download:

Installation

To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, please do so.

NOTE: Do NOT rename or move folders within the GameData folder - this mod uses absolute paths to assets and will break if this happens.

Contributing

I certainly accept pull requests. Please target all such things to the dev branch though!

Licensing

Any bundled mods are distributed under their own licenses:

  • ModuleManager by ialdabaoth and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here

The rest of the content is distributed under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material

The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  • NonCommercial — You may not use the material for commercial purposes.
  • ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
  • No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

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Mesh-driven engine effect framework for Kerbal Space Program

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