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My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A simple library for creating state machines in C# code
a lifetime of living in obscurity, struggling to make ends meet, and enduring humiliation.
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
A rule based addressable asset importer
Demo for CCD Addressables training and workshops.
A collection of common SQL queries and best practices for use with Unity Gaming Services Analytics
The unity gaming services (UGS) CLI is a unified command line interface tool for gaming services.
Unity plugin to support Sign In With Apple Id
Adjusts the text size based on the edges and the text length.
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO
Netick is a C# networking solution for Unity.
Volumetric Fog Package for URP Forward
A Matchmaking with Multiplay Unity example project. Implements the Unity Matchmaking and Multiplay SDK to create an end to end matchmaking game experience.
A curated list of awesome Unity assets, resources, and more.
Build Stripper gets the build pipeline to totally ignore select folders, and reverts back after.
A Multiplayer Platformer game demo on websocket UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
Deterministic prediction-rollback netcode library for Unity.
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GamesObjects and related technologies.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis…