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An Open-Source tool for working with lighthouse-based tracking data, including support for the HTC Vive, Vive Pro and Valve Index.

Most of the development is discussed on Discord. Join the chat and discussion here: https://discordapp.com/invite/7QbCAGS

Livestream collection

If you are an individual who bothers going back and watching some of these, PLEASE PLEASE PLEASE add a note to cntools#66 whenever something interesting happens. I want to make a highlight reel, but I don't want to sit through all the videos.

Note Youtube URL Run time
First livestream https://www.youtube.com/watch?v=sv_AVI9kHN4 5:01:25
Second livestream https://www.youtube.com/watch?v=gFyEbGQ88s4 4:03:26
Summary of first and second livestream https://www.youtube.com/watch?v=oHJkpNakswM 23:00
Third livestream https://www.youtube.com/watch?v=RExji5EtSzE 4:11:16
Fourth livestream https://www.youtube.com/watch?v=fces1O7kWGY 4:50:33
Fifth livestream https://www.youtube.com/watch?v=hHt3twW5_fI 3:13:38
Sixth livestream https://www.youtube.com/watch?v=JsfkNRFkFM4 3:44:49
Seventh livestream https://www.youtube.com/watch?v=EKSHvO3QSWY 1:17:21
Eighth livestream https://www.youtube.com/watch?v=nSbEltdH9vM 6:06:36
Ninth livestream https://www.youtube.com/watch?v=60sGTd8T-KY 3:28:44
Ninth B livestream https://www.youtube.com/watch?v=IIYj1Ig_gz8 2:25:33
May 2017 Summary https://www.youtube.com/watch?v=dVXpHKktbzM 5:58
Tenth livestream https://www.youtube.com/watch?v=8hqviGMlU7I 3:30:46
Vive 2.0 Lighthouse Reverse Engineering Pt 1. https://www.youtube.com/watch?v=FtXkjPcmENA 2:39:43
Vive 2.0 Lighthouse Reverse Engineering Pt 2. https://www.youtube.com/watch?v=8YPdmgOXnPM 1:54:23
Tearing down a Vive Lighthouse 2.0. https://www.youtube.com/watch?v=JP5maGaumYo 2:35:49
First shot at trying to decode Lighthouse 2.0 Data https://www.youtube.com/watch?v=Ij1oqvcllUs 2:28:21

Notes from second livestream trying to reverse engineer the watchman protocol: https://gist.github.com/cnlohr/581c433f36f4249f8bbc9c2b6450ef0e

Please see the issues for what help needs to be done now!

Extra resources

HackADay article and video with Dr. Yates on how they made the Vive a thing. http://hackaday.com/2016/12/21/alan-yates-why-valves-lighthouse-cant-work/

Excellent article written by Oliver Kreylos showing just how amazing the lighthouse system really is. Likely the best/most detailed review on the performance and accuracy of the lighthouse system. http://doc-ok.org/?p=1478  

Nomenclature

  • WRT = With Respect To
  • PoV / POV = Point of View (typically WRT to a LH, sometimes (though rarely) a sensor)
  • LH = Lighthouse = Base Station = A device that produces a 1.8 MHz modulated sync pulse in IR and then sweeps the scene with laser planes.
  • Sync Pulse = A pulse of modulated IR data sent from a ligthhouse, typically by the floodlight aspect of a lighthouse.
  • Sweep Pulse = The evenlope created by a laser sweeping over a light sensor.
  • OOTX = Omnidirectional Optical Transmitter = Data encoded in the sync pulses of the LHs.
  • HMD = Headset = Main sensor receiver with a visual display for a human.
  • WM = Watchman = Controller = The HTC Vive controller.
  • TR = Tracker = Official HTC Tracker.
  • LightcapElement = A single pulse of light, including a timestamp, source sensor and length of pulse.
  • Disambiguator = System that accepts lightcap elements and pulls out OOTX data and relative sweep times of sweep pulses.
  • Poser = Device to convert series of angles from a LH's PoV

Getting things working

There are two things you should consider doing to your system before running libsurvive.

(1) Install the udev rules: cp useful_files/81-vive.rules to /etc/udev/rules.d/ and reboot. (2) If you are running on an NVIDIA Card, you will need to AllowHMD to true. Add the following line to your /etc/X11/xorg.conf device section: Option "AllowHMD" "yes"

Introduction

High-performance HTC Vive Library

I say "high-performance" really this project is based tightly off of OSVR-Vive-Libre, but, specifically is an attempt to:

  1. Minimize external libraries. Actual reason for starting this: Downloading all of the libraries needed for OSVR-Vive-Libre maxed out my data plan.
  2. Put it under an open-source instead of a force-source license. (GPL to MIT/X11)
  3. Write it in C.
  4. Avoid extra layers where convenient.
  5. (long shot) Make the vive viable for use with Intel Integrated Graphics systems. [It works with HD4000 using DisplayPort. See "Intel Integrated Graphics" section below.]

Will I we succeed? Probably not. Definitely going to try! Though it's looking like we might.

External dependencies

  • libUSB (Linux) or hidapi (Win, OSX; included in redist)
  • pthread
  • libX11 (Linux) or Native (win32) or OpenGL (OSX)
  • zlib (Linux) or puff.c (win32, included in redist)
  • Optionally OpenGL. On Debian, sudo apt-get install build-essential zlib1g-dev libx11-dev libusb-1.0-0-dev freeglut3-dev should be sufficient.

Temporarily needed packages: liblapack and libopenblas On Debian, sudo apt-get install liblapacke-dev libopenblas-dev libatlas-base-dev

Architecture

DescriptionDiagram

Layout

In the src/ folder you'll find most of the internal code that is part of libsurvive. The redist/ folder contains code that libsurvive uses that was copied from other projects. Libsurvive links to other libraries, but very few. You'll find that most of the functionality lies within libsurvive or in the redist folder. For the user-facing headers you can find them in the include/ folder.

Logical Data Flow

There are device drivers, such as survive_vive.c which connect to physical devices, via libUSB, hidapi or another method and collect raw IMU and lightcap data. Lightcap data is specically a sensor ID, light pulse length (in ticks) and the time of the light pulse (in ticks). The driver also must provide locations of the sensors to populate the SurviveObject structures of whatever sensors that driver is responsible for.

Once this data is collected, the light pulses are disambiguated (see survive_data.c) into OOTX sync pulses (id -1, -2 depending on lighthouse) as well as sweep pulses which provide the time of a sweep pulse passing the sensor. This is passed off to "lightproc." The default behavior for lightproc can be found in survive.c. The user may override this, however, if they have interest in the raw pulse information for whatever reason. The default behavior for lightproc determines the time delta between the sync pulse and the sweep pulse time and derives angle. The derivation for the angle is simply calculated by the time difference between the sync pulse and the sweep pulse. It then calls "angleproc" (not implemented yet: Using OOTX data from lighthouses to correct and tweak angles)

Angleproc may also be overridden by the user for similar purposes to for "angleproc" which passes its information off to a calibrator (if running) as well as to whatever posers are enabled. The posers will take this data and determine position from it.

Lists of components

Component Type Component Description Authors
Poser poser_charlesslow.c A very slow, but exhaustive poser system. Calibration only. @cnlohr
Poser poser_daveortho.c A very fast system using orthograpic view and affine transformations. Calibration only (for now) @ultramn
Poser poser_dummy.c Template for posers @cnlohr
Poser poser_octavioradii.c A potentially very fast poser that works by finding the best fit of the distances from the lighthouse to each sensor that matches the known distances between sensors, given the known angles of a lighthouse sweep. Incomplete- distances appear to be found correctly, but more work needed to turn this into a pose. Based on this python code. @mwturvey and @octavio2895
Poser poser_turveytori.c A moderately fast, fairly high precision poser that works by determine the angle at the lighthouse between many sets of two sensors. Using the inscirbed angle theorom, each set defines a torus of possible locations of the lighthouse. Multiple sets define multiple tori, and this poser finds most likely location of the lighthouse using least-squares distance. Best suited for calibration, but is can be used for real-time tracking on a powerful system. @mwturvey
Poser poser_epnp.c Reasonably fast and accurate calibration and tracker that uses the EPNP algorithm to solve the perspective and points problem. Suitable for fast tracking, but does best with >5-6 sensor readings. @jdavidberger
Poser poser_barycentric_svd.c Generalizes the barycentric / svd approach used with EPNP; but allows for different plane equations to support LH2 @jdavidberger
Poser poser_sba.c Reasonably fast and accurate calibration and tracker but is dependent on a 'seed' poser to give it an initial estimate. This then performs bundle adjustment to minimize reprojection error given both ligthhouse readings. This has the benefit of greatly increasing accuracy by incorporating all the light data that is available. Set 'SBASeedPoser' config option to specify the seed poser; default is EPNP. @jdavidberger
Poser poser_mpfit.c (default) Performs Levenberg-Marquardt using MPFIT. Since SBA does basically the same thing, this poser gets nearly identical results to SBA. Overall it is a tad slower than SBA since SBA uses optimized lapack functions to solve Ax=b, but MPFIT has the distinction of not needing lapack at all since it's Ax=b solver is a minimal internal version. It also requires a seed poser. @jdavidberger
Disambiguator survive_charlesbiguator.c The old disambiguator - very fast, but slightly buggy. @cnlohr
Disambiguator survive_turveybiguator.c More complicated but much more robust disambiguator @mwturvey
Disambiguator survive_statebased_disambiguator.c (default) A fast disambiguator that was times the state shifts between pulses. Experimental. Made to allow tracking very close to the lighthouse @jdavidberger
Dismabiguator superceded disambiguator A more sophisticated disambiguator, development abandoned. Removed from tree. @jpicht
Driver survive_vive.c Driver for HTC Vive HMD, Watchmen (wired wireless) and Tracker @cnlohr and @mwturvey
OOTX Decoder ootx_decoder.c The system that takes the pulse-codes from the sync pulses from the lighthouses and get OOTX Data @axlecrusher

Component Pluggability Matrix

Component Type Pluggability method
Driver Dynamically loadable runtime, can co-exist with other drivers.
Poser Selectable by configuration at runtime
Disambiguator Selectable by configuration at runtime
OOTX Decoder Not Pluggable

Intel Integrated Graphics

The limiting factor for Vive viability on a given computer is the maximum available pixel clock frequency, and frequency limitations of the HDMI port, and HDMI and DisplayPort video cables. DisplayPort can support higher frequencies than HDMI, on Ivy Bridge HD4000 graphics. In fact, the Vive works with HD4000 graphics using DisplayPort, with native EDID resolution (2160x1200@90Hz).

To support the Vive on HDMI, you either need a newer version of HDMI, or you need to define a custom resolution that respects pixel clock and video port limits, and is also accepted and displayed by the Vive. So far, we have not had success using custom resolutions on linux or on Windows. Windows imposes additional limitations in the form of restriction of WHQL certified drivers forbidden from using custom display resolutions (only allowing those defined by EDID in the monitor). Intel has released uncertified beta drivers for Haswell and newer processors, which should be able to support custom resolutions for the Vive (untested at this time).

Getting Started

git clone https://github.com/cnlohr/libsurvive.git && cd libsurvive
make

# If you get and error complaining about lapacke.h, you may need to install the following dependencies
sudo apt-get install liblapacke-dev libopenblas-dev libatlas-base-dev

# Create calibration files for connected HMDs, Trackers.  
# See below for more detailed information about the configuration files that the calibration process.
./calibrate

General Information

The default configuration of libsurvive requires both basestations and both controllers to be active.

Here is an example of a default configuration file that libsurvive will create as config.json in the current working directory when any libsurvive client is executed:

"lighthousecount":"2",
"poser":"PoserTurveyTori",
"RequiredTrackersForCal":"",
"AllowAllTrackersForCal":"1",
"lighthouse0":{
"index":"0",
"id":"138441170",
"pose":["0.000000","0.000000","0.000000","0.000000","0.000000","0.000000","0.000000"],
"fcalphase":["-0.011757","0.020172"],
"fcaltilt":["-0.003302","-0.001370"],
"fcalcurve":["0.000323","-0.002600"],
"fcalgibpha":["-4.316406","0.740723"],
"fcalgibmag":["0.001188","-0.009270"]
}
"lighthouse1":{
"index":"-1"
}

LH1 Calibration / Setup

To make libsurvive calibrate and run with one basestation, lighthousecount needs to be changed to 1. You can also pass in -l 1 as command line arguments.

It may be annoying to always require the controllers for calibration. To make libsurvive calibrate by using the HMD, RequiredTrackersForCal needs to be changed to the magic string HMD. The strings for the controllers are WM0 and WM1, short for "Watchman". Other possible values are WW0 (Wired Watchman) for a controller directly connected with USB or TR0 for a Vive tracker directly connected with USB (When connected wirelessly, the tracker uses the dongles, so uses WM0 or WM1).

Lastly, to ensure libsurvive calibrates using the HMD, AllowAllTrackersForCal can be changed to 0.

Here is an example for such an altered config.json file

"lighthousecount":"1",
"poser":"PoserTurveyTori",
"RequiredTrackersForCal":"HMD",
"AllowAllTrackersForCal":"0",
"lighthouse0":{
"index":"0",
"id":"138441170",
"pose":["0.000000","0.000000","0.000000","0.000000","0.000000","0.000000","0.000000"],
"fcalphase":["-0.011757","0.020172"],
"fcaltilt":["-0.003302","-0.001370"],
"fcalcurve":["0.000323","-0.002600"],
"fcalgibpha":["-4.316406","0.740723"],
"fcalgibmag":["0.001188","-0.009270"]
}
"lighthouse1":{
"index":"-1"
}

Running libsurvive's ./test with this config.json in the same directory should now go through the calibration and start printing poses with only the HMD and only one lighthouse basestation active. Enabling and tracking controllers will still work with this configuration.

For best results the HMD should not be moved while calibrating!

The important calibration steps are denoted by libsurvive printing

Info: Stage 2 good - continuing. 32 1 0
Info: Stage 2 good - continuing. 32 1 1
Info: Stage 2 good - continuing. 32 1 2
Info: Stage 2 good - continuing. 32 1 3
Info: Stage 2 good - continuing. 32 1 4
Info: Stage 2 moving to stage 3. 32 1 5
Lighthouse Pose: [0][ 0.28407975, 0.93606335,-0.37406892] [ 0.05863964,-0.33792987, 0.93887696, 0.03439615]
Info: Stage 4 succeeded.

If libsurvive does not print these steps, make sure that the lighthouse basestation is visible to enough sensors on the HMD.

Sometimes libsurvive goes very quickly through these steps and fills in all pose values as NaN or -NaN. This appears to be a bug in libsurvive that has not be found yet. Reflective surfaces nearby may trigger this problem more often.

Here is a short demo video how successfuly running ./test should look like.

If there is already calibration data present, the library will use it. Pass --calibrate to force a new calibration pass. Conversely, if there isn't calibration data the library will auto-calibrate. Pass --no-calibrate to disable this calibration.

LH2 Calibration / Setup

Calibration and setup for lighthouse 2 setups has been streamlined somewhat. On initial startup, it will take ~10 seconds from seeing a lighthouse to reading its ID and calibration data. After that, it waits for the device to not move and then automatically solves for it's position.

When it sees new lighthouse devices; it will solve for their position in the global system whenever it sees no device movement based on the IMU.

Using libsurvive in your own application

Example code for libsurvive can be found in test.c. calibrate.c may contain some interesting code too.

Here is minimal example that demonstrates using libsurvive's callback functionality to fill in pose data into a user defined data structure that is stored in libsurvive's SurviveContext.

#include <stdio.h>
#include <string.h>
#include <survive.h>

typedef struct {
	double rotation[4];
	double pos[3];
} libsurvive_hmd;

void testprog_raw_pose_process(SurviveObject *so, uint8_t lighthouse, FLT *pos, FLT *quat) {
	survive_default_pose_process(so, lighthouse, pos, quat);
	printf("(Callback) Pose: [%1.1x][%s][% 08.8f,% 08.8f,% 08.8f] [% 08.8f,% 08.8f,% 08.8f,% 08.8f]\n", lighthouse, so->codename, pos[0], pos[1], pos[2], quat[0], quat[1], quat[2], quat[3]);
	if (strcmp(so->codename, "HMD") == 0 && lighthouse == 0) {
		libsurvive_hmd *hmd = so->ctx->user_ptr;
		hmd->pos[0] = pos[0]; hmd->pos[1] = pos[1]; hmd->pos[2] = pos[2];
		hmd->rotation[0] = quat[0]; hmd->rotation[1] = quat[1]; hmd->rotation[2] = quat[2]; hmd->rotation[3] = quat[3];
	}
}

int main(int argc, char** argv) {
	struct SurviveContext *ctx = survive_init( 0 );
	survive_install_raw_pose_fn(ctx, testprog_raw_pose_process);
	survive_cal_install(ctx);
	libsurvive_hmd *hmd = &(libsurvive_hmd) { 0 };
	ctx->user_ptr = hmd;
	while(survive_poll(ctx) == 0) {
		//printf("(Main) HMD Pose: [% 08.8f,% 08.8f,% 08.8f] [% 08.8f,% 08.8f,% 08.8f,% 08.8f]\n", hmd->pos[0], hmd->pos[1], hmd->pos[2], hmd->rotation[0], hmd->rotation[1], hmd->rotation[2], hmd->rotation[3]);
	}
	return 0;
}

Compiling this minimal example only requires the include path for survive.h as well as the libsurvive library: gcc demo.c -Iinclude/libsurvive/ -Llib -lsurvive -Wl,-rpath=./lib -o libsurvive-demo.

As mentioned, only the pose from lighthouse number 0 is used. Since the callback is called for all tracked devices, so->codename can be used to differentiate between devices like HMD, WM0, etc.

Record / Playback

libsurvive has an integrated tool that allows you to record and playback streams from all supported devices. To save off a stream, invoke it as follows:

make
./data_recorder --record my_playback_file.rec.gz

This gives you a file -- my_playback_file.rec.gz -- with all the device configurations and events file you need to replay it.

You can also just let it stream to standard output, but this tends to be a lot of information.

To actually replay it, put that directory path in the 'playback' configuration value in config.json and run libsurvive as usual. Note that this will purposefully stop the USB devices from loading as to not confuse the library with inconsistent data.

You can also replay it just with command line options:

./calibrate --playback my_playback_file.rec.gz

Based on the naming convention used, this will gzip the data on the fly. Omit the .gz for the raw text format.

Playback speed

There is also a config variable -- PlaybackFactor -- which adjusts the speed at which playback happens. A value of 1 emulates the same time the events file took to create, a value of 0 streams the data in as fast as possible.

USBMON

Occasionally, when dealing with new hardware or certain types of bugs that cause an issue in the USB layer, it is necessary to have a raw capture of the USB data seen / sent. The USBMON driver lets you do this.

Currently this driver is only available on linux and you must have libpcap installed -- sudo apt install libpcap-dev. You also need the usbmon kernel module installed; but many linux flavors come with that built in.

To start usbmon and prepare it for use for all users, run:

sudo modprobe usbmon
sudo setfacl -m u:$USER:r /dev/usbmon* # In sensitive environments, you can run survive-cli with sudo instead.

To capture usb data, run:

./survive-cli --usbmon-record my-recording.pcap.gz --htcvive <additional options>` 

You can run that playback with:

./survive-cli --usbmon-playback my-recording.pcap.gz [--playback-factor x] <additional options>` 

If you are sending this file for analysis, note that you need the accompanying *.usbdevs file with it to be useful. If you follow the *.pcap.gz convention, run something like

zip logs.zip *.pcap* config.json

and post the logs.zip to an issue or to discord.

This driver specifically only captures devices on a white list of VR equipment; but if you don't want to publish raw USB data to the internet, ask in discord for who to send it to in a private message.

Visualization

websocketd --port=8080 ./data_recorder

  • Navigate to the /tools/viz/index.html page in chrome.

Nothing will happen until you connect to that page. When you do, the app lifetime will be bound to that session -- reloading the page will reload data_recorder.

The arrow keys will move you to the left / right / up / down and the UI response to orbital mouse controls.

Visuzliation Screenshot

Notes about coordinate frames.

  1. We are using the right-hand rule.

  2. All "poses" should be handled as a SurvivePose, which is effectively a FLT[7], with xyz, wxyz. The first is a positional offset, and the second is the rotation. These poses are effectively transforms from the object local space to the global coordinate space.

  3. Though this is not universal, consider using SurvivePose* for all situations where a true pose used instead of passing around a FLT* or FLT[7].

  4. All posers should; given a lighthouse:

  • at 0, 0, 0
  • laying on its back
  • pointed upward
  • receiving a "up" vector from the accelerometer of (0,0,-127)

Given an HMD:

  • pointed FACE DOWN at the lighthouse

  • 1M above the lighthouse

    Will produce a pose of [[0, 0, -1] [0, 1, 0, 0] ]. NOTE: The quaternion is inverted, so rotation axis is arbitrary, point is w is 0. This is the pose of the OBJECT in WORLD space. For our example, the lighthouse is at 0,0,0 in world space. In practicality, the lighthouse will be at some other place in the scene.

    The idea is you should be able to take a coordinate local to the HMD and then use ApplyPoseToPoint to transform that point into world space, by applying the output of the poser.

  1. Defining the value of pose in BaseStationData: This pose will convert something in lighthouse-local space into a position in world space. When calibrating, if you have an object you want to define as 0,0,0... You will need to take its pose and invert it.

  2. Posers will take into account the pose of various lighthouses, if NOT in calibration and return poses of objects in world space assuming the lighthouses are set up.

  3. Objects internally are tracked in IMU space. They are then transformed into 'Head' space, as defined in their config.

General information for LH pose:

LHPose

TrackerCF

HMDCF

FAQ

  • There is an unofficial OpenHMD/libsurvive fork that replaces OpenHMD's Vive driver with libsurvive. OpenHMD will not merge this branch as it depends on libsurvive as an external dependency, but it may pave the way for more code sharing.
    • This OpenHMD/libsurvive fork can be plugged into SteamVR-OpenHMD which allows SteamVR to use OpenHMD drivers.
    • Godot 3.x has a native OpenHMD plugin though it needs work for building and running properly and it is still missing motion controller support.

Addendum and notes

Thanks to Mr. Faul for our logo! Special thanks to @nairol for an extreme amount of detail in reverse engineering the existing HTC Vive system on his https://github.com/nairol/LighthouseRedox project.

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