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Changelog: - Add QtAVWidgets module contains widget based renderers, video preview widget - QtAV module only depends on QtCore and QtGui - Improve audio output API - Simplify deployment on OSX. Deploy sdk from release packages without build. - Improve seekable detection - Fix noise audio if volume increased - Fix noise and wrong playback speed for wmv videos - Preview is more accurate - Do not copy AVPacket but use reference count. - Faster audio track switch - Reopen audio output only if audio format changed - VideoFrame: new API for converting to another format or QImage - OpenGL VAO, VBO support. - QML * Fix some crashes in QQuickItemRenderer * Add FBO item renderer and use the same code path as other opengl renderers * timeout property - player and QMLPlayer example * player: real time preview on progress bar * Fast seek and display if seek shortcut is pressed and hold
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QTAV_MAJOR_VERSION = 1 | ||
QTAV_MINOR_VERSION = 4 | ||
QTAV_PATCH_VERSION = 2 | ||
QTAV_MINOR_VERSION = 5 | ||
QTAV_PATCH_VERSION = 0 | ||
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QTAV_VERSION = $${QTAV_MAJOR_VERSION}.$${QTAV_MINOR_VERSION}.$${QTAV_PATCH_VERSION} | ||
#MODULE_VERSION = $$QTAV_VERSION |
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@@ -1,3 1,25 @@ | ||
qtav (1.5.0) unstable; urgency=low | ||
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* Add QtAVWidgets module contains widget based renderers, video preview widget | ||
* QtAV module only depends on QtCore and QtGui | ||
* Improve audio output API | ||
* Simplify deployment on OSX. Deploy sdk from release packages without build. | ||
* Improve seekable detection | ||
* Fix noise audio if volume increased | ||
* Fix noise and wrong playback speed for wmv videos | ||
* Preview is more accurate | ||
* Do not copy AVPacket but use reference count. | ||
* Faster audio track switch | ||
* Reopen audio output only if audio format changed | ||
* VideoFrame: new API for converting to another format or QImage | ||
* OpenGL VAO, VBO support. | ||
* Fix some crashes in QQuickItemRenderer | ||
* Add FBO item renderer and use the same code path as other opengl renderers | ||
* player: real time preview on progress bar | ||
* Fast seek and display if seek shortcut is pressed and hold | ||
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-- Wang Bin <[email protected]> Sat, 13 Feb 2015 20:19:00 0800 | ||
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qtav (1.4.2) unstable; urgency=low | ||
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* Async load | ||
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## 1. Setup the environment | ||
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QtAV 依赖 FFmpeg, PortAudio,以及一些可选的库如direct2d, xvideo | ||
可以从这里下载windows下FFmpeg和PortAudio开发用的文件 [QtAV sourceforge page](https://sourceforge.net/projects/qtav/files/depends) | ||
windows 下的 FFmpeg 也可以从这里下载 [Zeranoe](http://ffmpeg.zeranoe.com/builds) | ||
Or you can build them your self [Compile FFmpeg and PortAudio](https://github.com/wang-bin/QtAV/wiki/Compile-FFmpeg-and-PortAudio) | ||
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首先你 *必须* 让编译器能找到 FFmpeg 的头文件和库文件., 否则在 qmake 时会出错。如果你已经把那些文件放到该放的位置了,可以忽略这步。 | ||
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vc 编译器会在环境变量 __*INCLUDE*__ 制定的那些目录搜索头文件, __*LIB*__ 制定的目录搜索库文件,因此如果你使用命令行编译的话可以这样设置环境 | ||
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set INCLUDE=ffmpeg_path\include;portaudio_path\include;%INCLUDE% | ||
set LIB=ffmpeg_path\lib;portaudio_path\lib;%LIB% | ||
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GCC 会在环境变量 __*CPATH*__ 搜索头文件, __*LIBRARY_PATH*__ 里搜索库文件。因此你可以设置这些变量来包含 FFmpeg 和 PortAudio 相关的路径。 | ||
unix shell环境下的 gcc (也包括环境中有sh.exe的mingw环境): | ||
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export CPATH=ffmpeg_path/include:portaudio_path/include:$CPATH | ||
export LIBRARY_PATH=ffmpeg_path/include:portaudio_path/lib:$LIBRARY_PATH | ||
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由于包含 libQtAV.pri 的工程不会添加 FFmpeg 等相关的链接参数,所以链接器可能会从 $LD_LIBRARY_PATH 中去找 QtAV 库的依赖库: | ||
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export LD_LIBRARY_PATH=ffmpeg_path/lib:portaudio_path/lib:$LD_LIBRARY_PATH | ||
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windows 无sh.exe的环境下的 gcc | ||
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set CPATH=ffmpeg_path\include;portaudio_path\include;%CPATH% | ||
set LIBRARY_PATH=ffmpeg_path\lib;portaudio_path\lib;%LIBRARY_PATH% | ||
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如果使用 QtCreator 进行编译, 打开左边的 '工程' 页面,添加或追加相应的环境变量就行 | ||
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## 2. qmake | ||
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对于大多数系统, 只要 | ||
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qmake | ||
make | ||
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强烈建议不要在源码目录编译,而是使用如下的方法 | ||
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cd your_build_dir | ||
qmake QtAV_source_dir/QtAV.pro | ||
make | ||
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qmake 在第一次运行的时候会检测所依赖的库, 你要保证这些库能被找到。 | ||
然后 qmake 会在编译目录生成一个 cache 文件 _.qmake.cache_ . cache 文件包含了检测结果,比如 portaudio 是否支持。 如果你想重新检测, 则可以删除 _**.qmake.cache**_ 再运行 qmake, 也可以直接给 qmake 加个额外参数 | ||
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qmake QtAV_source_dir/QtAV.pro CONFIG =recheck | ||
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_WARNING_: If you are in windows mingw with sh.exe environment, you may need run qmake twice. I have not find out the reason! | ||
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## 3. Make | ||
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使用 make, jom, nmake 或者 QtCreator 进行编译. | ||
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## Windows 下的编译 | ||
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你必须在qmake前配置好环境,如最开始所说的。 | ||
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#### Visual Studio | ||
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我没有在 QtAV 里放任何 vs 的工程文件,因为这些工程很容易由 qmake 生成 | ||
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打开命令行 | ||
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qmake -r -tp vc QtAV.pro | ||
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然后 sln 和 vcxproj(vcproj) 文件会创建. 用 Visual Studio 打开 QtAV.sln 进行编译. | ||
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另外你也可以使用 Qt vs plugin 来导入qmake 工程(未测试) | ||
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#### QtCreator 里使用 MSVC | ||
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QtCreator 会检测 VC 编译器,编译过程和 gcc 的差不多,很简单。 | ||
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#### VC 命令行下编译 | ||
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我从 VS2012 Update1 中提取了 VC 编译器和 windows sdk. 可以从这里下载 http://qtbuild.googlecode.com/files/vs2012-x86.7z | ||
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这个编译环境很精简但是开发C 的功能很完整,至少能用它成功编译 Qt。 | ||
## 0. 依赖 | ||
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FFmpeg (>=1.0) 或 Libav (>=9.0). 强烈建议使用最新的 FFmpeg release版本,我主要用这个. 使用libav可能会导致dxva, vaapi, vda 和 libavfilter 不能使用。 | ||
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编译好的FFmpeg可以这里下载 [QtAV sourceforge page](https://sourceforge.net/projects/qtav/files/depends/FFmpeg) | ||
或者windows版[Zeranoe](http://ffmpeg.zeranoe.com/builds) | ||
或者自己编译[Build FFmpeg](https://github.com/wang-bin/QtAV/wiki/Build-FFmpeg) | ||
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其他依赖 | ||
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#### Windows | ||
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PortAudio 或 OpenAL(建议). | ||
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#### OSX, iOS | ||
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无. 调用系统 OpenAL | ||
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#### Android | ||
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OpenAL(OpenSL为后端). 当前 OpenSL 不能正常工作. | ||
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#### Ubuntu | ||
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OpenAL. 要启用所有功能需要安装 XVideo 和 VAAPI 的开发包. | ||
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sudo apt-get install libopenal-dev libva-dev libxv-dev | ||
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运行时可能要安装vaapi driver让vaapi工作 | ||
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sudo apt-get install libva-intel-vaapi-driver | ||
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## 1. Setup the environment | ||
|
||
首先你 *必须* 让编译器能找到 FFmpeg 的头文件和库文件., 否则在 qmake 时会出错。如果你已经把那些文件放到该放的位置了,可以忽略这步。 | ||
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#### 把头文件和库放到 Qt 头文件和库的目录 | ||
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这是让编译器找到 ffmpeg 和其他依赖库最简单的方法 | ||
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#### 使用环境变量 | ||
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vc 编译器会在环境变量 __*INCLUDE*__ 制定的那些目录搜索头文件, __*LIB*__ 制定的目录搜索库文件,因此如果你使用命令行编译的话可以这样设置环境 | ||
|
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set INCLUDE=ffmpeg_path\include;portaudio_path\include;%INCLUDE% | ||
set LIB=ffmpeg_path\lib;portaudio_path\lib;%LIB% | ||
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||
|
||
GCC 会在环境变量 __*CPATH*__ 搜索头文件, __*LIBRARY_PATH*__ 里搜索库文件。因此你可以设置这些变量来包含 FFmpeg 和 PortAudio 相关的路径。 | ||
unix shell环境下的 gcc (也包括环境中有sh.exe的mingw环境): | ||
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export CPATH=ffmpeg_path/include:portaudio_path/include:$CPATH | ||
export LIBRARY_PATH=ffmpeg_path/include:portaudio_path/lib:$LIBRARY_PATH | ||
|
||
由于包含 libQtAV.pri 的工程不会添加 FFmpeg 等相关的链接参数,所以链接器可能会从 $LD_LIBRARY_PATH 中去找 QtAV 库的依赖库: | ||
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export LD_LIBRARY_PATH=ffmpeg_path/lib:portaudio_path/lib:$LD_LIBRARY_PATH | ||
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windows 无sh.exe的环境下的 gcc | ||
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set CPATH=ffmpeg_path\include;portaudio_path\include;%CPATH% | ||
set LIBRARY_PATH=ffmpeg_path\lib;portaudio_path\lib;%LIBRARY_PATH% | ||
|
||
如果使用 QtCreator 进行编译, 打开左边的 '工程' 页面,添加或追加相应的环境变量就行 | ||
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![QtCreator Settings](http://wang-bin.github.io/qtav.org/images/qtc-set.jpg "QtCreator Settings") | ||
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## 2. qmake | ||
|
||
对于大多数系统, 只要 | ||
|
||
qmake | ||
make | ||
|
||
强烈建议不要在源码目录编译,而是使用如下的方法 | ||
|
||
cd your_build_dir | ||
qmake QtAV_source_dir/QtAV.pro | ||
make | ||
|
||
qmake 在第一次运行的时候会检测所依赖的库, 你要保证这些库能被找到。 | ||
然后 qmake 会在编译目录生成一个 cache 文件 _.qmake.cache_ . cache 文件包含了检测结果,比如 portaudio 是否支持。 如果你想重新检测, 则可以删除 _**.qmake.cache**_ 再运行 qmake, 也可以直接给 qmake 加个额外参数 | ||
|
||
qmake QtAV_source_dir/QtAV.pro CONFIG =recheck | ||
|
||
|
||
_WARNING_: If you are in windows mingw with sh.exe environment, you may need run qmake twice. I have not find out the reason! | ||
|
||
## 3. Make | ||
|
||
使用 make, jom, nmake 或者 QtCreator 进行编译. | ||
|
||
|
||
|
||
## Windows 下的编译 | ||
|
||
你必须在qmake前配置好环境,如最开始所说的。 | ||
|
||
#### Visual Studio | ||
|
||
我没有在 QtAV 里放任何 vs 的工程文件,因为这些工程很容易由 qmake 生成 | ||
|
||
打开命令行 | ||
|
||
qmake -r -tp vc QtAV.pro | ||
|
||
然后 sln 和 vcxproj(vcproj) 文件会创建. 用 Visual Studio 打开 QtAV.sln 进行编译. | ||
|
||
另外你也可以使用 Qt vs plugin 来导入qmake 工程(未测试) | ||
|
||
#### QtCreator 里使用 MSVC | ||
|
||
QtCreator 会检测 VC 编译器,编译过程和 gcc 的差不多,很简单。 | ||
|
||
|
||
#### VC 命令行下编译 | ||
|
||
我从 VS2012 Update1 中提取了 VC 编译器和 windows sdk. 可以从这里下载 http://qtbuild.googlecode.com/files/vs2012-x86.7z | ||
|
||
这个编译环境很精简但是开发C 的功能很完整,至少能用它成功编译 Qt。 |
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