Investigate generating materials at editor time, rather than using an uber-shader #866
Labels
performance
Improvements to performance, including reductions in memory usage
research
Explore an idea or prototype a concept and share the results
Our default material for rendering tilesets does a lot of stuff. It has nodes that support:
And there's a separate material that adds:
This all makes it quite a heavy material, even when the tileset we're rendering doesn't use most of these features.
Creating materials at runtime is probably hard/impossible, but we still might see significant advantages from generating a material for a tileset at editor time. Much like Nithin did for metadata styling in #698.
Related to #287.
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