Investigate faster collision mesh generation/loading options #512
Labels
performance
Improvements to performance, including reductions in memory usage
research
Explore an idea or prototype a concept and share the results
As mentioned in #509, computing physics meshes for collision is a significant chunk of our tile load time, so we should avoid it when we can. When we do need it, however, it would be nice if it were faster. So this issue is to do some research into how this can be achieved, including but not limited to:
EPhysXMeshCookFlags::FastCook
, which it says can be used to "Prioritize cooking speed over runtime speed". How do we get Unreal Engine to invoke PhysX with that flag and what are the implications?The text was updated successfully, but these errors were encountered: