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Improve transitions between tile LODs #508

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argallegos opened this issue Jun 28, 2021 · 0 comments · Fixed by #882
Closed

Improve transitions between tile LODs #508

argallegos opened this issue Jun 28, 2021 · 0 comments · Fixed by #882
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enhancement New feature or request

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@argallegos
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This has been discussed in several places but it looks like we don't have an issue yet.

Tile pop-in can be unsightly and disorienting, and could potentially be aided by dithering between LOD levels, assuming that doesn't lead to a performance problem of its own.

An option could be to use the DitherTemporalAA material node in the tileset material, as outlined in this page found by @xuelongmu. A downside of that is that it requires changing the material Blend Mode to Masked, which could decrease shader performance. If users are utilizing masking already on a tileset, though, it presumably wouldn't make much of a difference.

Please add any other ideas for improving LOD transitions on this issue!

@argallegos argallegos added the enhancement New feature or request label Jun 28, 2021
@kring kring mentioned this issue May 31, 2022
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@kring kring closed this as completed in #882 Sep 1, 2022
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