You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This has been discussed in several places but it looks like we don't have an issue yet.
Tile pop-in can be unsightly and disorienting, and could potentially be aided by dithering between LOD levels, assuming that doesn't lead to a performance problem of its own.
An option could be to use the DitherTemporalAA material node in the tileset material, as outlined in this page found by @xuelongmu. A downside of that is that it requires changing the material Blend Mode to Masked, which could decrease shader performance. If users are utilizing masking already on a tileset, though, it presumably wouldn't make much of a difference.
Please add any other ideas for improving LOD transitions on this issue!
The text was updated successfully, but these errors were encountered:
This has been discussed in several places but it looks like we don't have an issue yet.
Tile pop-in can be unsightly and disorienting, and could potentially be aided by dithering between LOD levels, assuming that doesn't lead to a performance problem of its own.
An option could be to use the DitherTemporalAA material node in the tileset material, as outlined in this page found by @xuelongmu. A downside of that is that it requires changing the material Blend Mode to Masked, which could decrease shader performance. If users are utilizing masking already on a tileset, though, it presumably wouldn't make much of a difference.
Please add any other ideas for improving LOD transitions on this issue!
The text was updated successfully, but these errors were encountered: