I'm a self-taught programmer, founder of a small indie game development studio, and a VR enthusiast.
- Learn music theory and playing on a piano.
- Learn printed circuit board (PCB) design.
- Understand how to build GPT from scratch.
- OpenBCI development kit experiments for VR.
- Leading
The Factory Must Survive
indie game development project.
โThe irony of man's condition is that the deepest need is to be free of the anxiety of death and annihilation; but it is life itself which awakens it, and so we must shrink from being fully alive.โ โ Ernest Becker, The Denial of Death
I'm all about helping create digital consciousness, any way I can. I dream of a future where people aren't held back by their physical bodies anymore.
I wish I could learn more, but there's only so much time in a day. ๐
- English language and literature (Lord of the Rings!!!)
- Classical music, modern orchestral epic music (time to learn it, too!)
- Sewing, creating cosplays for fantasy conventions
- Board games and tabletop RPGs (D&D, Warhammer 40k)
- Writing stories (I'm going to get good enough to write a sci-fi book!)
- 2D painting on my graphics tablet, computer graphics, shaders
- 3D printing stuff for my DIY projects (and for fun of course!)
- Game design and development (mostly Unreal Engine, since 2014)
- Creating virtual reality experiences (I'm a VR gamedev too, yay!)
- Social VR, hosting VR events, and meetups
- Voice Actor in the Making (I need a voice actor for my games!)
- PC gaming enthusiast, building custom gaming rigs (and overclocking!)
- Making DIY AR/VR accessories (like EyeTrackVR)
- Making DIY wearable electronics, robotics (a glove to control robots!)
- Experimenting with AI agents hosted on my homelab
- Server class enterprise hardware in my rack
- Home security and surveillance systems
- Historical and modern weapon systems
- Mechanical keyboards and custom keycaps
- Your average Linux enjoyer (distro hopping, but I like Arch and NixOS)
- Biohacking, nootropics, and transhumanism
- Bioinformatics
I am not usually active on public repos on GitHub
. That's not going to change any time soon.