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cocos-engine native part

It is the native backend of Cocos Creator. It works on iOS, Android, macOS and Windows.

Coding format and coding style

The coding format file is .clang-format, and the coding style format file is .clang-tidy. Please use clang-format to format the codes and use clang-tidy to fix the coding style before committing codes. See the linter auto-fix guide for more information.

Build Requirements

  • Xcode 11.5 to build mac games
  • or Visual Studio 2017 15.7 / Visual Studio 2019 to build win64 games
  • NDK 21-22 is required to build Android games (23 is not supported)
  • Cmake 3.8 is required

System Requirements

  • macOS 10.14
  • iOS 11.0
  • iOS Simulator 13.0
  • 64-bit Windows 7
    • with vulkan 1.0 to 1.2 if want to run with vulkan
  • Android 4.4
    • Android 7 if want to run with vulkan

C related

Use C 17.

These C 17 features are tested and supported by all platforms

The following features are not supported

  • std::optional is not supported by iOS 11.

Other C 17 features are not tested.