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Added support for hardsuit modules that use ammo instead of energy #18645
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42c8baa
Hardsuit ammo-using modules
5368cab
Fix compile
5229de7
Fix references to the skrell gun
4d78878
Fix QDEL
Generalcamo 91222bb
Added the Prototype SMG and its ammo to the protolathe
f6d4879
Crash_with safety
0a3d784
Resolve Matt's issue, and remove crash_with as it's causing a test fa…
c4866c6
Fix CL
ff3ef58
Fix CL
bf0cb66
Re-add deleted helper
e8a0c89
Fix incorrect pathing of bullets
c80b848
Re-replace old paths on maps
32be5f4
Save me from the torment...
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I think the re-classifies a lot of modules as light combat.
I think we should add a ballistic category (as the Primary balance there is the ammo usage) and update the combat category names to indicate that those are laser weapons.
(Maybe even a ballistic heavy / ballistic light/ launcher category)