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AlienUI

Create UGUI interfaces in a WPF manner I love WPF and hope to have a similar development experience in Unity However, this project does not aim to replicate WPF 100%; the goal is to implement MVVM while maintaining a WPF-like development experience

The project is still in the development phase, with the basic framework largely complete However, many basic controls are yet to be implemented The designer also has a lot of features to be completed

Use XML to define interface layout

In AlienUI, it's called AML, which has an AML designer You can write XML code by hand, or generate XML code through the designer

Support for templates

Templates can be used to define the appearance of controls, and the template itself is also an XML, allowing specified controls to use different templates upon creation

Support for data binding

The data binding mechanism is an important foundation for implementing MVVM Data binding has various modes: one-way, two-way, or one-time Data binding can specify converters to support binding of different types of data All properties that can be defined in AML are capable of data binding

Support for triggers

With triggers, you can achieve rich dynamic interface changes without writing code

Storyboard

A keyframe-based animation system that can control the values of all dependency properties

Event system

The event system is the UGUI event system, but with some upper-level encapsulation, allowing events to be conveniently propagated upwards.