Stars
Image decoding for many popular formats for Simple Directmedia Layer.
An audio mixer that supports various file formats for Simple Directmedia Layer.
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
A simple, cross-platform wrapper over TCP/IP sockets.
Support for Rich Text Format (.rtf) files with Simple Directmedia Layer.
Coral is a C /C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Aermoss / DagorEngine
Forked from GaijinEntertainment/DagorEngineDagor Engine and Tools source code from Gaijin Games KFT
Natural Language Processing Library for Turkish in C#
A multi core friendly rigid body physics and collision detection library. Written in C . Suitable for games and VR applications. Used by Horizon Forbidden West.
Dagor Engine and Tools source code from Gaijin Games KFT
A 2D game engine written in Python using both SDL2 and PyGame.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Serialization library written in C 17 - Pack C structs into a compact byte-array without any macros or boilerplate code
Tutorial series on creating a game engine in C using OpenGL.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Easy to integrate Vulkan memory allocation library
Gaming meets modern C - a fast and reliable entity component system (ECS) and much more
A remake of AerBlock (one of the first games I developed) with my own game engine Moss.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
A simple but realistic looking flight simulator using OpenGL, from scratch.