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An indirect control real-time strategy game about robot colonies
Source code for the asteroid mining game I've been building.
GlistEngine is a cross platform OpenGL game engine written in C
Afterburner for Vulkan development; Auto-Vk is a modern C low-level convenience and productivity layer atop Vulkan-Hpp.
High Performance Game Engine for Production Pipeline
Cross platform 3D renderer in C and OpenGL with lighting, shadows and materials.
3D FPS game engine with full dynamic lighting and shadows
Nebula is an open-source and free-to-use modern C game engine.
Actively maintained open-source game remakes.
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
A cross-platform game engine/editor written in modern C (WIP)
A new 3D game engine for Linux and Windows using C 20 and Vulkan API 1.3, in very early but ongoing development
Lina Engine is an open-source , modular, tiny and fast C game engine, aimed to develop 3D desktop games.
Reverse engineering the 1997 game "Carmageddon"
A modern C wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Generates a overview image of a minetest map.
Repology backend service to update repository and package data
Technical infos of open source games.