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UnityProcessHelper
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using Debug = UnityEngine.Debug; | |
namespace Locality | |
{ | |
class ProcessHelper | |
{ | |
public static int RunWinCmd(string cmd) | |
{ | |
string exe = "cmd.exe"; | |
//cmd options /C Carries out the command specified by string and then terminates | |
string argus = $"/c {cmd}"; | |
return Run(exe, argus); | |
} | |
public static int Run(string exe,string argus) | |
{ | |
int exitCode; | |
ProcessStartInfo processInfo; | |
Process process= new Process(); | |
processInfo = new ProcessStartInfo(exe, argus); | |
processInfo.CreateNoWindow = true; | |
processInfo.UseShellExecute = false;//false to enable redirect io | |
// *** Redirect the output *** | |
processInfo.RedirectStandardError = true; | |
processInfo.RedirectStandardOutput = true; | |
process = Process.Start(processInfo); | |
List<string> outputList = new List<string>(); | |
List<string> errorList = new List<string>(); | |
process.OutputDataReceived = (object sender, DataReceivedEventArgs e) => | |
outputList.Add(e.Data); | |
process.BeginOutputReadLine(); | |
process.ErrorDataReceived = (object sender, DataReceivedEventArgs e) => | |
errorList.Add(e.Data); | |
process.BeginErrorReadLine(); | |
process.WaitForExit(); | |
exitCode = process.ExitCode; | |
Debug.Log($"Exe:{exe} Argus:{argus}"); | |
Debug.Log("ExitCode: " exitCode.ToString() " ExecuteCommand"); | |
string errorInfo = string.Join("\n", errorList); | |
string logInfo = string.Join("\n", outputList); | |
if(!string.IsNullOrWhiteSpace(errorInfo)) | |
{ | |
Debug.LogError($"Error:\n {errorInfo}" ); | |
} | |
if(!string.IsNullOrWhiteSpace(logInfo)) | |
{ | |
Debug.Log( $"Log:\n{logInfo}"); | |
} | |
process.Close(); | |
return exitCode; | |
} | |
public static void OpenFolder(string folderPath) | |
{ | |
new DirectoryInfo(folderPath).Create(); | |
Process.Start(folderPath); | |
} | |
} | |
} |
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