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very very well made in the graphics are advanced 8 bit pixel with obvious 16 bit integration into the GFX great job dev u deserve a follow could you post a repo of all of your releases for every game here in the comments?? please and thank you

thanks for the kind words

Only 1 full release and a newer alpha release for now:

Magic & Legend: Time Knights

Magic & Legend: Star Seekers (currently in development): https://ghamson.itch.io/magicandlegend-starseekers

Hi, i'm making a game using GBStudio. I can't quite figure out how to switch characters. What method did you use?

hi ya,

I have a bit variable - 0 = Magic, 1 = Legend

If bit variable = 0 switch character sprite to Magic and update the controls accordingly, else character sprite is Legend and controls are this.


I hope that makes sense


happy holidays!


Giles

Yeah, but what about switching between 3 characters?

so at the moment I use the select button to auto switch… but there is no reason you couldn’t bring up a menu and based on the selection - change the variable to either, 0, 1 or 2 and update the sprite and controls accordingly

If you don’t want a menu - use a switch statement to say


if 0 then it’s 1

If 1 then it’s 2

If 2 then it’s 0


to rotate through the characters


I hope that helps 

is gb studio avialibe for iPhone or Android??

I don't think it is, maybe ask Chris Maltby (the creator of GB Studio) on this topic? 

is there a full rom version to

Purchase? Looks great btw

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there will be yes.  Currently I am letting the Physical version go through its sales process.  Then I will put up the digital rom for sale.

I will also compile the full version across the different platforms too.


thanks for your kind words and interest!

(1 edit)

The full digital version is now available :)

¿final version?

At least for now… I will probably do a bug fix release at some point but will likely port this over to GB Studio 3 to continue progress.

Scratch that - inspiration has started up again :)