very very well made in the graphics are advanced 8 bit pixel with obvious 16 bit integration into the GFX great job dev u deserve a follow could you post a repo of all of your releases for every game here in the comments?? please and thank you
so at the moment I use the select button to auto switch… but there is no reason you couldn’t bring up a menu and based on the selection - change the variable to either, 0, 1 or 2 and update the sprite and controls accordingly
If you don’t want a menu - use a switch statement to say
← Return to Game Boy game
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very very well made in the graphics are advanced 8 bit pixel with obvious 16 bit integration into the GFX great job dev u deserve a follow could you post a repo of all of your releases for every game here in the comments?? please and thank you
thanks for the kind words
Only 1 full release and a newer alpha release for now:
Magic & Legend: Time Knights
Magic & Legend: Star Seekers (currently in development): https://ghamson.itch.io/magicandlegend-starseekers
Hi, i'm making a game using GBStudio. I can't quite figure out how to switch characters. What method did you use?
hi ya,
I have a bit variable - 0 = Magic, 1 = Legend
If bit variable = 0 switch character sprite to Magic and update the controls accordingly, else character sprite is Legend and controls are this.
I hope that makes sense
happy holidays!
Giles
Yeah, but what about switching between 3 characters?
so at the moment I use the select button to auto switch… but there is no reason you couldn’t bring up a menu and based on the selection - change the variable to either, 0, 1 or 2 and update the sprite and controls accordingly
If you don’t want a menu - use a switch statement to say
if 0 then it’s 1
If 1 then it’s 2
If 2 then it’s 0
to rotate through the characters
I hope that helps
is gb studio avialibe for iPhone or Android??
I don't think it is, maybe ask Chris Maltby (the creator of GB Studio) on this topic?
is there a full rom version to
Purchase? Looks great btw
there will be yes. Currently I am letting the Physical version go through its sales process. Then I will put up the digital rom for sale.
I will also compile the full version across the different platforms too.
thanks for your kind words and interest!
The full digital version is now available :)
¿final version?
At least for now… I will probably do a bug fix release at some point but will likely port this over to GB Studio 3 to continue progress.
Scratch that - inspiration has started up again :)