Serenity Trail is a work in progress and part of the Gamedev.tv 2023 Game Jam. The game is still under active development and will feature new levels, longer gameplay and updated graphics and soundtrack as well as new features and functionality.

The game was inspired by ElastoMania and my current obsession with Electric trail bikes. 

Description:

Embark on an enchanting adventure of self-discovery and transcendence in "Serenity Trail." navigate a captivating 2D world filled with thrilling jumps, challenging obstacles, and breathtaking landscapes.

As you progress, you'll unravel the hidden truth behind "Serenity Trail." 

But be prepared for an ending that will leave you contemplating the meaning of your own journey.

Features:

  • Intuitive controls and physics-based mechanics for an immersive experience.
  • Challenging level with hills, and jumps that test your skills.
  • Beautifully crafted visuals, animations, and an enchanting soundtrack.
  • Bittersweet yet uplifting ending that sparks introspection and inspiration.

Prepare to embark on a captivating, thought-provoking adventure. Get ready to ride the "Serenity Trail"


Note: For best results please play in Fullscreen mode by clicking on the button in the bottom right corner of your screen.

Controls:

W / Up = Accelerate (Press W to Win!)

D / Down = Reverse

S / Down = Reverse

A D = Rotation Control (Tap these to adjust your rotational position)

F2 = Quick Restart Level (Use if you get stuck)

Note: Accelerating/Not Accelerating while airborne will affect your rotation. (I usually have W held down 99% of the time)

Comments

Log in with itch.io to leave a comment.

Really nice aesthetics!

Thank you :) I’ve already started designing a full version of the game. 

I did it! Now that the review period is over I can go back to games I'd already played and this was the first on my list. I managed to get to 595.85 metres on my second try, somehow, and after a few regressions I saw the ending legitimately for the first time! :D

The message at the end is more poignant now than ever. My gamedev journey is not complete and surely yours is not either. :)

I’m so glad you were able to finish it and experience the ending I feel like it helps wash away the frustration of dying multiple times, I can’t wait to keep working on it and I’m super excited to see what I come up with for new levels, a hint is “Glowing pink cherry blossoms”

This game remind me of old classic bike game. Really enjoyed it. You got very nice visual and the message also really motivating. Great job!

I really loved the atmosphere and music. The title screen alone made me want to play. I was a big Trials fan back in the day so I made it to the end. Great job!

Nice game and vibes, I liked much the art. I felt like the rotation is quick fast so I can easily die which is something may not be preferred for such one like a player but anyway this is a nice game and liked it.

Oh man! I remember all of these games I played as a 6 year old in the 2000s and 2010s, like : Hill Climb racing, a bike game I don't remember anymore, and happy wheels in 2015! This just gave me so much nostalgia! beautiful game! The physics are perfect as well!

Thank you so much for your kind words, it was inspired by a few of those games!

I was able to somehow get out of bounds through the back of the map, you can get up the hill if you try! This would be the perfect place for a secret (I'm just saying)

Haha I did wonder if that was possible lol I never actually tried myself though i do know of a few ways to break the game. An earlier version had the ability to do some basic tricks but I disabled Spacebar when I uploaded the game because it caused too many crazy (but hilarious) glitches.  

Due to feedback I have made some updates to the current version to make it a little easier to reach the ending.

In future the game will undergo some big changes and possibly an overhaul of the riding mechanics and massive changes to levels and art. If you enjoyed the game (or didnt enjoy the game) I would love to know, please leave any suggestions in the comments.