Department of Malware Exterminators
D.O.M.E.
Department of Malware Exterminators
Destroy all the malware as you can while being randomly assigned different powers.
Controls: Spacebar (Activate Ability/ Power)
Pink: Tap (Short Jump)/ Hold (Higher Jump)
Green: Hold (Activate Shield)
Blue: Hold (Activate Speed)
Red: Hold (Activate Flames)
Yellow: Press (Shoot Bullets)
My Thoughts:
So this is something I made pretty quick for the "1 Button Jam (2024)".
Basically a variation on an endless runner, but with the player having powers randomly activating.
Tried to get creative with only a single input, I still feel it needs something more gameplay-wise.
DevLog Notes:
General:
- [DONE] Research the "patch notes" outline/ template
- [DONE] Update the landing page for the game
- [DONE] Add more info in the desc. about the game (Backstory, Character, My Thoughts, etc.)
Bug Fixes:
- [DONE] Removed the DEBUG inputs
- Fix the position of the player running around the planet
- [DONE] Fix the code with the "yellow" power not activating
- [DONE] Fix the angle of the "red" power angle (Should be angled by the position of the player)
- [DONE] Have the player appear in front of the "red" power
- [DONE] Fix bug with the amount of shields spawning when the "green power" is active
- [DONE] Fix the animations not matching when "blue" power is active (When dashing)
New Content:
- Added designs for each different enemy type
- Updated the shield/ energy barrier design for the "green" power
- Added functionality to the HUD bar (Defeated enemies fill it up a little bit, sphere expands when full, destroying all enemies it touches)
- Added SFX (Jump, Enemy Spawn, Enemy Destroy, Enemy Attack, Player Speed, Player Flame, Player Shield, Player Blast)
- Added Music
Possible Future Content:
- Improve the thumbnail art
- Remove the C3 logo, replace with a Splash screen
- Improve the design of the planet/ sphere
- Add different enemy types (Long Range Attackers/ Melee/ Teleporters)
- Have different spawn locations/ areas for these different enemy types
- Improve the gameplay cycle (Add a gameover scenario, make the power change more apparent to the player, give enemies more behaviors, tweak enemy spawning speed/ etc.)
- Improve the player animations power effects (Fire Effect, Yellow Power Bullet, Glowing After Image, etc.)
Updated | 15 days ago |
Published | 17 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | FodderLabs |
Genre | Platformer |
Made with | Construct |
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