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Rad (video game)

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Rad
Developer(s)Double Fine Productions
Publisher(s)Bandai Namco Entertainment
Director(s)Lee Petty
Producer(s)Kevin Johnson
Malena Annable
Designer(s)Gabe Cinqueplami
Programmer(s)Chad Dawson
Artist(s)Derek Brand
Composer(s)David Earl
EngineUnreal Engine 4
Platform(s)
ReleaseAugust 20, 2019
Genre(s)Action
Mode(s)Single-player

Rad is a roguelike action game developed by Double Fine and published by Bandai Namco Entertainment. It was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in August 2019 and for Amazon Luna in May 2021.

Gameplay

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Rad is a roguelike video game played from an isometric perspective.[1] In the game, players control a teenager whose goal is to explore a procedurally-generated wasteland for effigies known as respirators, items that may restore the human civilizations after a devastating apocalypse. As the character explores the wasteland, their genes will mutate, granting players additional powers and perks. For each character, players can have unlimited passive bonuses and at most three active mutations.[2] If the player character dies, they will be replaced by a new character.[3]

Development

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Lee Petty, the director for Headlander, served as the game's director. The game was inspired by his teenage years and his love for 1980s aesthetics.[4] In each run, abilities are gained randomly. According to Petty, this creates different combinations, which enables players to better explore the strengths and weaknesses of each mutation.[5]

The game was officially announced in March 2019 by Bandai Namco Entertainment.[6] The game was released for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One on August 20, 2019, and for Amazon Luna on May 13, 2021.[7][8]

Reception

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Rad received "mixed or average reviews" for Switch, Windows, and PlayStation 4, and "generally positive reviews" for Xbox One according to review aggregator Metacritic.[9][10][11][12]

Destructoid praised the game's aesthetics, lore, and sense of humor, while criticizing the load times and noting its short length. IGN noted the game's difficulty, calling it "the good kind of tough" and similarly lamented the sluggish frame rate and load times. Nintendo Life lauded the game's combat and dozens of hours of content while taking issues with the RNG balance and the Switch port's handheld performance. PC Gamer called the game's encounter design "pitch perfect", criticizing the game's later levels for feeling "brutally unfair", writing, "Double Fine could crunch the numbers to make the early-game grind more effortless, but that would still leave a serviceable-at-best roguelike...Rad is painfully style-over-substance". Push Square praised the title's core concept, world, and varied gameplay while calling out the lack of multiplayer, uninspired enemy design, and loading times. GameSpot was critical of the game, finding the dialogue, mutant powers, and post-apocalyptic 80's universe redeemable, while criticizing its luck-based progression, cheap deaths, and its inability to teach its deeper mechanics.

References

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  1. ^ Higham, Michael (March 25, 2019). "Double Fine's New Game Rad Goes For A Bizarre Post-Apocalypse". GameSpot. Retrieved August 6, 2019.
  2. ^ Khan, Imran (March 20, 2019). "Hands-on with Double Fine's Newest Action Game, Rad". Game Informer. Archived from the original on July 2, 2019. Retrieved August 6, 2019.
  3. ^ McCaffery, Ryan (March 20, 2019). "RAD First-Look Preview: A Roguelike for the Rest of Us". IGN. Retrieved August 6, 2019.
  4. ^ Sullivan, Lucas (March 20, 2019). "Hands-on with Double Fine's top-down roguelike Rad, a mix of Bastion and Nuclear Throne". GamesRadar. Retrieved August 6, 2019.
  5. ^ Hawkins, Josh (March 21, 2019). "Double Fine's Lee Petty on how Rad stands out in the crowd". Shacknews. Retrieved August 6, 2019.
  6. ^ Tarason, Dominic (March 20, 2019). "Double Fine announce RAD, a post-apocalyptic hack n' slasher". Rock, Paper, Shotgun. Retrieved August 6, 2019.
  7. ^ Minotti, Mike (May 20, 2019). "Double Fine and Bandai Namco aren't ending the world when Rad launches August 20". VentureBeat. Retrieved August 6, 2019.
  8. ^ New on Luna : RAD, retrieved 2022-12-18
  9. ^ a b "Rad for Switch Reviews". Metacritic. Red Ventures. Retrieved June 23, 2021.
  10. ^ a b "Rad for PC Reviews". Metacritic. Red Ventures. Retrieved June 23, 2021.
  11. ^ a b "Rad for PlayStation 4 Reviews". Metacritic. Red Ventures. Retrieved September 15, 2019.
  12. ^ a b "Rad for Xbox One Reviews". Metacritic. Red Ventures. Retrieved June 23, 2021.
  13. ^ McCaffrey, Ryan (16 August 2019). "RAD Review". IGN. Retrieved 31 December 2021.
  14. ^ Clayton, Natalie (22 August 2019). "Rad review". PC Gamer. Retrieved 31 December 2021.
  15. ^ Vogel, Mitch (27 August 2019). "RAD Review (Switch eShop)". Nintendo Life. Retrieved 31 December 2021.
  16. ^ McClusky, Kevin (18 August 2019). "Review: RAD". Destructoid. Retrieved 31 December 2021.
  17. ^ Eker, Nathaniel (15 August 2019). "RAD Review (PS4)". Push Square. Retrieved 31 December 2021.
  18. ^ Parton, Mitchell (2 September 2019). "Rad (Switch) Review". Nintendo World Report. Retrieved 31 December 2021.
  19. ^ Clark, Justin (16 August 2019). "Rad Review - Welcome To The New Age". GameSpot. Retrieved 31 December 2021.
  20. ^ Santa Maria, Alex (15 August 2019). "Rad Review | Gnarly, tubular, and straight up choice". GameRevolution. Retrieved 31 December 2021.
  21. ^ Mejia, Ozzie (15 August 2019). "RAD review: How do you do, Fallow kids?". Shacknews. Retrieved 31 December 2021.
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