Lode Runner's Rescue
Lode Runner's Rescue | |
---|---|
Publisher(s) | Synapse Software |
Designer(s) | Joshua Scholar[1] |
Platform(s) | Commodore 64, Atari 8-bit |
Release | Template:Vgy |
Genre(s) | Action game |
Mode(s) | Single-player |
Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit family as a follow-up to Doug Smiths's Lode Runner.[2] Lode Runner was published by Brøderbund, but the sequel was published under the Synapse Software name, a company acquired by Brøderbund in 1984. While the original Lode Runner is drawn from a side view, Lode Runner's Rescue uses isometric projection to give a 3D feel.[3]
Gameplay
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Reception
Lode Runner's Rescue was positively received by press, including Ahoy!,[4][5] ANALOG Computing,[6] Atari Explorer,[7] and Commodore Magazine which described it a surprise hit.[8] Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" It speculated that the publisher put the series name on an unrelated game.[9]
References
- ^ Hague, James. "The Giant List of Classic Game Programmers".
- ^ "Commodore Power Play Issue 17". Archive.org. Retrieved 2015-11-03.
- ^ "Lode Runner's Rescue". Atari Mania.
- ^ "Ahoy! Magazine Issue 28". Archive.org. Retrieved 2015-11-03.
- ^ "Ahoy! Magazine Issue 26". Archive.org. Retrieved 2015-11-03.
- ^ "Analog Computing Magazine Issue 38 (Graphics Issue)". Archive.org. Retrieved 2015-11-03.
- ^ "Atari Explorer (Winter 1986)". Archive.org. Retrieved 2015-11-03.
- ^ "Commodore Magazine Issue 34". Archive.org. Retrieved 2015-11-03.
- ^ Williams, Gregg (Jan–Feb 1986). "Atari Playfield". Computer Gaming World. p. 32.
External links
- Lode Runner's Rescue at Atari Mania