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Draft:Brian Weissman

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  • Comment: Notability isn't inherited from the things a person does or works on - the sources for WP:BLP really do have to provide enough significant coverage about the person's career and/or significance to satisfy the WP:GNG. Most of these sources are written by Brian or interviewing Brian - these are primary sources. What we really need is more reliable sources really explaining the significance of the person's contributions to game design and play. Otherwise it doesn't seem to merit an article from what's provided. VRXCES (talk) 11:28, 24 December 2024 (UTC)
  • Comment: Not seeing any reliable independent sources here? Theroadislong (talk) 17:19, 23 December 2024 (UTC)
  • Comment: Fandom and Wikis are not a reliable sources. ~🌀 Ampil 💬 / 📝 06:02, 19 December 2024 (UTC)

Brian Weissman (born November 13 in San Francisco, California) is an American game designer, entrepreneur, and former professional Magic: The Gathering player. Weissman is recognized for his strategic innovations in collectible card games and his contributions to video game development.

Early Life and Education

Weissman was raised in Palo Alto, California, where he attended Palo Alto High School (PALY), graduating in 1992. He enrolled at the University of California, Santa Cruz, but paused his studies in 1994 after discovering Magic: The Gathering. He later completed his Bachelor’s degree at the University of California, Davis.

Magic: The Gathering Career

Weissman began playing Magic: The Gathering in January 1994 and quickly became a significant figure in the competitive scene. His most notable contribution was developing the theory of Card Advantage, which became a foundational strategy in the game. Weissman's deck archetype, "The Deck," embodied this principle, focusing on long-term resource accumulation and control strategies.[1][2][3]

Weissman achieved success on the competitive circuit, including two Pro Tour Top 8 finishes and numerous Top 32 placements. His influence extended beyond play, as he provided commentary for Magic broadcasts on ESPN2 during the game's early televised events.[4][5][6]

Contributions to Video Games

Weissman transitioned into video game development following his Magic career. Drawing from his experience with Diablo II's secondary market, he co-founded Grinding Gear Games in 2006 alongside Chris Wilson, Jonathan Rogers, and Erik Olofsson. The studio developed the critically acclaimed action RPG Path of Exile, released in 2013.[7]

As a writer, designer, and executive producer, Weissman played a key role in shaping Path of Exile during its formative years.[8] The game was awarded PC Game of the Year by GameSpot in 2013. Weissman left Grinding Gear Games shortly after Path of Exile's public release. [9][10]

References

[edit]
  1. ^ "The Duelist # 14". December 1996.
  2. ^ Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering. Solaris. 6 April 2017. ISBN 978-1-78618-067-4.
  3. ^ "TCGplayer Infinite".
  4. ^ "The Deck".
  5. ^ "Innovations - A History of the Best Decks from the First 17 Years of Magic". 13 August 2009.
  6. ^ "Pro Tour Chicago 1997 Final - David Mills vs Randy Buehler". YouTube. 20 June 2013.
  7. ^ "Path of Exile interview with Brian Weissman of Grinding Gear Games | Top Tier Tactics – Videogame strategy guides, tips, and humor". 17 April 2012.
  8. ^ "Path of Exile Interview - Act 4, New Artworks, Trading Platform and More". 21 March 2013.
  9. ^ "PC Game of the Year 2013 Winner".
  10. ^ Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering. Solaris. 6 April 2017. ISBN 978-1-78618-067-4.