Radeon Pro
This article needs to be updated.(September 2019) |
Design firm | Advanced Micro Devices |
---|---|
Type | Professional workstations |
Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.[1]
The Radeon Pro product line directly competes with Nvidia, i.e. their Quadro (since discontinued) line of professional workstation cards.[2]
Products
[edit]Radeon PRO series
[edit]Radeon Pro Duo (2016)
[edit]The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features 2 liquid cooled R9 Nano cores & was marketed strongly for both the running and creation of virtual reality content with the slogan "For Gamers Who Create and Creators Who Game".[3][4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series.
Radeon Pro Duo (2017)
[edit]In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[5] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32 GB GDDR5 SDRAM and a lower board power.
Radeon Pro SSG (Fiji)
[edit]Using AMD Radeon's GCN 3 architecture, the Radeon Pro SSG was unveiled in July 2016. SSG stands for Solid State Graphics, and the card will couple AMD's Fiji core with solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[6] Users will be able to add up to 1 TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[7] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[8] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[9] The Fiji-based Radeon Pro SSG card was available as a beta program.[10][11]
Radeon Pro SSG (Vega)
[edit]In July 2017, AMD released the Vega-based Radeon Pro SSG.[12] The card utilizes 16 GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji-based card's 4 GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2 TB.
Radeon Vega Frontier Edition
[edit]AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[13][14] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[15] The Radeon Vega Frontier Edition uses the new "Next-Gen Compute Unit" and 16 GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling.[16] The liquid cooling part supported a higher TDP, and was able to reach and sustain higher clock speeds,[17] but otherwise the two products have similar hardware specifications.
Radeon Pro V series
[edit]The Pro V series was announced in August 2018 with the Vega-based Radeon Pro V340, a dual-GPU flagship card for use in datacenter virtualization, supporting up to 32 virtual machines at a time,[18] as well as several other potential uses for Computer-aided design, general rendering tasks, and Desktop as a Service.[18] It was expected to be available in Q4 of that year.[19][20][21]
Radeon Pro WX series
[edit]Radeon Pro WX series are graphics cards designed specifically for professional applications used in engineering, design, content creation, and science. The first Radeon Pro cards with the WX prefix to be announced were the WX 7100, the WX 5100 and the WX 4100 in July 2016.[2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series. These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue, discovered by Mas Subramanian. This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[22]
The smallest card, the half-height WX 4100, is marketed for use in small form factor workstations.[23] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[1]
In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[24] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS. The WX 2100 has 2 GB of GDDR5 SDRAM, while the WX 3100 has 4 GB of GDDR5 memory.
In September 2017, AMD launched the WX 9100 based on the Vega architecture. The card features 16 GB of ECC HBM2 memory and is rated at 12.29 TFLOPS.[25] As the new flagship of the WX line, it greatly exceeds the performance of the older WX 7100 which is rated at 5.73 TFLOPS.[26] The WX 9100 has ISV (Independent Software Vendor) certified drivers for professional applications including Siemens NX, PTC Creo, Dassault Systèmes CATIA and 3DExperience Platform, Dassault Systèmes SOLIDWORKS, and Autodesk® Revit®.[25] The WX 9100 is particularly well-suited for mission critical workloads and complex scientific modeling because the ECC memory helps correct "single or double bit error as a result of naturally occurring background radiation."[25]
Radeon Pro 400 series
[edit]Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro.[27] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units, providing between 1 and 1.86 TFLOPS of performance.[28][29]
Radeon Pro 500 series
[edit]Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina display iMacs.[30] The 500 series ranges supports 2 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.
Radeon Pro Vega series
[edit]The Radeon Pro Vega product line of GPUs were first announced in 2017 as a part of Apple's iMac Pro. The two models, Radeon Pro Vega 56 and 64, support 8 and 16 GB of HBM2 memory, respectively.[31] On October 30, 2018, Apple added graphics upgrade options for their 15-inch MacBook Pro lineup consisting Radeon Pro Vega 16 and 20. Derived from Vega 12 GPU that was only used on Apple laptops, both GPU features a 4 GB HBM2 memory stack and performance up to 3.3 TFLOPS.[32]
The second-generation, 7 nm Radeon Pro Vega II was announced in 2019 as part of Apple's third-generation Mac Pro desktop computer. The Pro Vega II supports 32 GB of HBM2 memory, while the Pro Vega II Duo combines two Vega GPUs and supports 64 GB of HBM2 memory. The Mac Pro supports up to two Pro Vega II or Pro Vega II Duo graphics cards, allowing up to four Vega GPUs and 128 GB of HBM2 memory to be used in a system.[33]
Radeon Pro VII series
[edit]The Radeon Pro VII was announced in May 2020, as a professional variant of the Radeon VII.[34]
Radeon Pro 5000/5000M series
[edit]Released in conjunction with the 2019 Apple 16-inch MacBook Pro.[35] Two models were announced, the 5300M and the 5500M. Both feature GDDR6 memory interfaces, with 192 GB/s bandwidth. The 5500M supports up to 8 GB of GDDR6 and 4.0 TFLOPS.[36] In June 2020, a new 5600M GPU model with 8 GB of HBM2 memory was quietly released.
Radeon Pro W5000/W5000M series
[edit]The Radeon Pro W5700, which is based on RDNA Architecture for desktop workstations, was officially released on November 19, 2019.[37] The smaller model Radeon Pro W5500 was released in February 2020.[38]
Radeon Pro W5000X series
[edit]The RDNA Radeon Pro W5000X series cards were designed for the 2019 Mac Pro as MPX cards, which interface through PCIe and a second proprietary Apple connector. These cards are the W5700X and W5500X.
Radeon Pro W6000/W6000M series
[edit]The first RDNA2 based W6000 series cards were officially announced on June 8, 2021 and launched in Q3 2021, with the AMD Radeon Pro W6800, W6600 and W6600M for mobile.[39] On January 19, 2022, the W6400 was also released.
Radeon Pro W6000X series
[edit]The RDNA2 Radeon Pro W6000X series cards were designed for the 2019 Mac Pro as MPX cards. These cards are the W6900X, W6800X, and W6600X.
Radeon Pro W7000 series
[edit]The first RDNA 3-based W7000 series cards were officially announced on April 13, 2023, with the AMD Radeon Pro W7900 and W7800. On August 3 of the same year, the W7600 and W7500 were announced. On November 13, the W7700 was announced.
Software
[edit]Most professional compute is done with the help of the Radeon Open Compute and the GPUOpen platforms.
Project Loom
[edit]At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[40] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[41] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[42]
The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[43]
ProRender
[edit]The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[44] ProRender aims to compete with programs such as NVIDIA's Iray and other expensive, proprietary solutions. However, AMD is making ProRender free and available for all graphics hardware.[41] ProRender was released by AMD in June 2016 with support for Blender, 3D Studio Max, SolidWorks, and Maya.[45]
Driver
[edit]API OpenGL 4.5 is supported and 4.6 is in development. API Vulkan 1.0 is supported for all with GCN Architecture. Vulkan 1.1 (GCN 2nd Gen. and higher) will be supported with actual drivers in 2018.[46]
As with other GPU architectures, the floating-point performance is dependent on the precision and the GCN generation:
- In 4th Gen GCN, FP64 is 1/16 of FP32. Newer gaming cards have better ratios, which should be reflected on newer derivative "Pro" versions:
- The gaming card Radeon R9 295X2 has it bumped up to 1/8 FP32.
- The gaming card Radeon VII has it bumped up to 1/4 FP32.
- The Radeon Pro Vega 20 has the ratio bumped up to 1/2 FP32.
- In 5th Gen GCN, FP16 is double of FP32. In 1st Gen to 4th it was equal to FP32.
For those requiring higher FP64 performance, a form of FP64 distinct from the IEEE double-precision can be emulated with the much faster FP32 operations. The cost is around a ~1/3 performance compared to FP32, much better than what the native support could provide.[47]
Chipset table
[edit]Workstation
[edit]Radeon PRO series
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface | Graphic output ports | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size | Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||||||
Radeon Pro Duo (Fiji)[48][49] |
Apr 26, 2016 $1,499 USD |
GCN 3 TSMC 28 nm |
|
|
1000 | 2× 256.0 | 2× 64.00 | 2× 8,192 | 2× 8,192 | 2× 512.0 | 2× 4 GB | 2× 512 | HBM 2× 4096-bit |
1000 | 350 W | PCIe 3.0 ×16 | 3× DP 1.2 1× HDMI 1.4a | ||||
Radeon Pro Duo (Polaris 10)[50][51] |
Apr 24, 2017 $999 USD |
GCN 4 GloFo 14 nm |
|
|
1243 | 2× 179.0 | 2× 39.78 | 2× 5,728 | 2× 5,728 | 2× 358.0 | 2× 16 GB | 2× 224 | GDDR5 2× 256-bit |
7000 | 250 W | 3× DP 1.4a 1× HDMI 2.0b | |||||
Radeon Pro SSG (Fiji)[52][53][54] |
Jul 26, 2016 prototype only $9,999 USD |
GCN 3 TSMC 28 nm |
8.9×109 596 mm2 |
4096:256:64 64 CU |
1050 | 268.8 | 67.20 | 8,601 | 8,601 | 537.6 | 4 GB 1 TB SSD |
512 | HBM SSG 4096-bit |
1000 | 200 W | 4× DP 1.2? | |||||
Radeon Pro SSG (Vega 10)[55][56][57][58][59] |
Aug 8, 2017 $6,999 USD |
GCN 5 GloFo 14 nm |
12.5×109 495 mm2 |
4096:256:64 64 CU |
1440 1500 |
368.6 384.0 |
92.16 96.00 |
23,593 24,576 |
11,796 12,288 |
737.2 768.0 |
16 GB 2 TB SSD |
484 | HBM2 SSG 2048-bit |
1890 | 230 W | 6× miniDP 1.4a | |||||
Radeon Vega Frontier Edition (Vega 10)[60][61][62] |
Jun 27, 2017 $999 USD |
1382 1600 |
353.8 409.6 |
88.4 102.4 |
22,643 26,214 |
11,321 13,107 |
707.6 819.2 |
16 GB | HBM2 2048-bit |
300 W | 3× DP 1.4a 1× HDMI 2.0b | ||||||||||
Radeon Vega Frontier Edition (Liquid-cooled) (Vega 10)[63][61][64] |
Jun 27, 2017 $1,499 USD |
375 W |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro WX x100 series
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface | Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro WX 2100 (Polaris 12)[65][66][67] |
Jun 1, 2017 $149 USD |
GCN 4 GloFo 14 nm |
2.2×109 103 mm2 |
512:32:16 8 CU |
925 1219 |
29.6 39.0 |
14.8 19.5 |
947 1,250 |
947 1,250 |
59.2 78 |
2 | 48 | GDDR5 64-bit |
6000 | 35 W | PCIe 3.0 ×8 | 1× DP 1.4a 2× miniDP 1.4a |
Radeon Pro WX 3100 (Polaris 12)[65][68][69] |
Jun 1, 2017 $199 USD |
4 | 96 | GDDR5 128-bit |
50 W | ||||||||||||
Radeon Pro WX 4100 (Polaris 11)[70][71][72][73] |
Nov 10, 2016 $399 USD |
3.0×109 123 mm2 |
1024:64:16 16 CU |
1125 1201 |
72 76.9 |
18 19.2 |
2,304 2,460 |
2,304 2,460 |
144 154 |
96 | 7000 | 4× miniDP 1.4a | |||||
Radeon Pro WX 5100 (Polaris 10)[70][71][74][75] |
Nov 18, 2016 $499 USD |
5.7×109 232 mm2 |
1792:112:32 28 CU |
713 1086 |
79.85 121.6 |
22.8 34.75 |
2,555 3,892 |
2,555 3,892 |
159.7 243.3 |
8 | 160 | GDDR5 256-bit |
5000 | 75 W | PCIe 3.0 ×16 | 4× DP 1.4a | |
Radeon Pro WX 7100 (Polaris 10)[70][76][71][77][78] |
Nov 10, 2016 $799 USD |
2304:144:32 36 CU |
1188 1243 |
171 179 |
38 39.78 |
4,150 5,728 |
5,474 5,728 |
342.1 358 |
224 | 7000 | 130 W | ||||||
Radeon Pro WX 9100 (Vega 10)[79][80][81][82][83] |
Sep 13, 2017 $2,199 USD |
GCN 5 GloFo 14 nm |
12.5×109 495mm2 |
4096:256:64 64 CU |
1200 1500 |
307.2 384.0 |
76.8 96.0 |
19,660 24,576 |
9,830 12,288 |
614.4 768 |
16 | 484 | HBM2 2048-bit |
1890 | 230 W | 6× miniDP 1.4a |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro WX x200 series
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface | Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro WX 3200 (Polaris 23)[84][85] |
Jul 2, 2019 $199 USD |
GCN 4 GloFo 14 nm |
2.2×109 103mm2 |
640:32:16 10 CU |
1295 | 41.44 | 20.72 | 1,658 | 1,658 | 103.6 | 4 | 96 | GDDR5 128-bit |
6000 | 50 W | PCIe 3.0 ×8 | 4× mini-DP 1.4a |
Radeon Pro WX 8200 (Vega 10)[86][87] |
Aug 13, 2018 $999 USD |
GCN 5 GloFo 14 nm |
12.5×109 495mm2 |
3584:224:64 56 CU |
1200 1500 |
268.8 336.0 |
76.8 96.00 |
17,203 21,504 |
8,601 10,752 |
537.6 672.0 |
8 | 512 | HBM2 2048-bit |
2000 | 230 W | PCIe 3.0 ×16 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro Vega (for Apple Mac Pro)
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro Vega II (Vega 20)[88][89][90] |
2019 $2,800 USD |
GCN 5 TSMC 7 nm |
13.23×109 331 mm2 |
4096:256:64 64 CU |
1720 | 440.3 | 110.1 | 28,180 | 14,090 | 880 | 32 | 1024 | HBM2 4096-bit |
2000 | 250 W | PCIe 3.0 ×16 |
4× Thunderbolt 3 (USB Type-C) 1× HDMI 2.0b |
Radeon Pro Vega II Duo (Vega 20)[88][91][92][93] |
2019 $5,600 USD |
|
1720 | 2× 440.3 | 2× 110.1 | 2× 28,180 | 2× 14,090 | 2× 880 | 2× 32 | 2× 1024 | HBM2 2× 4096-bit |
2000 | 475 W |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro VII
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TBP | Bus interface |
Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro VII (Vega 20)[94][95] |
May 13, 2020 $1,899 USD |
GCN 5 TSMC 7 nm |
13.23×109 331 mm2 |
3840:240:64 60 CU |
1400 1700 |
336.0 408.0 |
89.6 108.8 |
21,504 26,112 |
10,752 13,056 |
5,376 6,528 |
16 | 1024 | HBM2 4096-bit |
2000 | 250 W | PCIe 4.0 ×16 |
6× miniDP 1.4a |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 5000 series (for Apple iMac)
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro 5300 (Navi 14)[96][97] |
Aug 4, 2020 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1280:80:32 20 CU |
1000 1650 |
80 132 |
32 52.8 |
5,120 8,448 |
2,560 4,224 |
160 264 |
4 | 224 | GDDR6 128-bit |
14000 | 130 W | PCIe 4.0 ×8 |
Radeon Pro 5500 XT (Navi 14)[96][98] |
1536:96:32 24 CU |
1187 1757 |
114 168.7 |
38 56.2 |
7,292 10,796 |
3,646 5,398 |
227.9 337.3 |
8 | ||||||||
Radeon Pro 5700 (Navi 10)[96][99] |
10.3×109 251 mm2 |
2304:144:64 36 CU |
1243 1350 |
179 194.4 |
79.6 86.4 |
11,456 12,442 |
5,728 6,221 |
358 388.8 |
384 | GDDR6 256-bit |
12000 | PCIe 4.0 ×16 | ||||
Radeon Pro 5700 XT (Navi 10)[96][100] |
2560:160:64 40 CU |
1243 1499 |
198.9 239.8 |
79.6 95.94 |
12,728 15,350 |
6,364 7,675 |
397.8 479.7 |
16 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W5000 series
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface |
Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro W5500 (Navi 14)[101][102] |
Feb 10, 2020 $399 USD |
RDNA TSMC N7 |
6.4×109 158 mm2 |
1408:88:32 22 CU |
1744 1855 |
153.4 163.2 |
55.8 59.36 |
9,822 10,450 |
4,911 5,224 |
306.9 326.5 |
8 | 224 | GDDR6 128-bit |
14000 | 125 W | PCIe 4.0 ×8 |
4× DP 1.4a |
Radeon Pro W5700 (Navi 10)[103][104] |
Nov 19, 2019 $799 USD |
10.3×109 251 mm2 |
2304:144:64 36 CU |
1400 1880 |
201.6 270.7 |
89.6 120.3 |
12,902 17,330 |
6,451 8,663 |
403.2 541.4 |
448 | GDDR6 256-bit |
205 W | PCIe 4.0 ×16 |
5× miniDP 1.4a 1× USB Type-C |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W5000X series (for Apple Mac Pro)
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface |
Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro W5500X (Navi 14)[105][106] |
2020 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1536:96:32 24 CU |
1757 |
163.2 |
59.36 |
11,200 |
5,600 |
326.5 |
8 | 224 | GDDR6 128-bit |
14000 | 130 W | PCIe 4.0 ×8 |
2× HDMI 2.0b |
Radeon Pro W5700X (Navi 10)[105][107][106] |
Dec 11, 2019 | 10.3×109 251 mm2 |
2560:160:64 40 CU |
1243 1860 |
198.8 297.6 |
79.5 119.04 |
12,728 19,046 |
6,364 9,523 |
397.8 595.2 |
16 | 448 | GDDR6 256-bit |
250 W | PCIe 4.0 ×16 |
4× Thunderbolt 3 1× HDMI 2.0b |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W6000 series
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface |
Graphic output ports | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||||
Radeon Pro W6300 (Navi 24)[108][109] |
Oct 2022 OEM[110] |
RDNA 2 TSMC N6 |
5.4×109 107 mm2 |
768:48:32:12 12 CU |
1512 2040 |
72.58 97.92 |
48.38 65.28 |
4,644 6,267 |
2,322 3,133 |
145.1 195.8 |
8 MB | 2 | 64 | GDDR6 32-bit |
16000 | 25 W | PCIe 4.0 ×4 |
2× DP 1.4a |
Radeon Pro W6400 (Navi 24)[111][112] |
Jan 19, 2022 $229 USD |
2039 2331 |
97.87 111.9 |
65.25 74.59 |
6,264 7,161 |
3,132 3,580 |
195.7 223.8 |
16 MB | 4 | 128 | GDDR6 64-bit |
50 W | ||||||
Radeon Pro W6600 (Navi 23)[113][114] |
Jun 8, 2021 $649 USD |
RDNA 2 TSMC N7 |
11.06×109 237 mm2 |
1792:112:64:28 28 CU |
2331 2903 |
261.1 325.1 |
149.2 185.8 |
16,709 20,809 |
8,354 10,404 |
522.1 650.3 |
32 MB | 8 | 224 | GDDR6 128-bit |
14000 | 130 W | PCIe 4.0 ×8 |
4× DP 1.4a |
Radeon Pro W6800 (Navi 21)[115][116] |
Jun 8, 2021 $2249 USD |
26.8×109 520 mm2 |
3840:240:96:60 60 CU |
2075 2320 |
498.0 556.8 |
199.2 222.7 |
31,872 35,635 |
15,936 17,818 |
996.0 1,114 |
128 MB | 32 | 512 | GDDR6 256-bit |
16000 | 250 W | PCIe 4.0 ×16 |
6× miniDP 1.4a |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Radeon Pro W6000X series (for Apple Mac Pro)
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface |
Graphic output ports | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||||||||||||
Radeon Pro W6600X (Navi 23)[117][118] |
Mar 8, 2022 | RDNA 2 TSMC N7 |
11.06×109 237 mm2 |
2048:124:64:32 32 CU |
2479 |
307.3 |
158.6 |
19,673 |
9,837 |
614.8 |
32 MB | 8 | 256 | GDDR6 128-bit |
14000 | ? | PCIe 4.0 ×8 |
2× HDMI 2.1 | ||||||||
Radeon Pro W6800X (Navi 21)[117][119][120] |
Aug 3, 2021 | 26.8×109 520 mm2 |
3840:240:96:60 60 CU |
1800 2087 |
432.0 500.8 |
172.8 200.3 |
27,648 32,056 |
13,824 16,028 |
864.0 1,002 |
128 MB | 32 | 512 | GDDR6 256-bit |
16000 | 300 W | PCIe 4.0 ×16 |
4× Thunderbolt 3 1× HDMI 2.1 | |||||||||
Radeon Pro W6800X Duo (Navi 21)[117][121] |
|
|
1800 1979 |
|
|
|
|
|
2× 32 | 2× 512 | GDDR6 2× 256-bit |
400 W | ||||||||||||||
Radeon Pro W6900X (Navi 21)[117][122] |
26.8×109 520 mm2 |
5120:320:128:80 80 CU |
1825 2171 |
584.0 694.7 |
233.6 277.8 |
37,376 44,462 |
18,688 22,231 |
1,168 1,389 |
32 | 512 | GDDR6 256-bit |
300 W |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Radeon Pro W7000 series
[edit]Model (Code name) |
Release Date & Price |
Architecture & fab |
Chiplets (active) |
Transistors & die size[a] |
Core | Fillrate[b][c][d] | Processing power[b][e] (TFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[f][g] | Clock[b] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size | Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||||
Radeon Pro W7500 (Navi 33)[123][124] |
Aug 3, 2023 $429 USD |
RDNA 3 TSMC N6 |
— | 13.3×109 204 mm2 |
1792:112:64 28:56:28 CU |
1500 1700 |
168.0 190.4 |
96.0 108.8 |
24.37 |
12.19 |
0.381 |
32 MB | 8 GB | 172 | GDDR6 128-bit |
18000 | 70 W | PCIe 4.0 ×8 |
Radeon Pro W7600 (Navi 33)[123][125] |
Aug 3, 2023 $599 USD |
2048:128:64 32:64:32 CU |
1720 2440 |
220.1 312.3 |
110.0 156.2 |
39.98 |
19.99 |
0.625 |
288 | 130 W | ||||||||
Radeon Pro W7700 (Navi 32) |
Nov 13, 2023 $999 USD |
RDNA 3 TSMC N5 (GCD) TSMC N6 (MCD) |
1 × GCD 4 × MCD |
28.1×109 ~346 mm2 |
3072:192:96 48:96:48 CU |
1900 2600 |
364.8 499.2 |
182.4 249.2 |
56.54 | 28.3 | 0.884 | 64 MB | 16 GB | 576 | GDDR6 256-bit |
190 W | PCIe 4.0 ×16 | |
Radeon Pro W7800 (Navi 31)[126][127] |
Apr 13, 2023 $2499 USD |
57.7×109 ~531 mm2 |
4480:280:128 70:128:70 CU |
1855 2499 |
519.4 699.7 |
237.4 319.8 |
90.50 |
45.25 |
1.414 |
32 GB | 260 W | |||||||
Radeon Pro W7900 Dual Slot (Navi 31)[128][129] |
Jun 19, 2024 $3499 USD |
1 × GCD 6 × MCD |
6144:384:192 96:192:96 CU |
1855 2495 |
712.3 958.0 |
356.1 479.0 |
122.6 |
61.32 |
1.916 |
96 MB | 48 GB | 864 | GDDR6 384-bit |
295 W | ||||
Radeon Pro W7900 (Navi 31)[126][130] |
Apr 13, 2023 $3999 USD |
- ^ Approximate die size of entire MCM package that consists of single GCD (Graphics Compute Die) and six MCDs (Memory Cache Die).
Radeon Pro W7800 has only four active MCDs, inactive one is for structural support and heat dissipation. - ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators : AI accelerators and Compute units (CU)
- ^ GPUs based on RDNA 3 have dual-issue stream processors so that up to two shader instructions can be executed per clock cycle under certain parallelism conditions.
Mobile workstation
[edit]Radeon Pro WX x100 Mobile series
[edit]- Half Precision Power (FP16) is equal single precision power (FP32) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Model (Code name) |
Release date |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro WX 2100 (Mobile) (Polaris 12)[131][132][133] |
Mar 1, 2017 | GCN 4 Samsung/GloFo 14LPP[134] |
2.2×109 103 mm2 |
512:32:16 8 CU |
925 1219 |
29.60 39.01 |
14.80 19.50 |
947.2 1,250 |
59.20 78.02 |
2 | 48 | GDDR5 64-bit |
6000 | 35 W | PCIe 3.0 ×16 |
Radeon Pro WX 3100 (Mobile) (Polaris 12)[135][136][137] |
4 | 96 | GDDR5 128-bit |
50 W | |||||||||||
Radeon Pro WX 4130 (Mobile) (Polaris 11)[138][139] |
3.0×109 123 mm2 |
640:40:16 10 CU |
1002 1053 |
40.08 42.12 |
16.03 16.85 |
1,282 1,348 |
80.16 84.24 |
50 W | |||||||
Radeon Pro WX 4150 (Mobile) (Polaris 11)[140][141] |
896:56:16 14 CU |
1002 1053 |
56.11 58.97 |
16.03 16.85 |
1,796 1,887 |
112.2 117.9 |
45-50 W | ||||||||
Radeon Pro WX 4170 (Mobile) (Polaris 11)[142][143] |
1024:64:16 16 CU |
1002 1201 |
64.12 76.86 |
16.03 19.22 |
2,052 2,460 |
128.3 153.7 |
112 | 50-60 W | |||||||
Radeon Pro WX 7100 (Mobile) (Polaris 10)[144][145] |
5.7×109 232 mm2 |
2304:144:32 36 CU |
1188 1243 |
171.1 179.0 |
38.0 39.78 |
5,474 5,728 |
342.1 358.0 |
8 | 160 | GDDR5 256-bit |
5000 | 100-130 W | |||
Radeon Pro WX 7130 (Mobile) (Polaris 10)[146][147] |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units (TMUs) multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units (ROPs) multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 400 series (for Apple MacBook Pro)
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro 450 (Polaris 11)[148][149][150][151][152][153] |
Oct 30, 2016 | GCN 4 GloFo 14 nm |
3.0×109 123 mm2 |
640:40:16 10 CU |
800 | 32.00 | 12.80 | 1,024 | 1,024 | 64.00 | 2 | 80 | GDDR5 128-bit |
5000 | 35 W | PCIe 3.0 ×8 |
Radeon Pro 455 (Polaris 11)[148][149][150][154][155] |
768:48:16 12 CU |
855 | 41.04 | 13.68 | 1,313 | 1,313 | 82.08 | |||||||||
Radeon Pro 460 (Polaris 11)[148][149][150][156][157] |
1024:64:16 16 CU |
850 907 |
54.40 58.05 |
13.60 14.51 |
1,741 1,858 |
1,741 1,858 |
108.8 116.1 |
4 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 500 series (for Apple iMac & MacBook Pro)
[edit]Model (Code name) |
Release date |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro 555 (Polaris 21)[158][159][160][161] |
Jun 6, 2017 | GCN 4 GloFo 14 nm |
3.0×109 123 mm2 |
768:48:16 12 CU |
850 | 40.80 | 13.60 | 1,306 | 1,306 | 81.60 | 2 | 81.60 | GDDR5 128-bit |
5100 | 50 W | PCIe 3.0 ×16 |
Radeon Pro 555X (Polaris 21)[158][159][160][162] |
Jul 16, 2018 | 907 | 43.54 | 14.51 | 1,393 | 1,393 | 87.07 | 4 | 94.08 | 5900 | 50 W | |||||
Radeon Pro 560 (Polaris 21)[158][159][160][163] |
Jun 6, 2017 | 1024:64:16 16 CU |
907 | 58.05 | 14.51 | 1,858 | 1,858 | 116.1 | 81.28 | 5100 | 50 W | |||||
Radeon Pro 560X (Polaris 21)[158][159][160][164] |
Jul 16, 2018 | 1004 | 64.26 | 16.06 | 2,056 | 2,056 | 128.5 | 94.08 | 5900 | 75 W | ||||||
Radeon Pro 570 (Polaris 20)[158][159][160][165] |
Jun 6, 2017 | 5.7×109 232 mm2 |
1792:112:32 28 CU |
1000 1105 |
112.0 123.8 |
32.00 35.36 |
3,584 3,960 |
3,584 3,960 |
224.0 247.5 |
217.0 | GDDR5 256-bit |
6800 | 120 W | |||
Radeon Pro 570X (Polaris 20)[166][167] |
Mar 18, 2019 | 217.6 | 150 W | |||||||||||||
Radeon Pro 575 (Polaris 20)[158][159][160][168] |
Jun 6, 2017 | 2048:128:32 32 CU |
1096 | 140.3 | 35.07 | 4,489 | 4,489 | 280.6 | 217.0 | 120 W | ||||||
Radeon Pro 575X (Polaris 20)[166][169] |
Mar 18, 2019 | 217.6 | 150 W | |||||||||||||
Radeon Pro 580 (Polaris 10)[158][159][160][170] |
Jun 6, 2017 | 2304:144:32 36 CU |
1100 1200 |
158.4 172.8 |
35.2 38.4 |
5,069 5,530 |
5,069 5,530 |
316.8 345.6 |
8 | 217.0 | 150 W | |||||
Radeon Pro 580X (Polaris 10)[166][171] |
Mar 18, 2019 | 218.9 | 185 W |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro WX x200 Mobile series
[edit]Model (Code name) |
Release date |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro WX 3200 (Mobile) (Polaris 23)[172][173] |
Mar 1, 2017 | GCN 4 GloFo 14 nm |
2.2×109 103 mm2 |
640:32:16 10 CU |
1082 1295 |
34.62 41.44 |
17.31 20.72 |
1,385 1,658 |
1,385 1,658 |
86.56 103.6 |
4 | 64 | GDDR5 128-bit |
4000 | 65 W | PCIe 3.0 ×8 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro Vega series (for Apple iMac & MacBook Pro)
[edit]Model (Code name) |
Release date |
Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro Vega 16 (Vega 12)[174][175][176] |
Nov 14, 2018 | GCN 5 GloFo 14 nm |
? | 1024:64:32 16 CU |
815 1190 |
52.16 76.16 |
26.08 38.08 |
3,338 4,874 |
1,669 2,437 |
104.3 152.3 |
4 | 307.2 | HBM2 1024-bit |
2400 | 50 W | PCIe 3.0 ×16 |
Radeon Pro Vega 20 (Vega 12)[174][175][177] |
1280:80:32 20 CU |
815 1283 |
65.20 102.6 |
26.08 41.06 |
4,173 6,569 |
2,086 3,285 |
130.4 205.3 |
189.4 | 1480 | 50 W | ||||||
Radeon Pro Vega 48 (Vega 10)[178][179] |
Mar 19, 2019 | 12.5×109 495 mm2 |
3072:192:64 48 CU |
1200 |
230.4 |
76.80 |
14,746 |
7,373 |
460.8 |
8 | 402.4 | HBM2 2048-bit |
1572 | ? | ||
Radeon Pro Vega 56 (Vega 10)[180][181][182] |
Aug 17, 2017 | 3584:224:64 56 CU |
1138 1250 |
254.9 280.0 |
72.83 80.00 |
16,314 17,920 |
8,157 8,960 |
509.8 560.0 |
120 W | |||||||
Radeon Pro Vega 64 (Vega 10)[180][181][183] |
Jun 17, 2017 | 4096:256:64 64 CU |
1250 1350 |
320.0 345.6 |
80.00 86.40 |
20,480 22,118 |
10,240 11,059 |
640.0 691.2 |
16 | ? | ||||||
Radeon Pro Vega 64X (Vega 10)[180][184] |
Mar 19, 2019 | 4096:256:64 64 CU |
1250 1468 |
320.0 375.8 |
80.00 93.95 |
20,480 24,051 |
10,240 12,026 |
640.0 751.6 |
512.0 | 2000 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro 5000M series (for Apple MacBook Pro)
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro 5300M (Navi 14)[185][186] |
Nov 13, 2019 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1280:80:32 20 CU |
1000 1250 |
80.00 100.0 |
32.00 40.00 |
5,120 6,400 |
2,560 3,200 |
160.0 200.0 |
4 | 192 | GDDR6 128-bit |
12000 | 50 W | PCIe 4.0 ×8 |
Radeon Pro 5500M (Navi 14)[185][187] |
1536:96:32 24 CU |
1000 1300 |
96.00 124.8 |
32.00 41.60 |
6,144 8,908 |
3,072 4,454 |
192.0 278.4 |
4 8 | ||||||||
Radeon Pro 5600M (Navi 12)[185][188] |
Jun 15, 2020 | ? | 2560:160:64 40 CU |
1000 1035 |
160.0 165.6 |
64.00 66.24 |
10,240 10,598 |
5,120 5,299 |
320.0 331.2 |
8 | 394 | HBM2 2048-bit |
1540 | PCIe 4.0 ×16 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W5000M series
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | ||||||
Radeon Pro W5500M (Navi 14)[189][190] |
Feb 10, 2020 | RDNA TSMC N7 |
6.4×109 158 mm2 |
1408:88:32 22 CU |
1000 1700 |
88.00 149.6 |
32.00 54.40 |
5,632 9,574 |
2,816 4,787 |
176.0 299.2 |
4 | 224 | GDDR6 128-bit |
14000 | 65-85 W | PCIe 4.0 ×8 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)
Radeon Pro W6000M series
[edit]Model (Code name) |
Release date | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) |
Infinity Cache |
Memory | TDP | Bus interface | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
Clock (MT/s) | |||||||
Radeon Pro W6300M (Navi 24)[191][192] |
Jan 19, 2022 | RDNA 2 TSMC N6 |
5.4×109 107 mm2 |
768:48:32:12 12 CU |
2214 |
106.3 |
70.8 |
6,801 |
3,401 |
212.5 |
8 MB | 2 | 64 | GDDR6 32-bit |
14000 | 25 W | PCIe 4.0 ×4 |
Radeon Pro W6500M (Navi 24)[193][194] |
1024:64:32:16 16 CU |
2588 |
165.6 |
82.8 |
10,478 |
5,239 |
327.4 |
16 MB | 4 | 128 | GDDR6 64-bit |
35–50 W | |||||
Radeon Pro W6600M (Navi 23)[195][196][197] |
Jun 8, 2021 | RDNA 2 TSMC N7 |
11.06×109 237 mm2 |
1792:112:64:28 28 CU |
2200 2900 |
246.4 324.8 |
140.8 185.6 |
15,770 20,787 |
7,885 10,394 |
492.8 649.6 |
32 MB | 8 | 224 | GDDR6 128-bit |
65–90 W | PCIe 4.0 ×16 |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
Data center GPUs
[edit]Radeon Pro V series
[edit]Model (Code name) |
Launch | Architecture & fab |
Transistors & die size |
Core | Fillrate[a][b][c] | Processing power[a][d] (GFLOPS) | Memory | TDP | Bus interface |
Graphic output ports | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[e] | Clock[a] (MHz) |
Texture (GT/s) |
Pixel (GP/s) |
Half | Single | Double | Size (GB) |
Bandwidth (GB/s) |
Bus type & width |
L3 cache |
Clock (MT/s) | |||||||||||||||||
Radeon Pro V320 (Vega 10)[198][199][200] |
Jun 29, 2017 (Custom SKU) |
GCN 5 GF 14LPP |
12.5×109 495 mm2 |
4096:256:64:- 64 CU |
852 1000 |
218.1 256.0 |
54.52 64.00 |
13,959 16,384 |
6,979 8,192 |
436.2 512.0 |
8 or 16 | 484 | HBM2 2048-bit |
— | 1890 | 230 W | PCIe 3.0 ×16 |
4× miniDP 1.4a | ||||||||||
Radeon Pro V340 (Vega 10)[201][202][203][204] |
Aug 26, 2018 |
|
|
852 1500 |
|
|
|
|
|
2× 16 | 2× 484 | HBM2 2× 2048-bit |
300 W | 1× miniDP 1.4a | ||||||||||||||
Radeon Pro V520 (Navi 12)[205][206] |
Dec 1, 2020 | RDNA TSMC N7 |
? | 2304:144:64:- 36 CU |
1000 1600 |
144.0 230.4 |
64.00 102.4 |
9,216 14,746 |
4,608 7,373 |
288.0 460.8 |
8 | 512 | HBM2 2048-bit |
2000 | 225 W | PCIe 4.0 ×16 |
— | |||||||||||
Radeon Pro V620 (Navi 21)[207][208] |
Nov 4, 2021 | RDNA 2 TSMC N7 |
26.8×109 520 mm2 |
4608:288:128:72 72 CU |
1825 2200 |
525.6 633.6 |
233.6 281.6 |
33,638 40,550 |
16,819 20,275 |
1,051 1,267 |
32 | GDDR6 256-bit |
128 MB | 16000 | 300 W | |||||||||||||
Radeon Pro V710 (Navi 32?) |
Oct 3, 2024 | RDNA 3 TSMC N5 N6 |
? | 3456:216:96:54 54 CU |
? | ? | ? | 55,296 | 28,314 | ? | 28 | 448 | GDDR6 224-bit |
54 MB | 16000 | 158 W | PCIe 4.0 ×16 |
— |
- ^ a b c Boost values (if available) are stated below the base value in italic.
- ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Unified shaders : Texture mapping units : Render output units : Ray accelerators and Compute units (CU)
See also
[edit]- AMD FirePro – AMD's predecessor to Radeon Pro
- AMD Instinct – AMD's professional HPC/GPGPU server solution, successor to FirePro S (server line)
- Nvidia Quadro – Nvidia's competing workstation graphics solution
- Nvidia Tesla – Nvidia's competing GPGPU solution
- List of AMD graphics processing units
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External links
[edit]- AMD Radeon Pro Graphics
- AMD Radeon Pro Graphics (archived July 29, 2016)
- AMD Radeon ProRender
- AMD Software: PRO Edition