Germany 1985: Difference between revisions
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There are two battle scenarios. The first, called "Advance-to-Contact" involves Soviet and American forces as they rush to establish a cohesive front line. The second is "Invasion" which starts with an initial Soviet drop of airborne divisions behind NATO lines. In both cases the victory condition is the same: the player who controls the greatest number of towns wins. |
There are two battle scenarios. The first, called "Advance-to-Contact" involves Soviet and American forces as they rush to establish a cohesive front line. The second is "Invasion" which starts with an initial Soviet drop of airborne divisions behind NATO lines. In both cases the victory condition is the same: the player who controls the greatest number of towns wins. |
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==Reception== |
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''[[Computer Gaming World]]''{{'}}s reviewer, an [[Armor Branch (United States)|Armor Branch]] officer with the [[United States Army]], stated "I haven't been disappointed". He stated that the terrain was generally accurate to what he saw while stationed in Germany for eight years, and approved of the game's two separate scenarios. Minor criticisms included the criteria for victory and the lack of mines or nuclear combat.<ref name="chamberlain19830506">{{cite magazine | title=When Superpowers Collide / Chapter One The Battle for Germany | magazine=Computer Gaming World | date=May–Jun 1983 | url=http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=2&id=10 | accessdate=31 October 2013 | author=Chamberlain, Mike | pages=14–16, 18 | type=review}}</ref> ''[[Electronic Games]]'' wrote that the game "illustrates the terrible cost of" a conventional war in Germany "even more dramatically than any book or magazine article could". The magazine stated that ''Germany 1985'' was "the most advanced computer war game yet" with "stunning hi-res maps", and concluded that it "does a remarkable job of simulating the way a conventional war would have to be fought ... any war gamer will feel his efforts have been richly rewarded".<ref name="shapiro198306">{{cite news | url=https://archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n73/mode/2up | title=Articles of War | work=Electronic Games | date=June 1983 | accessdate=6 January 2015 | author=Shapiro, Neil | pages=76–80}}</ref> |
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===Reviews=== |
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* ''[[Casus Belli (magazine)|Casus Belli]]'' #15 (June 1983)<ref>{{Cite web|url=https://www.rpggeek.com/rpgissuearticle/140279/ludotique|title = Ludotique | Article | RPGGeek}}</ref> |
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==Legacy== |
==Legacy== |
Revision as of 19:42, 30 November 2023
Germany 1985 | |
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Developer(s) | Roger Keating |
Publisher(s) | Strategic Simulations |
Platform(s) | Apple II, Commodore 64 |
Release | |
Genre(s) | Wargame |
Mode(s) | Single-player, two-player |
Germany 1985 is a computer wargame published in 1983 by Strategic Simulations. Developed by Roger Keating, it was the first in the "When Superpowers Collide" series, and was followed by RDF 1985, Baltic 1985: Corridor to Berlin and Norway 1985.
Gameplay
The game presents the hypothetical situation of the Soviet Union invading southern and central West Germany where NATO forces must contain and repel them. The player may choose to play either the NATO or Soviet forces, and can play in turns against another human component or against the computer.
There are two battle scenarios. The first, called "Advance-to-Contact" involves Soviet and American forces as they rush to establish a cohesive front line. The second is "Invasion" which starts with an initial Soviet drop of airborne divisions behind NATO lines. In both cases the victory condition is the same: the player who controls the greatest number of towns wins.
Reception
Computer Gaming World's reviewer, an Armor Branch officer with the United States Army, stated "I haven't been disappointed". He stated that the terrain was generally accurate to what he saw while stationed in Germany for eight years, and approved of the game's two separate scenarios. Minor criticisms included the criteria for victory and the lack of mines or nuclear combat.[1] Electronic Games wrote that the game "illustrates the terrible cost of" a conventional war in Germany "even more dramatically than any book or magazine article could". The magazine stated that Germany 1985 was "the most advanced computer war game yet" with "stunning hi-res maps", and concluded that it "does a remarkable job of simulating the way a conventional war would have to be fought ... any war gamer will feel his efforts have been richly rewarded".[2]
Reviews
- Casus Belli #15 (June 1983)[3]
Legacy
The game had three sequels: RDF 1985, which simulated a battle between the American Rapid Deployment Force and Soviet forces for control of the Saudi Arabian oil fields; Baltic 1985: Corridor to Berlin, in which NATO forces were tasked with relieving Allied soldiers trapped in Berlin at the beginning of the war; and Norway 1985, which showed the battle between Soviet forces and NATO ski-troops for control of Norway.
In addition, the 1981 SSI game Southern Command, which was a simulation of the Israeli counterattack across the Suez Canal during the 1973 war with Egypt, used the same combat resolution system.
References
- ^ Chamberlain, Mike (May–Jun 1983). "When Superpowers Collide / Chapter One The Battle for Germany". Computer Gaming World (review). pp. 14–16, 18. Retrieved 31 October 2013.
- ^ Shapiro, Neil (June 1983). "Articles of War". Electronic Games. pp. 76–80. Retrieved 6 January 2015.
- ^ "Ludotique | Article | RPGGeek".
External links
- Germany 1985 at Gamebase 64
- Box, manual and screenshots
- 1983 video games
- Apple II games
- Cold War video games
- Commodore 64 games
- Video games set in Germany
- War video games set in Europe
- Video games set in 1985
- Alternate history video games
- Multiplayer and single-player video games
- Strategic Simulations games
- Video games developed in Australia
- Computer wargames
- Video games set in East Germany