urbiscript is a programming language for robotics.[3] It features syntactic support for concurrency and event-based programming. It is a prototype-based object-oriented scripting language. It is dynamic: name resolution is performed during the program execution (late binding); slots (member variables) can be added/removed at runtime, and even prototypes (superclasses) of an object can be changed at runtime.
Paradigm | multi-paradigm: object-oriented, event-driven, imperative, functional, procedural, reflective |
---|---|
Designed by | Jean-Christophe Baillie |
Developer | Gostai et al. |
First appeared | 2003 |
Stable release | 2.7.4
/ November 17, 2011 |
Typing discipline | duck, dynamic |
OS | Cross-platform |
License | BSD licenses[1] |
Filename extensions | .u |
Website | github |
Influenced by | |
C , Self,[2] Io[2] |
Memory management is performed by reference counting.
Tightly bound to the Urbi platform it supports seamless integration of C /Java components.
Syntax and semantics
editInspiration
editFrom the syntactical point of view, urbiscript belongs to the C-family of programming languages.
Its prototype-based object-oriented design was influenced by the Self and the Io programming languages.[2]
It is designed to program, but also interact with robots;[2] as such, it is influenced by Unix shells and other languages that provide a read-eval-print loop style interactive toplevel. However, contrary to others, there is no prompt for user input but answers from the system are prefixed by a timestamp (in milliseconds) between square brackets:
1 1; sleep(1s); 1 2 * 3;
- [00005420] 2
- [00006420] 7
Sequential statements and control flow
editurbiscript statements include (among others):[4]
- The
if
statement, which conditionally executes a block of code, along withelse
. - The traditional
for
statement, as in C which iterates over an iterable object, capturing each element to a local variable for use by the attached block. - Another
for
statement, which iterates over an iterable object, capturing each element to a local variable for use by the attached block. - The
while
statement, which executes a block of code as long as its condition is true. - The
try
statement, which allows exceptions thrown in its attached code block to be caught and handled bycatch
clauses. An optionalelse
clause is run if no exception was thrown. Clean-up code can be guaranteed to be run in every case when given in afinally
-clause. - The
assert
statement, used during debugging to check for conditions that ought to apply. urbiscript also featureassert
blocks, which can be used to factor severalassert
statements.
Actually, contrary to most C-like languages and despite what the syntax suggests, statements "have a value", and therefore are expressions, provided they are embedded in braces:
var status = { if (closed) "closed" else "open" };
var pass = { try { foo } catch { false } else { true } };
Concurrent statements and control flow
editIn urbiscript, some control-flow constructs come in several "flavors": two types of sequential composition, and two types of concurrent composition. Under the hood, concurrency is implemented using coroutines.[5]
Statement composition
editLike in C, the semicolon denotes sequential composition: a;b
stands for "run statement a
then run statement b
. Other tasks may be run between a
and b
. Another statement separator, pipe, denotes "tight sequential composition": no other task can be run between a
and b
in a|b
.
Similarly urbiscript features two means to compose statements concurrently. With a,b
, first a
is run, and at some point b
will be --- possibly while a
is still running. This is very similar to the &
operator in Unix shells. Alternatively, with a&b
, both a
and b
are started together; in interactive sessions, this means that a
won't be run until b
is fully entered and properly followed by either a ;
or a ,
.
Scopes are boundaries for backgrounded jobs, as demonstrated in the following example:[5]
{
{ sleep(2s); echo(2) },
{ sleep(1s); echo(1) },
};
echo(3);
- [00012451] *** 1
- [00013447] *** 2
- [00013447] *** 3
Concurrent flavors of sequential constructs
editMost looping constructs in urbiscript come in several "flavors", which are based on the four statement separators: ;
, |
, ,
, and &
.
For instance
// This is actually "for;".
for (var i : [0, 1, 2])
{
echo(i);
echo(i ** 2);
};
displays
- [00002919] *** 0
- [00002921] *** 0
- [00002921] *** 1
- [00002922] *** 1
- [00002922] *** 2
- [00002922] *** 4
i.e., the loop bodies are not executed sequentially, while the for&
keyword runs the loop bodies concurrently:
for& (var i : [0, 1, 2])
{
echo(i);
echo(i ** 2);
};
- [00021680] *** 0
- [00021680] *** 1
- [00021680] *** 2
- [00021682] *** 0
- [00021682] *** 1
- [00021682] *** 4
Event-based programming
editAiming at the development of portable robotic applications,[6] urbiscript relies on specific syntactic constructs to specify reactive behaviors such as "go to the charging dock when the battery is low", "play a friendly sound when a known face is recognized", or "stop when an obstacle is detected".
Explicit event handling
editEvent handling goes into three steps. First, define an event
var e = Event.new;
Second, specify event handlers
at (e?)
echo("received event e");
Third, "emit" this event
e!;
- [00014333] *** received event e
Events can have payloads, and event handlers enjoy pattern matching on the payload:
at (e?(1, var x) if x % 2 == 0)
echo("received event e(1, %s)" % x);
e!(1, 1);
- [00014336] *** received event e
e!(1, 2);
- [00014336] *** received event e
- [00014336] *** received event e(1, 2)
Implicit events
editThe urbiscript language also allows to monitor expressions:
at (batteryLevel <= 0.2)
robot.goToChargingDock;
The following example demonstrates the feature:
var x = 0;
- [00002165] 0
var y = 0;
- [00002166] 0
var z = 0;
- [00002167] 0
at (x y == z)
echo("%s %s == %s" % [x, y, z]);
- [00002168] *** 0 0 == 0
x = 1;
- [00002169] 1
z = 1;
- [00002170] 1
- [00002170] *** 1 0 == 1
See also
editReferences
edit- ^ "Urbi, the open source operating system for robots". Retrieved 2012-10-27.
- ^ a b c d Baillie, Jean-Christophe; Demaille, Akim; Nottale, Matthieu; Hocquet, Quentin; Tardieu, Samuel (2008). "The Urbi Universal Platform for Robotics" (PDF). Retrieved 6 October 2011.
- ^ Baillie, Jean-Christophe (8 July 2008). "Urbi: a new parallel & event-driven script language for robotics, games and more". YouTube. Retrieved 6 Oct 2011.
- ^ "urbiscript Language Reference Manual". Retrieved 2011-09-20.
- ^ Baillie, Jean-Christophe; Demaille, Akim; Nottale, Matthieu; Hocquet, Quentin (2010). "Events! (Reactivity in urbiscript)". arXiv:1010.5694 [cs.PL].