Takeru, also known as Sur Dé Wave, was a Japanese video game developer.[1]

Takeru Co., Ltd.
Takeru
Native name
株式会社タケル
Kabushiki gaisha Takeru
Company typeKabushiki gaisha
IndustryVideo games
Defunct1994; 30 years ago (1994)
FateBankruptcy
HeadquartersTaitō, Tokyo
Area served
Japan
ProductsVideo games
SubsidiariesSur Dé Wave Co., Ltd.
(株式会社シュールド・ウェーブ)

History

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Takeru published Cocoron, developed by K2 in 1991.[2] The game was directed by Akira Kitamura, who had previously directed Mega Man 1 and 2.[3]

Takeru developed Little Samson, which was published by Taito.[4]

Takeru's 1991 adventure game Nostalgia 1907 sold poorly, and financially hurt the company.[5]

A port of Cocoron to the PC-Engine, titled PC Cocoron was announced, however, it was unreleased.[6][7]

As Sur dé Wave they also released a Game Boy car adapter power cable[8] and a game controller by the name of Mega Blaster.[1]

Games

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Year Title(s) Original platform(s) Developer(s) Publisher(s) Ref.
1991 Nostalgia 1907 X68000, Mega-CD, PC-98, FM Towns Takeru Sur Dé Wave [9][10][11]
Cocoron Family Computer K2 Sur Dé Wave [12]
1992 Little Samson Nintendo Entertainment System Takeru Taito [12][13]
Presence PC-98, FM Towns Great Sur Dé Wave [10][14]
Dennō Shōjo Rejection FM Towns Techno Grard Sur Dé Wave [14][15]
1993 Hard Shot PC-98 Takeru Sur Dé Wave [10]
The Golem Master PC-98 Great, Green System Sur Dé Wave [10]

Cancelled

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Title(s) Notes Platform(s) Developer(s) Publisher Ref.
Imperial Force Conversion of the PC-98 original PC Engine Super CD-ROM² SystemSoft Sur Dé Wave [16][17]
PC Cocoron Conversion of the Famicom game Cocoron PC Engine Super CD-ROM² Takeru Sur Dé Wave [18][19][20]
Pop'n Land Conversion of the Famicom game Cocoron Mega-CD Takeru Sur Dé Wave [21]
Presence: Nostalgia II Sequel to Nostalgia 1907 for the Mega-CD Mega-CD Takeru Sur Dé Wave [22]

References

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  1. ^ a b "Software House Hot Information: フューチャーかわら版". Micom BASIC Magazine [ja] (in Japanese). No. 107. The Dempa Shimbunsha Corporation [ja]. May 1991. p. 317. [ja]&rft.atitle=Software House Hot Information: フューチャーかわら版&rft.issue=107&rft.pages=317&rft.date=1991-05&rft_id=https://archive.org/details/micomBASIC-1991-05/page/917/mode/1up&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  2. ^ "ココロン [ファミコン]". Famitsu. Retrieved 2018-08-16.
  3. ^ "Cocoron". Hardcore Gaming 101. Retrieved 2018-08-16.
  4. ^ "Nintendo's All-Time Greats: Our Comprehensive Guide to the Best NES Games". USgamer.net. 3 April 2015. Retrieved 2018-08-16.
  5. ^ Massey, Tom (April 6, 2014). "Strider Retrospective". Eurogamer. Gamer Network. Archived from the original on 2014-04-07. Retrieved 2024-06-14.
  6. ^ "Le Japan en Direct". Console Plus (28): 22. January 1994.
  7. ^ Szczepaniak, John (August 4, 2014). The Untold History of Japanese Video Game Developers. SMG Szczepaniak. ISBN 978-0992926021.
  8. ^ [1][dead link]
  9. ^ Maeda, Hiroyuki (October 27, 2020). "X68000 Game Software All Catalogue". X68000パーフェクトカタログ. Perfect Catalogue (in Japanese). G-Walk [ja]. pp. 1–192. ISBN 978-4867171011. [ja]&rft.date=2020-10-27&rft.isbn=978-4867171011&rft.aulast=Maeda&rft.aufirst=Hiroyuki&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  10. ^ a b c d Maeda, Hiroyuki (December 27, 2022). "PC-9801 Game Software All Catalogue". PC-9801パーフェクトカタログ. Perfect Catalogue (in Japanese). Vol. 1. G-Walk [ja]. pp. 1–288. ISBN 978-4867175163. [ja]&rft.date=2022-12-27&rft.isbn=978-4867175163&rft.aulast=Maeda&rft.aufirst=Hiroyuki&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  11. ^ "ソフトウェア一覧(ソフトライセンシー発売)| メガCD". Sega Hard Encyclopedia (in Japanese). Sega. Archived from the original on 2019-06-10. Retrieved 2024-06-24.
  12. ^ a b "12 年の歳月で発売された全 1052 本のゲームタイトル! ファミコンソフ卜褰耋圍編". 懐かしファミコンパーフェクトガイド. Perfect Guide (in Japanese). Vol. 1. Magazine Box. April 21, 2016. pp. 122–127. ISBN 978-4906735891.
  13. ^ "NES Games" (PDF). Nintendo. Archived from the original (PDF) on 2004-07-31. Retrieved 2024-06-24.
  14. ^ a b "Software House Hot Information: フューチャーかわら版". Micom BASIC Magazine [ja] (in Japanese). No. 126. The Dempa Shimbunsha Corporation [ja]. December 1992. p. 304. [ja]&rft.atitle=Software House Hot Information: フューチャーかわら版&rft.issue=126&rft.pages=304&rft.date=1992-12&rft_id=https://archive.org/details/micomBASIC_1992-12/page/n287/mode/1up&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  15. ^ "電脳少女REJECTION". Oh!FM Towns [ja] (in Japanese). SoftBank Creative. 1992. [ja]&rft.atitle=電脳少女REJECTION&rft.date=1992&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  16. ^ "Maker Land: インペリアル・フォース (システムソフト)". PC Engine Fan (in Japanese). Vol. 5, no. 5. Tokuma Shoten. May 1, 1992. p. 77.
  17. ^ murakun (October 30, 2010). "インペリアルフォース(発売中止)(開発版ディスク)". れとろゲーム懐古録 (in Japanese). Archived from the original on 2018-05-07. Retrieved 2024-06-23.
  18. ^ "New Soft Times: ココロン". Marukatsu PC Engine [ja] (in Japanese). Vol. 4, no. 3. Kadokawa Shoten. March 1992. p. 167. [ja]&rft.atitle=New Soft Times: ココロン&rft.volume=4&rft.issue=3&rft.pages=167&rft.date=1992-03&rft_id=https://archive.org/details/marukatsu-pc-engine-volume-39-march-1992/Marukatsu%20PC%20Engine%20-%20Volume%2039%20-%20March%201992/page/167/mode/1up&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  19. ^ "New Game Special Part.2: PCココロン (仮)". Gekkan PC Engine [ja] (in Japanese). Vol. 4, no. 4. Shogakukan. April 1992. p. 149. [ja]&rft.atitle=New Game Special Part.2: PCココロン (仮)&rft.volume=4&rft.issue=4&rft.pages=149&rft.date=1992-04&rft_id=https://archive.org/details/gekkan-pc-engine-issue-43-april-1992/Gekkan%20PC%20Engine%20-%20Issue%2043%20-%20April%201992/page/149/mode/1up&rfr_id=info:sid/en.wikipedia.org:Takeru (company)" class="Z3988">
  20. ^ "Maker Land: PCココロン (シュールド・ウェーブ)". PC Engine Fan (in Japanese). Vol. 6, no. 8. Tokuma Shoten. August 1993. p. 96.
  21. ^ "Mega-CD Press: ポップンランド". Beep! Mega Drive (in Japanese). Vol. 9, no. 6. SoftBank Creative. June 1993. p. 145.
  22. ^ "Mega-CD Press: Presence ノスタルジアII". Beep! Mega Drive (in Japanese). Vol. 8, no. 9. SoftBank Creative. September 1992. p. 123.