Nier: Automata[b] is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series. Nier: Automata was originally released for the PlayStation 4 and Windows via Steam, and an Xbox One port was published the following year. A Nintendo Switch port was released in 2022.

Nier: Automata
Three figures, a black-clad woman holding a black-clothed boy and a ragged woman positioned behind them, stand on top of a mechanical pile against a smoke-filled background; the game's title logo is in the foreground.
Developer(s)PlatinumGames[a]
Publisher(s)Square Enix
Director(s)Yoko Taro
Producer(s)
  • Eijiro Nishimura
  • Yosuke Saito
Designer(s)
  • Takahisa Taura
  • Isao Negishi
Programmer(s)Ryo Onishi
Artist(s)
Writer(s)
  • Yoko Taro
  • Hana Kikuchi
  • Yoshiho Akabane
Composer(s)
SeriesDrakengard
Platform(s)
ReleasePlayStation 4
  • JP: February 23, 2017
  • NA: March 7, 2017
  • PAL: March 10, 2017
Windows
  • WW: March 17, 2017
Xbox One
  • WW: June 26, 2018
Nintendo Switch
  • WW: October 6, 2022
Genre(s)Action role-playing
Mode(s)Single-player

Nier: Automata is set during a proxy war between alien-created Machines and human-crafted androids, focusing on the actions of combat android 2B, scanner android 9S, and rogue prototype A2. The story requires multiple playthroughs, with each playthrough revealing new story elements. The gameplay combines role-playing elements with action-based hack-and-slash combat. It also includes gameplay from other video game genres, with elements varying from shoot 'em up to text adventure.

Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe reprising their roles in Nier. Akihiko Yoshida, known for his work in the Final Fantasy series, led character design. The goal was to make a sequel game that would be faithful to Nier while improving the combat system. Because the project was new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open-world environment. The story, which was written by Yoko, explores themes of finding value in life and the reasons people kill.

Nier: Automata was announced at E3 2015; it received stage plays and novels expanding its narrative, and both downloadable content (DLC) and crossovers with other games. The game was localized by 8-4, translators of Nier. Critics praised the game's story, themes, gameplay, and music, but gave criticism for some visual and technical problems. The PC release drew a mixed response due to technical issues that were not officially addressed until 2021. Sales surpassed expectations and as of February 2024, the game had shipped 8 million copies worldwide.

Gameplay

edit
 
Main character 2B in combat with machine enemies

Nier: Automata is an action role-playing game (ARPG) in which players explore an open world. In addition to standard navigation on foot, the game features scenarios with flying mech battles, as well as a special item that can summon wild animals to ride.[1][2] Non-playable characters (NPCs) found throughout the world offer quest objectives, and shops in hub locations sell various items, including consumables that recover health.[2]

Combat uses a real-time action-based hack and slash system, using both light and heavy attacks and combining them into different combination attacks. The player can also evade incoming attacks, gaining invulnerability or counterattack bonuses based on timing. The player is assisted by a flying "Pod" robot which launches customizable ranged attacks varying from simple gunfire to heavy-hitting hammer attacks.[1][3] The first protagonist 2B alternates between two weapons, the second protagonist 9S combines light attacks with hacking into enemies, and the final protagonist A2 can sacrifice health to briefly boost her attack power.[4] There are four classes of weapons available; short swords, long swords, bracers, and spears. Attacks with different weapon types can be charged and launched for increased damage.[1][3]

Players earn experience points through combat, increasing their health, defense, and attack power.[1] Character customization is handled through attribute-changing items called chips. Chips can alter the HUD, add new abilities, and grant status buffs to the player characters. The number of chips that can be installed at any one time is limited to the number of slots a character has. Chips can either be purchased at shops or collected from defeated enemies.[2][5] If the player character dies, they respawn at their previous save point. The player character can then find their original body and either attempt to repair it or retrieve items and experience from it to gain a bonus. If the repair attempt is successful, the body is resurrected as a temporary ally, but if the attempt is unsuccessful, it becomes an enemy the player can fight.[1] With online features enabled, the bodies of other players can also be retrieved or revived where they died.[6][7]

At certain points, the gameplay changes to reflect different video game genres, such as shoot 'em up and text adventure segments; many of these are indicated by a shift from the normal third-person perspective to a top-down or side-scrolling view.[3][6][8] Some areas also include platforming elements, requiring the player to jump between platforms or over obstacles.[2] Automata has 26 different endings; five main endings lettered A to E, and 21 additional endings lettered F through Z. These additional endings, which act as game over events, are triggered by performing certain actions, failing to progress the narrative, or losing certain battles.[9] There are four difficulties available to the player which can be changed at any time, with "Easy" giving access to chips which automate functions such as attacking, dodging and pod fire.[10][11]

Synopsis

edit

Setting and characters

edit

Nier: Automata, which shares the post-apocalyptic setting of Nier, takes place thousands of years after the original game's events.[12][13] The Nier fictional universe exists in an alternative timeline within the Drakengard series.[12] While carrying over the Drakengard tradition of a dark atmosphere and branching storylines, there is no direct narrative connection between Nier: Automata and the rest of the series.[12][14][15] The story is set in 11945 AD, and revolves around a proxy war between the human-made androids and an invading army of alien-made Machines.[16][17] Though they are prohibited from having emotions and lack true names, each android has a distinct personality.[16][17][18] The "YoRHa" android forces are commanded from the Bunker, a reconnaissance base that orbits Earth. Fending off the Machines, the YoRHa forces fight alongside pre-YoRHa Earth androids known as the Resistance.[19]

The game's initial protagonist is 2B (short for "YoRHa No. 2 Type B"), a YoRHa combat android whose main traits are her calm and composure.[16][17][18] 2B is accompanied by 9S (short for YoRHa No.9 Type S), a male "scanner" reconnaissance android who displays more emotion than other YoRHa units. The game later introduces another player character named A2, an obsolete attack android who often acts alone.[18] The androids are supported by Pod 042 and Pod 153, floating, box-like robots that act as ranged weapons.[13][19] The game's primary antagonists are Adam and Eve, twin controllers of the Machine Network; and the Red Girls, a construct within the Machine Network. Other characters include the Commander, YoRHa's top officer; the resistance leader Anemone; Pascal, a machine who dislikes conflict and wishes for peace; Devola and Popola, early androids who suffer discrimination from the actions of their model series; and the original Nier character Emil, who has lost his memories in the intervening years after the original game.[5][13][19]

Plot

edit

The story of Nier: Automata is told across multiple playthroughs and alternating character perspectives.[13] The first and second playthroughs follow the respective viewpoints of 2B and 9S during the latest android strikes against the Machines. After opening a route for future missions, they are sent to clear machine threats for Anemone's Resistance forces. During their missions, 2B and 9S discover the Machines are replicating human societies and concepts. The two work with a pacifist machine group led by Pascal, and battle Adam and Eve, physical manifestations of the Machine Network who reveal their creators were destroyed centuries ago.[q 1] 2B and 9S also encounter A2, a rogue YoRHa android. Adam is killed by 2B after he captures 9S. During his recuperation, 9S discovers a glitch in YoRHa's servers when syncing himself and 2B, and learns humanity was extinct long before the alien invasion. Humanity's last remnant is a Moon-based server holding their genetic remains. YoRHa perpetuates the myth of their survival to give the androids a reason for existing.[q 2] With Adam dead, Eve goes mad with grief and drives connected Machines into a frenzy. 2B and 9S kill Eve, but 9S becomes infected with Eve's logic virus, forcing 2B to kill him. 9S's consciousness survives within the local Machine Network.

The third playthrough begins as YoRHa launches a full-scale invasion. A logic virus attack, which is enabled by the glitch 9S previously discovered, corrupts every YoRHa unit except 2B and the restored 9S.[q 3] 2B and 9S are separated in the aftermath, and 2B is infected with the logic virus. A2 discovers 2B, who asks her to take her place. An ignorant 9S sees A2 mercy-killing 2B and swears revenge on her. Simultaneously, a tower created by the Machines rises from the land, separating the two before they can fight. A fortnight later, the perspective splits between A2 and 9S. A2, the survivor of a test run for YoRHa, begins empathising with the Machines; she witnesses the destruction of Pascal's village, then the village's "children" committing suicide out of fear when they are attacked again. Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. An increasingly unbalanced 9S investigates the tower's resource-gathering platforms, fighting Machine remnants and learning the tower is designed to launch a missile at the Moon server. Devola and Popola sacrifice themselves to open the tower, with 9S and A2 both entering. During these events and their final confrontation, the two learn that YoRHa was designed to lose and perpetuate the myth of humanity, and that the Machine Network are using the war to further their evolution; each side has trapped the other in an eternal cycle of war.[q 4] A2 further learns that 2B's real designation was "2E", an "executioner" unit assigned to repeatedly kill 9S whenever he discovers the truth about humanity, and that 9S was aware of this.[q 5]

9S—now insane and infected with the logic virus—challenges A2 to a fight, prompting the player to choose a character.[q 6] Choosing A2 leads to A2 saving 9S and sacrificing herself to destroy the tower. Choosing 9S leads to both androids killing each other; in his final moments, he is offered the option of joining with the now-peaceful Machine Network, as the tower has changed its function to launch an ark containing their memories.[q 7] Once both endings are unlocked, Pods 042 and 153 defy their orders to delete YoRHa's data, prompting the player to destroy the credits in a shoot 'em up section. Despite the possibility that 2B, 9S and A2 will repeat events, the Pods have faith they will forge a new future for themselves.[q 8] The player is then given the option to sacrifice their save data to help other players.[20]

Returning characters Emil, Devola and Popola have separate optional story arcs. Devola and Popola were ostracized and programmed to feel endless guilt after their model series caused humanity's extinction in Nier. They stay at the Resistance camp doing the riskier jobs, and aid the YoRHa androids until helping 9S at the tower. Emil lost his memories due to copying himself to fight the aliens. A group of those copies, gone mad from losing their sense of self, act as a secret boss battle. After the current character wins the fight, Emil dies after remembering his now-dead friends.[q 9]

Development

edit

After the release of Nier, director Yoko Taro and Square Enix producer Yosuke Saito wanted to create a sequel. Saito spoke to assistant producer Yuki Yokoyama, who was unwilling due to low sales of Nier.[21] After the positive fan reception of Nier, however, both Square Enix and the lead staff who worked on the original game were willing to continue the Nier intellectual property (IP) but wanted to create a better, more-action-oriented gameplay experience. They contacted PlatinumGames, which had developed a reputation for high-quality action games such as Bayonetta (2009) and Metal Gear Rising: Revengeance (2013).[14][22] The two companies agreed to collaborate on the sequel, provided Yoko would be its director and that he would be present to help with production. The latter condition required Yoko to move from Tokyo to Osaka, where PlatinumGames was located.[21] Although Yoko was initially uneasy about the collaboration, he became confident in PlatinumGames due to their excitement to work on a Nier game, and their promise to remain faithful to the original game.[15] Designer Takahisa Taura also joined the team due to his long-time desire to create a Nier sequel.[23] PlatinumGames handled primary development of the game while Square Enix supported the project with additional staff and sound design.[24]

Initially, Yoko said they planned to build a FarmVille (2009)-inspired game for mobile platforms or the PlayStation Vita. The team instead shifted development to the PlayStation 4.[12][25] Saito and Eijiro Nishimura co-produced the project.[26] Development began in 2014, and included six months of pre-production.[12][22][27] At first, the relationship between Yoko and PlatinumGames staff was fraught, mainly because Yoko's freelance status led to different daily schedules. To reduce the scheduling conflicts, the team organized a system of "free time" where Yoko would be available to work.[28] The team studied feedback from both fans and critical reviews of Nier, and concluded they would need to improve the gameplay, graphics, and character designs. They also carried over aspects of Nier that were well-received, such as the game's music and complex story.[29] PlatinumGames did most of the development at its offices in Osaka and Tokyo, and was supported by outside staff such as Yoko.[23]

Scenario and themes

edit
 
The narrative of Nier: Automata references numerous famous philosophers and names some Machine characters after them; cited examples are Simone de Beauvoir (left) and Jean-Paul Sartre (centre).[30]

Yoko was the primary scenario writer.[29] This script took the most work of all his games to date, and while the story only experienced minor changes through development, it was delivered nearly five months late.[31] Yoko was supported by sub-writers Yoshiho Akabane from the company Highestar,[26] and Hana Kikuchi, who worked on Nier and Drakengard 3 (2013).[26][32] When creating Nier: Automata's story, Yoko was hesitant about adding Devola and Popola due to their role in the original game but he later decided to include them.[33] According to Yoko, while the scenario of Nier is "wet" in its emotional content, he wanted Nier: Automata to have a "dry" narrative about confronting prejudice and unfairness in the world.[34] He also wanted to leave more room for the player to interpret the story, feeling he had gone too far when humanizing the antagonists of Nier, and decided to strike a different balance in the sequel.[28][35] According to Saito, a lot of time and effort went into creating the story and character interactions so they would match those of Nier.[20][36]

As with the original Nier, multiple endings were created, but the conditions for reaching them were not as stringent as the first game.[36] Yoko's desire was to make the game's conclusion happy, which prompted scepticism from other staff members.[14] The happy ending from Yoko's perspective was the fifth and final ending, which he only created after the character motivations logically led him to the concept. The final ending featured a shooting sequence where the player fought their way through the closing credits, which symbolized the characters breaking out of a known system to find the hope of a new future. The team also included the option for player to sacrifice their save data to aid other random players in the closing credit sequence, a mechanic similar to that of the original Nier.[20] This ability for players to help each other was inspired by a Coca-Cola campaign, where drink machines in India were connected via livestream to machines in Pakistan, encouraging the two peoples to overcome their political rivalry. The campaign made a strong impression on Yoko, who adapted the idea into in-game messages of encouragement from players across the world.[37]

The team defined the game's central theme as "agaku", a Japanese word meaning "to struggle out of a bad situation".[38] Saito also said the story is about love, which he felt was unusual for a story about robots, which are typically written as non-emotional.[36] Yoko used the androids' and Machines' reverence for the long-extinct humanity to show how people's sense of self and worth is necessarily founded on belief in something else. The negative influence of human history on the factions reflect Yoko's views on people continuing to fight and create boundaries between themselves despite their advancement.[39] A recurring element in Yoko's earlier work is his examination of reasons people kill and the impact of killing on others—this stems from his observation of people coming to enjoy killing enemies in games, which suggested to him something is wrong or missing inside them.[40] Yoko said the narrative's darkness reflects the inherent darkness of reality.[24] The narrative references numerous influential philosophers and thinkers, with Machine characters taking notable names such as supporting character Pascal (Blaise Pascal), boss character Simone (Simone de Beauvoir), and NPC Jean-Paul (Jean-Paul Sartre).[30][41] Yoko used books by Will Buckingham and Nigel Benson, which explain philosophy and psychology in understandable language, as a reference for the narrative.[30]

Art and game design

edit

Nier: Automata was Taura's first role-playing game (RPG), with his prior experience focused on action game development.[15][23] Taura managed the action-combat system and designer Isao Negishi created the RPG elements.[42] According to Negishi and lead programmer Ryo Onishi, creating a game that was faithful to Nier was difficult and required a change from the style of their earlier titles.[42] For the combat system, the team took the systems used in Nier and blended in elements from other titles by PlatinumGames. Taura's main design goal was to improve the combat system over that of the original and weave it into the story.[15][23] The basic battle system was completed in two months, then expanded and adjusted during development.[43] While designing the game's RPG elements, the staff at PlatinumGames were partially inspired by The Witcher 3: Wild Hunt (2015), including the high standard of its sidequests.[25] The sections of Nier: Automata in which the perspective shifts to a side-scrolling perspective were inspired by the Castlevania series, of which Taura was a fan. For the final boss battle in which the player chooses between 9S and A2, the developers considered removing character abilities based on their choice but decided against it.[28]

To make Nier: Automata beginner-friendly, the perspective was designed to automatically assume "comfortable" angles during combat.[43] Also to this end, the developers included mechanics that would allow both casual and experienced action gamers to enjoy the game.[44] It was the studio's first attempt at an open world; while its previous titles had used a story-driven linear structure, Nier: Automata has large environments that are linked with seamless transitions. Negishi noted the lower concentration of enemies in the world compared to those of earlier PlatinumGame titles, a necessity due to the game's open nature. By including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world". The developers based the shooting elements on bullet hell games, and decided combat should include multiple camera perspectives.[42][44] The plug-in chips are an updated version of the Words used in Nier, and are themed around the premise of androids. The developers also suggested including multiplayer modes but this suggestion was not developed beyond the concept phase.[28]

Using feedback about the game's original character designs, Akihiko Yoshida was engaged as main character designer.[12] Saito originally wanted to bring back D.K, the character designer of Nier, but D.K had broken his elbow and was unable to draw, so he recommended Yoshida for the post.[24] The developers thought Yoshida would be too busy to contribute, but he was willing to join the project due to fans of Nier working at his company, CyDesignation. Yoshida joined the company later in the character design process, so Taro gave him a general guideline of sleek designs with black as the dominant color.[12][14] PlatinumGames staff had difficulty making the character models seem "alive" due to their mechanical nature.[44][45] Unlike Nier, which has two different protagonist designs for different markets, the team committed to a high-quality JRPG character design that would be consistent across regions.[15][29] According to staff, Yoshida's art design ensured a consistent aesthetic for the characters.[42] The Commander, Adam, and Eve were designed by Yuya Nagai.[46] Square Enix artist Toshiyuki Itahana redesigned Devola and Popola.[47] Concept art for the game's enemies was handled by Hisayoshi Kijima, while Kazuma Koda, Yasuyuki Kaji, and Shohei Kameoka made the environmental artwork in collaboration with Yoko. The developers worked to build settings that would resemble real-world places players would visit.[44][45]

Music and sound design

edit

Composer Keiichi Okabe, who worked on both Nier and Drakengard 3, worked on Nier: Automata as lead composer with other members of his studio band Monaca; Keigo Hoashi, Kuniyuki Takahashi, and Kakeru Ishihama.[29][48][49] The score, which was influenced by classical music, recalls elements of Nier such as that game's sense of melancholy. Whereas Nier is built around grasslands and villages, Nier: Automata includes a more mechanical and brutal environment, which is reflected in the musical score. Okabe created a score with a more-open world in mind, composing songs that segue into each other depending on situation and environment. The music was balanced using the digital audio workstation (DAW) Pro Tools.[48]

Emi Evans provided vocals for the soundtrack, as she had done for Nier's soundtrack. Shotaro Seo provided additional male vocals.[48][50] Nami Nakagawa, Evans, and J'Nique Nicole formed a three-part chorus for some of the music, including the game's boss theme.[48] Several songs from the Nier soundtrack were adapted for Nier: Automata.[51] Different versions of the theme song "Weight of the World" were performed by Nicole, Evans and Marina Kawano.[48][52] The final ending's version had the development team performing the chorus.[35]

Masato Shindo was the game's sound designer. Creating an echo effect was difficult due to the scale of the open world; Shindo designed a system that would manage echoes in real time, depending on the player's surroundings.[45] Sound was implemented by Masami Ueda; it was a greater amount of work than he had experienced on previous projects. Ueda's previous encounters and good working relationship with Okabe helped the smooth implementation of the game's sound.[44]

The soundtrack album of Nier: Automata was released on March 29, 2017.[49] The first-print copies of the soundtrack include an additional sixteen-track album subtitled Hacking Tracks that contains musical variations for hacking segments.[53]

Localization

edit

The company 8-4, which had localized Nier, also localized the English-language version of Nier: Automata.[54] According to Yoko, 8-4 changed elements of the script for each region because some of the concepts in the Japanese script are difficult to understand if directly translated. The aim was to create a script that would appeal to players around the world.[55] Because 8-4 had worked with Yoko on Nier and Drakengard 3, they were familiar with his writing style and found it easy to ask for clarification during translation.[56] 8-4's biggest challenge was translating the android dialogue, as it was difficult to balance their purported emotionlessness with their highly emotional relationships and distinct personalities. While 9S was already written to be more emotive in Japanese, 2B had to be rewritten so she appears "droll" rather than emotionless in English.[54]

The development team had notes about how to write each character; for example 9S would speak about things at length while 2B would be crisper. The team also made decisions around using regional accents to altering voice types. A cited instance of the latter was changing a character's high-pitched child voice to a more mature one to avoid annoyance to players. The team researched the game's philosophical themes to avoid mistakes in their writing.[54] When the estate of philosopher Jean-Paul Sartre objected to the use of his name in the game, the character Sartre was renamed Jean-Paul in releases outside Japan.[30] Cup of Tea Productions, which had worked on both Nier and Drakengard 3, handled English dubbing.[57]

Release

edit

In January 2014, after the release of Drakengard 3, Yoko expressed an interest in making a second spin-off from the Drakengard series but did not specify whether it would be related to Nier.[58] In December of that year, he confirmed he was working on a new game but did not reveal more details.[59] Nier: Automata was first announced at Square Enix's press conference at E3 2015 under the provisional title Nier New Project, with staff later confirming it was 10% complete.[60][22] At the 2015 Paris Games Week trade show, Square Enix announced the game's official title and a provisional release date, and showed a gameplay trailer.[16] Square Enix worked with Japanese rock band Amazarashi, lead singer Hiromu Akita was a fan of Nier, to produce a promotional song called "Inochi ni Fusawashii", which was inspired by the game's world. Yoko supervised the music video for "Inochi ni Fusawashii".[61]

Yoko originally wanted to call the game "Nier: Android" but Square Enix rejected that title due to a possible trademark conflict with Google's Android operating system.[62] In trailers, the events surrounding 2B's fate and A2 replacing her in the story were obscured by using A2's early-game model for some footage when she is short-haired in-game.[35] To mitigate competition, the team decided to delay Nier: Automata until late-2016 or early 2017, which also allowed the team more time to refine the game.[63] Yoko appreciated having more time for the team to finish the game.[35]

Nier: Automata was released in Japan on February 23, 2017, coming in both standard editions and a Black Box Collector's Edition.[64][65] The PS4 version was released in North America on March 7; and in Europe, Australia, and New Zealand on March 10.[66][67] It also had a limited Day One edition, and a version of the Black Box Collector's Edition.[68] The game was notably review-bombed in April 2017 by Chinese players demanding a translation of the game to Chinese.[69]

Ports and additional content

edit

Nier: Automata was released for Windows personal computers (PCs) through Steam on March 17, 2017.[70][71] Both Square Enix and PlatinumGames were concerned about potential piracy of the PC version, which was expected to delay its release.[72] In response to unaddressed graphical and performance issues with the port, an unofficial patch was created by fans.[73][74] An official patch correcting these issues was released in July 2021.[75] Saito stated that the release of a version for Xbox One was being considered,[76] but later said it would not be developed due to low Xbox hardware sales in Japan and the wish to focus on a single console.[77] An Xbox One version was later released worldwide on June 26, 2018; this version was subtitled Become as Gods Edition,[78][79] with QLOC porting this version to Windows for the Microsoft Store and Xbox Game Pass on March 18, 2021.[80]

A Nintendo Switch port was released on October 6, 2022.[81] Saito requested a Switch port to celebrate of the game's fifth anniversary after being impressed by Astral Chain (2019), which Taura directed.[43][82] The port's developer Virtuos wanted to preserve as much of the game as possible but capped the frame rate at 30 fps and made a racing-based side quest less difficult.[83] Saito was comfortable with the reduced frame rate due to Astral Chain's combat working at that frame rate.[43] Sound compression was a challenge; the team optimized the sound and graphics engine to allow the highest-quality transfer onto the Switch's less-powerful hardware. The game's developers made scene-by-scene comparisons to ensure the final product was as close as possible to the other console versions.[83] At Yoko's request, more costumes and items were included, some themed after the mobile game Nier Reincarnation. The port's subtitle references the game's final ending.[43]

A downloadable content (DLC) pack titled 3C3C1D119440927 was released on May 2, 2017; it includes additional costumes and accessories based on Nier, aesthetic hair-customization options, new battle colosseums, and boss fights with Square Enix and PlatinumGames presidents Yosuke Matsuda and Kenichi Sato.[84] The content was unlocked in-game from the chapter-selection screen, and requires data saved from a completed playthrough.[85] The DLC was included in the Xbox One and Nintendo Switch releases,[78][81] and in the Game of the YoRHa Edition, which was released for the PlayStation 4 and Windows on February 26, 2019.[74][86]

Reception

edit

The original PS4 release of Nier: Automata received "generally favorable reviews" on review aggregator Metacritic based on 107 critic reviews.[87] The PC version also received favorable reviews based on 14 reviews.[88] The Xbox One version received "universal acclaim", earning a score of 90 from 30 reviews.[89] The Switch port also garnered favorable reviews, earning a score of 89 based on 35 reviews.[90]

Japanese gaming magazine Famitsu gave Nier: Automata a near-perfect score, lauding most aspects of it including the themes and gameplay.[100] Janine Hawkins of Polygon lauded the game's sense of scale and willingness to make players feel small.[99] Nintendo World Report's Melanie Zawodniak, giving the game a perfect score, described it as one of the best games ever made due to its narrative and gameplay design.[97] Mollie Patterson, writing for Electronic Gaming Monthly, praised it as a highly enjoyable experience, both as a player and reviewer.[4] Destructoid's Chris Carter lauded the title as a competent blend of action game and RPG.[6] GamesRadar 's Sam Prell was enthusiastic about the game's narrative, blend of gameplay genres, and overall quality.[95] Sullivan called Nier: Automata "a crazy, beautiful, and highly entertaining journey full of nutty ideas and awesome gameplay".[8]

Miguel Concepcion of GameSpot praised most of the game's elements, referring to its gameplay as "the closest thing there is to a spiritual successor to Metal Gear Rising: Revengeance".[94] Matulef called Nier: Automata "the most captivating game I've played in ages" despite rough edges.[91] Thomas Whitehead, writing for Nintendo Life, was positive about its presentation and design but noted some gameplay elements did not work as expected and lack depth.[96] Game Informer reviewer Joe Juba wrote a lot of enjoyable elements in the game's narrative and gameplay are obscured by confusing or obtuse mechanics.[93] PC Gamer's Andy Kelly was positive about the game but criticized the PC port for its graphical and technical issues at release.[98]

The story and narrative themes were met with praise,[91][93][94][98][100] though some reviewers found its pacing and presentation lacking.[4][8][95] Both Meghan Sullivan of IGN and Eurogamer's Jeffrey Matulef found it difficult to relate to the android protagonists.[8][91] Reviewers generally enjoyed the gameplay, but several critics felt that the combat lacked depth compared to previous PlatinumGames titles.[6][8][94][95][98][99] The game's visuals were generally praised[8][91][94][100] despite comments regarding occasional poor environment quality or visual spectacle.[93][98] Recurring complaints arose from technical issues such as graphical pop-in, frame-rate drops, and long loading times.[8][91][100] The game's music received unanimous acclaim.[6][8][93][94][95][99][100] The Switch version was named as one of the best third-party ports to the system, despite reviewers noting some expected performance issues and downgraded graphics.[94][96][97]

Sales

edit

Nier: Automata sold over 198,500 copies during its first week of release in Japan, peaking at number one in the charts and significantly exceeding sales of Nier in 2010.[101][102] In April 2017, Nier: Automata was reported to have sold over 500,000 copies in Japan and Asia, including both physical shipments and downloads.[103] According to the NPD Group report for March 2017, the game reached ninth place in overall sales and sixth place in the PS4 chart.[104] In the United Kingdom, the game debuted at number six in the general software chart.[105] By May 2017, sales of the game's physical and download versions on PS4 and PC had reached 1.5 million copies. The majority of sales during that period came from overseas, and its success came as a surprise compared to the low sales of Nier.[106] By May 2019, Nier: Automata had reached worldwide shipments of four million copies,[107] with an additional 500,000 units selling by March 2020; the latter was attributed to steady sales of the "Game of the YoRHa" edition.[108] Nier: Automata greatly exceeded Square Enix's sales expectations, and made them consider Nier as a franchise.[109] PlatinumGames cited the strong sales, in addition to the positive critical reception, as saving the company and renewing interest in their products after several disappointing game releases.[110][111] As of November 2022, all versions of Nier: Automata have shipped over seven million copies worldwide.[112] In February 2024, PlatinumGames announced that the game had sold 8 million copies.[113]

Accolades

edit
Accolades received by Nier Automata
Year Award Category Result Ref.
2017 35th Annual Golden Joystick Awards Best Storytelling Nominated [114]
PlayStation Game of the Year Nominated
The Game Awards 2017 Best Score/Music Won [115]
Best Narrative Nominated
Best Role Playing Game Nominated
NAVGTR Camera Direction in a Game Engine Won [116]
Original Dramatic Score, Franchise Won
Game of the Year Nominated
Game Design, Franchise Nominated
Character Design Nominated
Writing in a Drama Nominated
Japan Game Awards Award for Excellence Won [117]
2018
British Academy Games Awards Game Design Nominated [118]
Game Innovation Nominated
21st Annual D.I.C.E. Awards Role-Playing Game of the Year Won [119]
SXSW Gaming Awards Excellence in Technical Achievement Won [120]
Excellence in Musical Score Won
Game Developers Choice Awards Game of the Year Nominated [121]
Audience Award Won
Best Audio Nominated
Best Design Nominated
36th Annual Golden Joystick Awards Xbox Game of the Year Nominated [122]

Additional media

edit

During Nier: Automata's six-month pre-production period, Yoko created a musical stage play called YoRHa, which was performed in 2014.[123] Set in the same universe as Nier: Automata, it acts as a backstory for the characters A2 and Anemone.[124][125] While the stage play predates the revelation of Nier: Automata, the play's writer Asakusa Kaoru stated it would not exist without Yoko's vision for the world of Nier: Automata. Yoko created the basic scenario while Kaoru wrote the script. For later productions, Yoko revised Asakusa's script to simplify the plot.[126] He described the play as a spin-off of the overall universe.[35] The team worked on additional stage productions including an all-male spin-off, a musical version, and a revised version of the original.[127]

Multiple novels based on the in-game universe were written by Yoko and Jun Eishima, a regular collaborator for supplementary material related to the Drakengard series.[128][129] The Black Box Collector's Edition included a novella retelling the events of Nier from the perspectives of characters Devola and Popola.[129] Long Story Short is a novelization of the game's main events with additional commentary from the characters through monologues.[128][130] Short Story Long is a compilation of earlier short stories in the Nier continuity, along with new stories related to the characters of Nier: Automata.[128][131] These two novels were published in North America by Viz Media.[132] YoRHa Boys, which is based on the male spin-off stage play, was written by Eishima and supervised by Yoko; it follows a group of male YoRHa units that are put into an experiment to collect behavioral data.[133][134]

The stage play was adapted into a manga called YoRHa Pearl Harbor Descent Record, which began serialization on Square Enix's Manga UP! online manga service. Megumu Soramichi illustrated the manga and Yoko supervised the story.[135] Square Enix published the first volume of the manga in North America on December 13, 2022.[136] During the fifth anniversary livestream of Nier: Automata, an anime television series based on the game was announced. It is produced by Square Enix and Aniplex, and animated by A-1 Pictures.[137] The series, entitled Ver1.1a, premiered on January 7, 2023.[138]

Crossovers

edit

In October 2018, 2B was announced as a playable guest character DLC for Bandai Namco's fighting game Soulcalibur VI. Released on December 19, the DLC includes unique weapons and abilities, and an alternative white variation called "2P".[139][140] Due to the inverted color scheme of 2B when playing as a second player, the name "2P" was adopted as a wordplay on "player two". Yoko Taro suggested the "P" stands for Panasonic.[141] Characters from Nier: Automata were incorporated into a content patch for Shadowbringers.[142] The scenario, which is titled YoRHa: Dark Apocalypse, was outlined by Yoko and given to other writers.[143] The three episodes of YoRHa: Dark Apocalypse are "The Copied Factory", "The Puppets' Bunker", and "The Tower at Paradigm’s Breach".[144][145][146] DLC costumes and promotional appearances based on the characters of Nier: Automata have also appeared in third-party games Gravity Rush 2 (2017),[147] Star Ocean: Anamnesis (2018),[148] Phantasy Star Online 2 (2020),[149] Fall Guys (2020),[150] PUBG: Battlegrounds (2022),[151] Tom Clancy's Rainbow Six Siege (2022),[152] Naraka: Bladepoint (2023), Goddess of Victory: Nikke (2023),[153] Granblue Fantasy Versus: Rising (2023) and Stellar Blade (2024).

Notes

edit
  1. ^ Additional production support and supervision by Square Enix. Become as Gods Edition ported to Microsoft Store by QLOC. The End of YoRHa Edition ported by Virtuos.
  2. ^ Stylized as NieR:Automata (Japanese: ニーア オートマタ, Hepburn: Nīa Ōtomata)

References

edit
  1. ^ a b c d e Santos, Francis (February 13, 2017). "Watch 25 Minutes of Nier: Automata on PlayStation Underground". PlayStation Blog. Archived from the original on February 13, 2017. Retrieved February 15, 2017.
  2. ^ a b c d Carter, Chris (February 13, 2017). "Nier: Automata is a lot more involved than I initially thought". Destructoid. Archived from the original on February 15, 2017. Retrieved February 15, 2017.
  3. ^ a b c Sato, Ike (December 22, 2016). "Everything You Need To Know About Gameplay For Nier: Automata's New Demo". Siliconera. Archived from the original on February 1, 2017. Retrieved February 15, 2017.
  4. ^ a b c d Patterson, Mollie L (March 6, 2017). "Nier: Automata review". EGMNow. Archived from the original on March 8, 2017. Retrieved March 6, 2017.
  5. ^ a b Sato, Ike (December 21, 2016). "Nier: Automata Details Its "Plug-in Chip" System For Customizing Character Abilities". Siliconera. Archived from the original on February 1, 2017. Retrieved February 15, 2017.
  6. ^ a b c d e f Carter, Chris (March 6, 2017). "Review: Nier: Automata". Destructoid. Archived from the original on March 6, 2017. Retrieved March 6, 2017.
  7. ^ Sato, Ike (February 20, 2017). "NieR: Automata Has Online Features That Can Be Helpful For You And Other Players". Siliconera. Archived from the original on August 6, 2017. Retrieved February 8, 2020.
  8. ^ a b c d e f g h i Sullivan, Meghan (March 6, 2017). "Nier:Automata Review". IGN. Archived from the original on March 6, 2017. Retrieved March 6, 2017.
  9. ^ Wou, Chao Min (June 2, 2017). "NieR: Automata Guide: How to get all 26 Endings, including the Best Ending". RPG Site. Archived from the original on August 28, 2017. Retrieved February 8, 2020.
  10. ^ Lada, Jenni (March 20, 2017). "Nier: Automata's Auto Chips Offer Even More Accessibility". Siliconera. Archived from the original on April 20, 2017. Retrieved April 10, 2024.
  11. ^ Romano, Sal (February 22, 2017). "NieR: Automata 'Auto Chips' feature gameplay". Gematsu. Archived from the original on February 23, 2017. Retrieved April 10, 2024.
  12. ^ a b c d e f g 『NieR』の新作は前作を遊んだファンほど混乱する!? ヨコオタロウ氏ら開発スタッフに直撃インタビュー [The new "NieR" game will be as confusing as the fans who played the previous one!? Interview with Yoko Taro and other development staff]. Dengeki Online (in Japanese). June 19, 2015. Archived from the original on June 19, 2015. Retrieved June 19, 2015.
  13. ^ a b c d Taro, Yoko (May 7, 2019). NieR:Automata World Guide Vol. 1. Dark Horse Books. ISBN 978-1-5067-1031-0.
  14. ^ a b c d Romano, Sal (June 18, 2015). "NieR New Project producer and director talk happy coincidences, happy endings". Gematsu. Archived from the original on June 18, 2015. Retrieved June 18, 2015.
  15. ^ a b c d e Corriea, Alexa Ray (June 16, 2015). "New Nier Will Stay Weird, But This Time With Platinum's Combat". GameSpot. Archived from the original on June 17, 2015. Retrieved June 17, 2015.
  16. ^ a b c d Seto, Dan (October 29, 2015). "The Full Story Behind Nier: Automata on PS4". PlayStation Blog. Archived from the original on October 29, 2015. Retrieved October 29, 2015.
  17. ^ a b c 「ニーア」シリーズ最新作のタイトル名は「NieR Automata」(ニーア オートマタ)。主人公「2B」のアクションを確認できるトレイラーが公開 [The title of the latest work in the "NieR" series is "NieR Automata". A trailer that allows you to check the actions of the main character "2B" has been released]. 4Gamer.net (in Japanese). October 30, 2015. Archived from the original on October 31, 2015. Retrieved October 31, 2015.
  18. ^ a b c Sato, Ike (April 19, 2016). "Nier: Automata Details On The Recently Introduced Characters". Siliconera. Archived from the original on April 21, 2016. Retrieved April 21, 2016.
  19. ^ a b c Romano, Sal (September 15, 2016). "Nier: Automata details new and returning characters, Bunker and Resistance Camp". Gematsu. Archived from the original on September 16, 2016. Retrieved September 16, 2016.
  20. ^ a b c Couture, Joel (March 28, 2017). "Yoko Taro Speaks On The Varied Endings & Meanings Of Nier: Automata". Siliconera. Archived from the original on March 29, 2017. Retrieved March 29, 2017.
  21. ^ a b 豪華布陣で挑む『NieR New Project(仮題)』スタッフインタビュー詳細版 [Challenge with a luxurious line-up: "NieR New Project (tentative title)" staff interview detailed version]. Famitsu (in Japanese). July 2, 2015. Archived from the original on July 4, 2015. Retrieved July 8, 2015.
  22. ^ a b c McWhertor, Michael (June 16, 2015). "Square Enix is making a new Nier with Platinum Games". Polygon. Archived from the original on June 16, 2015. Retrieved June 16, 2015.
  23. ^ a b c d Pereira, Chris (October 15, 2015). "PS4's Nier Sequel Being Developed Almost Entirely by Bayonetta Studio Platinum". GameSpot. Archived from the original on October 17, 2015. Retrieved October 17, 2015.
  24. ^ a b c 「NieR:Automata」はこうして作られた。ディレクターのヨコオタロウ氏とプロデューサーの齊藤陽介氏が,シンガポールのゲームイベントで述べたこと ["NieR: Automata" was made in this way. What director Yoko Taro and producer Yosuke Saito said at a Singapore gaming event]. 4Gamer.net (in Japanese). October 28, 2017. Archived from the original on May 11, 2019. Retrieved February 9, 2020.
  25. ^ a b Robinson, Martin (March 3, 2017). "Nier: Automata was almost a Farmville-style mobile game". Eurogamer. Archived from the original on March 3, 2017. Retrieved March 3, 2017.
  26. ^ a b c PlatinumGames (March 7, 2017). Nier: Automata (PlayStation 4, Windows). Square Enix. Scene: Credits.
  27. ^ McWhertor, Michael (June 17, 2015). "Square Enix is making a new Nier with Platinum Games". Polygon. Archived from the original on June 18, 2015. Retrieved June 18, 2015.
  28. ^ a b c d McCarthy, Caty (March 28, 2018). ""It Felt More Like Hell Than Success:" A Nier: Automata Postmortem". USGamer. Archived from the original on January 15, 2020. Retrieved March 18, 2020.
  29. ^ a b c d Saitō, Yōsuke (June 18, 2015). "E3 2015: NieR New Project". Square Enix. Archived from the original on December 26, 2016. Retrieved June 18, 2015.
  30. ^ a b c d "SMASH! 2018 Interview: Yoko Taro: The game industry's true auteur". DigitallyDownloaded. July 18, 2018. Archived from the original on February 5, 2020. Retrieved February 9, 2020.
  31. ^ Leon, Matt (March 30, 2018). "Writing when drunk and turning in your script months late: A Nier: Automata interview". Polygon. Archived from the original on June 14, 2018. Retrieved February 9, 2020.
  32. ^ Bukkoro - スタッフ [Bukkoro - Staff]. Bukkoro. Archived from the original on February 14, 2017. Retrieved March 22, 2017.
  33. ^ 『NieR:Automata』新キャラ&アクションが苦手な人向けのオートモード解説、そしてエミールが……【TGS 2016】 ["NieR: Automata" new character & auto mode commentary for those who are not good at action, and Emile ... [TGS 2016]]. Famitsu (in Japanese). September 17, 2016. Archived from the original on September 18, 2016. Retrieved September 18, 2016.
  34. ^ Hertzog, Clara (February 13, 2017). "Why PS4's Nier: Automata is Platinum Games' love letter to both RPG fans and action veterans". PlayStation Blog EU. Archived from the original on February 13, 2017. Retrieved February 15, 2017.
  35. ^ a b c d e Khan, Imran (January 1, 2019). "Talking To Yoko Taro, PlatinumGames' Takahisa Taura, And Composer Keiichi Okabe About Life, Death, And Opportunity". Game Informer. Archived from the original on February 5, 2020. Retrieved February 9, 2020.
  36. ^ a b c Mior, Lisa (December 8, 2016). "Nier: Automata: An Interview with Yosuke Saito and Junichi Ehara". CG Magazine. Archived from the original on February 15, 2017. Retrieved February 15, 2017.
  37. ^ Minotti, Mike (March 21, 2018). "How Nier: Automata took inspiration from a Coca-Cola campaign". VentureBeat. Archived from the original on March 28, 2019. Retrieved February 9, 2020.
  38. ^ Sullivan, Meghan (June 19, 2015). "12 Things We Learnt About the New Nier". IGN. Archived from the original on June 20, 2015. Retrieved June 21, 2015.
  39. ^ Klepek, Patrick (June 5, 2017). "Does the Designer Behind 'Nier: Automata' Believe in God?". Vice. Archived from the original on December 21, 2019. Retrieved February 9, 2020.
  40. ^ Summers, Nick (February 13, 2017). "How 'NieR' was brought back from the dead". Engadget. Archived from the original on February 14, 2017. Retrieved February 15, 2017.
  41. ^ Hartzog, Clara (March 13, 2018). "Celebrate Nier: Automata's first birthday with 9 surprising facts about the PS4 action RPG classic". PlayStation Blog. Archived from the original on June 8, 2018. Retrieved February 9, 2020.
  42. ^ a b c d "Nier: Automata - Machine Learning". Edge. No. 301. Future plc. January 2017. pp. 58–67.
  43. ^ a b c d e 『NieR:Automata The End of YoRHa Edition』今だから話せる!?開発者インタビュー ["NieR: Automata The End of YoRHa Edition" Now is the time to talk!? Developer interview]. Nintendo Dream (in Japanese). October 22, 2022. Archived from the original on December 6, 2022. Retrieved January 9, 2023.
  44. ^ a b c d e Taura, Takahisa (August 19, 2016). "Meet PlatinumGames' NieR:Automata team! Part 2". PlatinumGames. Archived from the original on August 21, 2016. Retrieved August 21, 2016.
  45. ^ a b c Sato, Ike (July 18, 2016). "Nier: Automata Team Shares Their Development Processes And Challenges". Siliconera. Archived from the original on July 18, 2016. Retrieved July 18, 2016.
  46. ^ Ales, John (November 22, 2016). "Nier: Automata Character Designer Releases New Artwork". RPGFan. Archived from the original on November 22, 2016. Retrieved November 22, 2016.
  47. ^ NieR公式PRアカウント - 1:06 AM - February 20, 2017 [NieR Official PR Account - 1:06 AM - February 20, 2017]. Twitter (in Japanese). February 20, 2017. Archived from the original on February 20, 2017. Retrieved February 20, 2017.
  48. ^ a b c d e 『NieR:Automata(ニーア オートマタ)』の音楽はこうして作られる! MONACAのスタジオに潜入、2バージョンのテーマ曲も公開 [This is how the music of "NieR: Automata" is created! Infiltrate MONACA's studio and 2 versions of the theme song released]. Famitsu (in Japanese). August 17, 2016. Archived from the original on August 17, 2016. Retrieved August 17, 2016.
  49. ^ a b Greening, Chris (January 28, 2017). "Nier: Automata soundtrack dated, composers revealed". Video Game Music Online. Archived from the original on January 28, 2017. Retrieved January 28, 2017.
  50. ^ Hindman, Heath (June 18, 2015). "Soundtrack Dream Team Returns for Nier Automata". PlayStation Lifestyle. Archived from the original on June 19, 2016. Retrieved June 20, 2015.
  51. ^ Ruben (August 27, 2016). "NieR Automata: Unser Interview mit Yosuke Saito". JPGames.de. Archived from the original on August 28, 2016. Retrieved November 6, 2016.
  52. ^ 【ネタバレ注意】『NieR:Automata』の世界にどっぷりと浸かれるコンサート“人形達ノ記憶”東京公演リポート. Famitsu (in Japanese). May 5, 2017. Archived from the original on November 3, 2017. Retrieved February 22, 2023.
  53. ^ 「NieR:Automata」オリジナルサントラCDの初回特典が公開 ["NieR: Automata" original soundtrack CD first bonus released]. 4Gamer.net (in Japanese). March 2, 2017. Archived from the original on March 3, 2017. Retrieved March 3, 2017.
  54. ^ a b c Prescott, Shaun (September 23, 2017). "Localizing Nier: Automata, one of PC's weirdest games". PC Gamer. Archived from the original on February 5, 2020. Retrieved February 11, 2020.
  55. ^ Jenkins, David (July 4, 2016). "NieR: Automata hands-on preview – 'I wanted to create a game where players would feel something'". Metro. Archived from the original on August 6, 2016. Retrieved February 11, 2020.
  56. ^ Lum, Patrick (July 11, 2018). "Meet the people bringing Japanese video games to life in English". The Guardian. Archived from the original on September 24, 2019. Retrieved February 11, 2020.
  57. ^ "Cup of Tea / Projects". Cup of Tea Productions. Archived from the original on June 21, 2019. Retrieved February 11, 2020.
  58. ^ Ashcraft, Brian (January 6, 2014). "Drakengard 3's Director Is Keen for Drakengard 4". Kotaku. Archived from the original on October 26, 2014. Retrieved May 25, 2014.
  59. ^ Sato (December 9, 2014). "Drakengard Creator Taro Yoko Is Working On A New Game, But Shh, Don't Tell". Siliconera. Archived from the original on February 12, 2015. Retrieved June 18, 2015.
  60. ^ Romano, Sal (June 17, 2015). "NieR New Project will have returning characters". Gematsu. Archived from the original on June 17, 2015. Retrieved June 18, 2015.
  61. ^ Ike, Sato (February 6, 2017). "NieR: Automata And A Bunch Of Dolls Featured In amazarashi's New Music Video". Siliconera. Archived from the original on April 2, 2020. Retrieved October 6, 2020.
  62. ^ スカートは脱着式!? 『NieR:Automata』の新情報が発表されたパリで齊藤PとヨコオDに 直撃!【PGW2015】 [The skirt is detachable!? A direct hit on Saito P and Yoko D in Paris where new information on "NieR: Automata" was announced! [PGW2015]]. Famitsu (in Japanese). November 2, 2015. Archived from the original on March 22, 2017. Retrieved February 11, 2020.
  63. ^ MacGregor, Kyle (June 14, 2016). "Why Square Enix delayed Nier: Automata". Destructoid. Archived from the original on June 14, 2016. Retrieved June 20, 2016.
  64. ^ 発売日が2017年2月23日に決定した『NieR:Automata(ニーア オートマタ)』のリリースが到着、最新PVも公開! [The release date of "NieR:Automata", which was decided on February 23, 2017, has arrived, and the latest PV has also been released!]. Famitsu (in Japanese). September 13, 2016. Archived from the original on September 14, 2016. Retrieved December 3, 2016.
  65. ^ Romano, Sal (September 16, 2016). "Nier: Automata 'Black Box Edition' announced for Japan". Gematsu. Archived from the original on November 10, 2016. Retrieved December 3, 2016.
  66. ^ Vitale, Adam (December 3, 2016). "Nier: Automata set to release in March, new trailer from PSX". RPG Site. Archived from the original on December 4, 2016. Retrieved December 4, 2016.
  67. ^ Waterworth, Matthew (December 8, 2016). "Retail Bite: Nier: Automata release date revealed". MCV. Archived from the original on December 9, 2016. Retrieved March 17, 2017.
  68. ^ Romano, Sal (December 3, 2016). "Nier: Automata for PS4 launches March 7 in North America, March 10 in Europe". Gematsu. Archived from the original on December 23, 2016. Retrieved December 3, 2016.
  69. ^ "Steam review bombing is working, and Chinese players are a powerful new voice". PC Gamer. 28 June 2017. Archived from the original on 10 August 2017. Retrieved 10 August 2017.
  70. ^ Romano, Sal (August 17, 2016). "Nier: Automata coming to PC via Steam in early 2017". Gematsu. Archived from the original on August 17, 2016. Retrieved August 17, 2016.
  71. ^ Romano, Sal (March 2, 2017). "Nier: Automata for PC officially launches March 17". Gematsu. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  72. ^ Hillier, Brenna (February 21, 2017). "Nier Automata's Souls-like Android system detailed, PC version almost certainly delayed". VG247. Archived from the original on February 21, 2017. Retrieved February 21, 2017.
  73. ^ Sherif Saed (March 23, 2017). "Modders fix Nier: Automata's resolution bug on PC, drastically improve frame-rate in unofficial patch". VG247. Archived from the original on July 30, 2022.
  74. ^ a b Tarason, Dominic (February 26, 2019). "Nier: Automata Game Of The YoRHa Edition out now, changes very little". Rock, Paper, Shotgun. Archived from the original on January 8, 2020. Retrieved February 11, 2020.
  75. ^ McWhertor, Michael (July 13, 2021). "Nier: Automata's promised Steam patch coming July 15". Polygon. Archived from the original on April 12, 2022. Retrieved October 10, 2022.
  76. ^ Jacques, John (November 12, 2016). "Nier: Automata May Come to Xbox One, Will Be Optimized for PS4 Pro". Gamerant. Archived from the original on November 11, 2016. Retrieved November 12, 2016.
  77. ^ Arif, Shabana (February 20, 2017). "Nier: Automata won't be getting an Xbox One release, but pre-ordering the PS4 day one edition will get you a fancy t-shirt". VG247. Archived from the original on February 20, 2017. Retrieved February 20, 2017.
  78. ^ a b Yin-Poole, Wesley (June 10, 2018). "Nier: Automata hitting Xbox One in June 2018". Eurogamer. Archived from the original on August 9, 2022. Retrieved June 10, 2018.
  79. ^ 『NieR:Automata BECOME AS GODS Edition』の詳細が判明! DL販売開始は2018年6月26日より! [Details of "NieR: Automata BECOME AS GODS Edition" Revealed! Digital Sales Start June 26, 2018!]. Famitsu (in Japanese). June 11, 2018. Archived from the original on June 12, 2018. Retrieved October 6, 2020.
  80. ^ "#QLOCprojects - NieR:Automata™ BECOME AS GODS Edition". QLOC. July 21, 2021. Archived from the original on August 4, 2021.
  81. ^ a b Romano, Sal (June 22, 2022). "NieR: Automata The End of YoRHa Edition coming to Switch on October 6". Gematsu. Archived from the original on July 11, 2022. Retrieved October 10, 2022.
  82. ^ Allen, Eric Van (October 28, 2022). "NieR: Automata's leads discuss its legacy, capitalism, and the Switch". Destructoid. Archived from the original on November 30, 2022. Retrieved January 9, 2023.
  83. ^ a b Johnson, Ben (October 7, 2022). "Nier's Yoko Taro on drinking less, horny 2B art, and big fat sausages". Pocket Tactics. Archived from the original on October 10, 2022. Retrieved October 10, 2022.
  84. ^ McWhertor, Michael (April 17, 2017). "Nier: Automata DLC lets players dress like original Nier characters, fight Square Enix CEO". Polygon. Archived from the original on September 19, 2018. Retrieved April 17, 2017.
  85. ^ McCarthy, Cary (May 2, 2017). "Nier: Automata's DLC is Out Now, but You'll Never Play It". USGamer. Archived from the original on May 5, 2017. Retrieved October 6, 2020.
  86. ^ Harradence, Mike (December 11, 2018). "NieR: Automata Game of the YoRHa Edition is real". VideoGamer.com. Archived from the original on October 6, 2020. Retrieved October 6, 2020.
  87. ^ a b "NieR: Automata for PlayStation 4". Metacritic. Archived from the original on April 22, 2021. Retrieved March 2, 2017.
  88. ^ a b "NieR: Automata for PC". Metacritic. Archived from the original on June 24, 2021. Retrieved March 2, 2017.
  89. ^ a b "NieR: Automata - Become as Gods Edition for Xbox One". Metacritic. Archived from the original on December 1, 2021. Retrieved June 26, 2018.
  90. ^ a b "NieR: Automata - The End of YoRHa Edition for Switch". Metacritic. Archived from the original on December 10, 2022. Retrieved October 8, 2022.
  91. ^ a b c d e f Matulef, Jeffrey (March 7, 2017). "Nier: Automata Review". Eurogamer. Archived from the original on March 10, 2017. Retrieved March 18, 2020.
  92. ^ Romano, Sal (February 14, 2017). "Famitsu Review Scores: Issue 1472". Gematsu. Archived from the original on February 14, 2017. Retrieved March 18, 2020.
  93. ^ a b c d e Juba, Joe (March 6, 2017). "Faint Signs Of Life - Nier: Automata". Game Informer. Archived from the original on March 6, 2017. Retrieved March 6, 2017.
  94. ^ a b c d e f g Concepcion, Miguel (March 6, 2017). "Nier: Automata Review". GameSpot. Archived from the original on October 10, 2022. Retrieved March 6, 2017.
  95. ^ a b c d e Prell, Sam (March 6, 2017). "Nier: Automata review". GamesRadar. Archived from the original on March 6, 2017. Retrieved March 6, 2017.
  96. ^ a b c Whitehead, Thomas (October 3, 2022). "NieR:Automata The End of YoRHa Edition Review". Nintendo Life. Archived from the original on October 7, 2022. Retrieved October 10, 2022.
  97. ^ a b c Zawodniak, Melanie (October 1, 2022). "NieR Automata: The End of YoRHa Edition (Switch) Review". Nintendo World Report. Archived from the original on October 7, 2022. Retrieved October 10, 2022.
  98. ^ a b c d e Kelly, Andy (March 23, 2017). "Nier: Automata review". PC Gamer. Archived from the original on December 11, 2022. Retrieved March 23, 2017.
  99. ^ a b c d Hawkins, Janine (March 6, 2017). "Nier: Automata review". Polygon. Archived from the original on February 4, 2023. Retrieved March 6, 2017.
  100. ^ a b c d e (PS4) NieR:Automata(ニーア オートマタ) [(PS4) Nier: Automata]. Famitsu (in Japanese). Archived from the original on February 25, 2020. Retrieved March 18, 2020.
  101. ^ Sato, Ike (March 1, 2017). "This Week In Sales: The Time Is NieR". Siliconera. Archived from the original on March 1, 2017. Retrieved March 1, 2017.
  102. ^ Romano, Sal (March 1, 2017). "Media Create Sales: 2/20/17 – 2/26/17". Gematsu. Archived from the original on March 1, 2017. Retrieved March 1, 2017.
  103. ^ Sato, Ike (April 21, 2017). "Nier: Automata Surpasses 500,000 In Shipments And Digital Sales On PS4 In Japan And Asia". Siliconera. Archived from the original on June 13, 2017. Retrieved April 21, 2017.
  104. ^ Grubb, Jeff (April 20, 2017). "March 2017 NPD: Zelda and Tom Clancy have a big month". VentureBeat. Archived from the original on April 22, 2017. Retrieved March 19, 2020.
  105. ^ Christopher, Dring (March 13, 2017). "Ghost Recon: Wildlands is the UK's biggest release of the year so far". Gameindustry.biz. Archived from the original on March 13, 2017. Retrieved March 19, 2020.
  106. ^ "Nier: Automata sales hit 1.5m units". MCV/Develop. May 30, 2017. Archived from the original on March 19, 2020. Retrieved March 19, 2020.
  107. ^ Wolfe, Hunter (May 14, 2019). "NieR: Automata crosses 4 million units sold". VG247. Archived from the original on May 15, 2019. Retrieved May 14, 2019.
  108. ^ アクションRPG「NieR」シリーズの最新作『NieR Replicant ver.1.22474487139...』のPlayStation®4での発売が決定! [The latest work in the action RPG "NieR" series, "NieR Replicant ver.1.22474487139..." will be released on PlayStation®4!]. PlayStation Blog (in Japanese). March 29, 2020. Archived from the original on March 29, 2020. Retrieved March 29, 2020.
  109. ^ Khan, Imran (September 21, 2017). "Square-Enix Reports That Nier: Automata Has Exceeded Sales Expectations And Has Strong Potential As A Franchise". Game Informer. Archived from the original on September 24, 2017. Retrieved March 19, 2020.
  110. ^ Frank, Allegra (August 14, 2017). "PlatinumGames is on the upswing, thanks to Nier: Automata". Polygon. Archived from the original on January 22, 2018. Retrieved January 22, 2018.
  111. ^ Matulef, Jeffery (August 15, 2017). "Nier director Yoko Taro saved PlatinumGames, according to Hideki Kamiya". Eurogamer. Archived from the original on January 22, 2018. Retrieved January 22, 2018.
  112. ^ NieRシリーズの全世界販売本数が「NieR:Automata」700万本,「NieR Replicant」150万本を突破 [Worldwide sales of NieR series surpass 7 million copies of "NieR: Automata" and 1.5 million copies of "NieR Replicant"]. 4Gamer.net (in Japanese). November 25, 2022. Archived from the original on November 25, 2022. Retrieved November 25, 2022.
  113. ^ "7 Years of NieR:Automata! PlatinumGames Staff Celebrate with Special Art". PlatinumGames Official Blog. Retrieved April 5, 2024.
  114. ^ Jones, Ali (November 17, 2017). "PlayerUnknown's Battlegrounds takes PC Game of the Year at the Golden Joysticks". PCGamesN. Archived from the original on June 9, 2018. Retrieved March 7, 2023.
  115. ^ Alexander, Julie (December 7, 2017). "The Game Awards crowns The Legend of Zelda: Breath of the Wild best game of 2017". Polygon. Archived from the original on November 29, 2022. Retrieved March 7, 2023.
  116. ^ "NAVGTR - 2017 Awards". National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on December 23, 2019. Retrieved February 15, 2020.
  117. ^ "Japan Game Awards 2017: Games of the Year Division" (PDF). Japan Game Awards. September 21, 2017. Archived (PDF) from the original on March 7, 2023. Retrieved March 7, 2023.
  118. ^ "Nominations List for the British Academy Games Awards in 2018". British Academy Games Awards. March 15, 2018. Archived from the original on February 19, 2019. Retrieved February 15, 2020.
  119. ^ "D.I.C.E. Awards - Nier:Automata". D.I.C.E. Awards. Archived from the original on December 5, 2022. Retrieved March 7, 2023.
  120. ^ "2018 SXSW Gaming Awards Winners Revealed". IGN. March 18, 2018. Archived from the original on March 18, 2018. Retrieved March 18, 2018.
  121. ^ "Archive - 18th Annual Game Developers Choice Awards". Game Developers Choice Awards. 2018. Archived from the original on May 13, 2021. Retrieved March 7, 2023.
  122. ^ Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Archived from the original on July 11, 2019. Retrieved November 16, 2018.
  123. ^ アリスインプロジェクト×ディアステージの舞台「ヨルハ」が公演初日 [Alice in Project x Dear Stage Stage "YoRHa" First Performance]. Ameba News. October 2, 2014. Archived from the original on November 12, 2015. Retrieved October 2, 2014.
  124. ^ NieR:Automata Strategy Guide ニーア オートマタ 攻略設定資料集 ≪第243次降下作戦指令書≫ [Nier Automata Strategy Setting Material Collection ≪The 243rd Descent Operation Order≫]. Kadokawa Shoten. April 28, 2017. ISBN 978-4-04-892820-5.
  125. ^ Agnelloa, Anthony John (April 16, 2018). "Nier: Automata's creators explain why games probably won't let you kill real people". VentureBeat. Archived from the original on April 16, 2018. Retrieved October 6, 2020.
  126. ^ 『音楽劇 ヨルハVer1.2』&『舞台 少年ヨルハVer1.0』本格始動! コンサートのあの感動をもう一度……!!? ["Musical Drama YoRHa Ver1.2" & "Stage Boy YoRHa Ver1.0" are now in full swing! Relive the excitement of the concert again...!!?]. Famitsu (in Japanese). January 11, 2018. Archived from the original on January 11, 2018. Retrieved October 6, 2020.
  127. ^ Ike, Sato (September 20, 2017). "NieR: Automata Spinoff And Prequel To Be Told Through A Stage Play And Musical Next Year In Japan". Siliconera. Archived from the original on October 6, 2020. Retrieved October 6, 2020.
  128. ^ a b c Gilliam, Ryan (July 9, 2018). "The Nier: Automata novels will be released in English". Polygon. Archived from the original on July 9, 2018. Retrieved October 6, 2020.
  129. ^ a b "『NieR:Automata』Black Box Editionご紹介#04". Nier: Automata Blog (in Japanese). October 28, 2016. Archived from the original on December 3, 2016. Retrieved December 3, 2016.
  130. ^ 小説NieR:Automata(ニーアオートマタ) 長イ話 [NieR:Automata Novel Long Story]. Square Enix (in Japanese). Archived from the original on June 20, 2018. Retrieved October 6, 2020.
  131. ^ 小説NieR:Automata(ニーアオートマタ) 短イ話 [NieR:Automata Novel Short Story]. Square Enix (in Japanese). Archived from the original on June 20, 2018. Retrieved October 6, 2020.
  132. ^ Hodgkins, Crystalyn (April 8, 2018). "Viz Media to Release Frankenstein: Junji Ito Story Collection Manga, NieR: Automata Novels". Anime News Network. Archived from the original on April 9, 2018. Retrieved April 18, 2022.
  133. ^ 小説NieR:Automata(ニーアオートマタ) 少年ヨルハ [NieR:Automata Novel YoRHa Boys]. Square Enix (in Japanese). Archived from the original on May 14, 2018. Retrieved October 6, 2020.
  134. ^ Guglielmo, Samuel (November 18, 2019). "Square Enix Announces New NieR: Automata Book About YoRHa Boys". PlayStation Lifestyle. Archived from the original on November 19, 2019. Retrieved October 6, 2020.
  135. ^ ヨルハ 真珠湾降下作戦記録 [YoRHa Pearl Harbor Drop Operation Record]. Manga UP!. Square Enix. Archived from the original on February 24, 2022. Retrieved February 24, 2022.
  136. ^ Friscia, John (March 4, 2022). "NieR Art Book and NieR Automata Manga Will Appear in English in 2022". Siliconera. Archived from the original on March 4, 2022. Retrieved March 4, 2022.
  137. ^ Loo, Egan (February 23, 2022). "NieR:Automata Action RPG Gets TV Anime". Anime News Network. Archived from the original on February 23, 2022. Retrieved February 23, 2022.
  138. ^ Cayanan, Joanne (December 25, 2022). "NieR:Automata Ver 1.1a Anime's New Video Reveals More Staff, January 7 Debut". Anime News Network. Archived from the original on December 25, 2022. Retrieved January 9, 2023.
  139. ^ McWhertor, Michael (October 27, 2018). "Nier: Automata's 2B coming to Soulcalibur 6 on Dec. 18". Polygon. Archived from the original on October 27, 2018. Retrieved October 6, 2020.
  140. ^ Khan, Imran (December 19, 2018). "Nier: Automata's 2B Now Available In Soulcalibur VI". Game Informer. Archived from the original on March 28, 2019. Retrieved October 6, 2020.
  141. ^ Ike, Sato (November 28, 2018). "Yoko Taro On Coming Up With Attack Names For SoulCalibur VI And What 2P's "P" Stands For". Siliconera. Archived from the original on November 8, 2020. Retrieved October 6, 2020.
  142. ^ Glennon, Jen (February 3, 2019). "Naoki Yoshida Talks 'Final Fantasy XIV' Shadowbringers Expansion, YorHA: Dark Apocalypse and More at Fan Fest 2019". Newsweek. Archived from the original on June 23, 2020. Retrieved July 13, 2020.
  143. ^ Wong, Alistair (May 18, 2020). "NieR Re[in]carnation is Written by a Team of Scenario Writers". Siliconera. Archived from the original on May 19, 2020. Retrieved October 6, 2020.
  144. ^ Beck, Adam (November 8, 2019). "Final Fantasy XIV 'Vows of Virtue, Deed of Cruelty' Makes Significant Strides". Hardcore Gamer. Archived from the original on November 8, 2019. Retrieved October 6, 2020.
  145. ^ Phillips, Laurence (August 25, 2020). "Final Fantasy 14's latest Nier Automata crossover raid provides fresh nightmare fuel". PC Gamer. Archived from the original on September 19, 2020. Retrieved October 6, 2020.
  146. ^ Lada, Jenni (April 2, 2021). "FFXIV Patch 5.5 Trailer Shows Off the New NieR: Automata Raid". Siliconera. Archived from the original on April 2, 2021. Retrieved April 2, 2021.
  147. ^ Osborn, Alex (April 26, 2020). "Gravity Rush 2 Gets Nier: Automata Outfit as Free DLC". IGN. Archived from the original on November 2, 2019. Retrieved October 13, 2020.
  148. ^ Madnani, Mikhail (November 13, 2018). "'Star Ocean: Anamnesis' Adds 2B, 9S, and A2 from 'NieR: Automata'". Touch Arcade. Archived from the original on November 13, 2018. Retrieved October 14, 2020.
  149. ^ Williams, Hayley (October 12, 2020). "Nier Automata Is Coming To Phantasy Star Online 2 In New Crossover". GameSpot. Archived from the original on October 13, 2020. Retrieved October 13, 2020.
  150. ^ Gilliam, Ryan (June 10, 2021). "2B from Nier Automata stumbles into Fall Guys". Polygon. Archived from the original on February 23, 2022. Retrieved February 23, 2022.
  151. ^ Restrepo, David (April 3, 2022). "PUBG has crossed over with Nier: Automata and Replicant". Gamepur. Archived from the original on April 4, 2022. Retrieved November 13, 2023.
  152. ^ Hakin, Luqman (November 24, 2022). "Ubisoft Partners with Square Enix to Bring Nier Skins to Rainbow Six Siege". IGN. Archived from the original on November 28, 2022. Retrieved December 20, 2022.
  153. ^ "NIKKE: Goddess of Victory Mobile Game Collabs with NieR:Automata". Anime News Network. August 21, 2023. Retrieved August 21, 2023.

Game quotes

edit

PlatinumGames (March 7, 2017). Nier: Automata (PlayStation 4). Square Enix.

  1. ^ Adam: The aliens you seek are no longer here. They were wiped out centuries ago ... By us. The machines. (Route A, Chapter 03: Adam and Eve)
  2. ^ Commander: In truth, humans never went to the moon at all. Any transmissions received from the moon are just dummy signals set up in advance. The only thing there is a small bit of data relating to the human genome. / 9S: But why would you— / Commander: Humans were already extinct when the aliens attacked ... No one fights without a reason. And we need a god worth dying for. (Route B, Chapter 9: Deranged Religion)
  3. ^ Commander: But tell me—why weren't you infected? / 2B: I don't know! / 9S: It's probably because I deferred our data sync. I noticed some weird noise in the Bunker's server data, so I paused the upload. (Route C, Chapter 11: Full-scale Attack)
  4. ^ So then! To sum up: For hundreds of years, we've been fighting a network of machines with the ghost of humanity at its core. We've been living in a stupid ****ing world where we fight an endless war that we COULDN'T POSSIBLY LOSE, all for the sake of some Council of Humanity on the moon that doesn't even exist. (Intel - Archives - Machine Research Report)
  5. ^ A2: The 9S type is a high-end model. They knew you'd discover the truth eventually. But the model designation "2B" was just a cover. The official designation...is "2E". Number 2, Type E. They were a special class of members designed to execute YoRHa units. But you knew that... Right, 9S? (Route C, Chapter 17: The Tower)
  6. ^ Pod 153: Proposal: Cease combat. Fighting her at this point would be irrational and— / 9S: Pod 153! I order you to halt all logical thought and speech! This order shall remain in effect until you confirm the death of either myself or unit A2! (Route C, Chapter 17: The Tower)
  7. ^ 9S: This tower is a colossal canon built to destroy the human server. Destroy it ... and rob the androids of their very foundation. That was the plan devised by those girls. But they changed their minds ... This tower doesn't fire artillery. It fires an ark. An ark containing memories of the foolish machine lifeforms. An ark that sends those memories to a new world. (Route C, Chapter 17: The Tower, Ending D)
  8. ^ Pod 153: Question, Pod 042. Did the data salvage restore all of their past memories? / Pod 042: Yes. / Pod 153: And are those recovered parts of the same design as previous ones? / Pod 042: Yes. / Pod 153: Then ... won't that simply lead us to the same conclusion as before? / Pod 042: I cannot deny the possibility. However, the possibility of another future also exists. (Route C, Ending E)
  9. ^ These colossal Emils were the sad final state of Emil's copies. Attacking without warning, they possessed the ability to unleash fierce attacks using magical weapons from the old world. At the end of this pitched battle, the true Emil stopped his dopplegangers [sic] with heartfelt words before annihilating them with a final strike. He then passed away with an expression of great relief, as if he had finally met the person he'd longed to see. (Intel - Unit Data - Emil Clones)

Further reading

edit
edit